Confirmedusers, editor
348
edits
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* prior to game version 1.19.2, on Apple silicon (M1/M2/M3) only, the hotbar and other HUD elements became (temporarily) invisible while knapping stone, clayforming clay, or smithing on the anvil | * prior to game version 1.19.2, on Apple silicon (M1/M2/M3) only, the hotbar and other HUD elements became (temporarily) invisible while knapping stone, clayforming clay, or smithing on the anvil | ||
* prior to game version 1.19.2, for some Retina displays, the GUI scaling originally chosen by the game on a clean installation was too large, potentially needing a manual edit to clientsettings.json to fix it | * prior to game version 1.19.2, for some Retina displays, the GUI scaling originally chosen by the game on a clean installation was too large, potentially needing a manual edit to clientsettings.json to fix it | ||
* (minor!) in game version 1.19.1, in the Settings / Graphics menu, for some players the brown menu background was too small in size so that some settings extended slightly beyond it | |||
* prior to game version 1.19.0 (actually technically the immediately prior release candidate 1.19.0-rc.8), all macOS versions required additional manual installation steps, see details in separate section below | * prior to game version 1.19.0 (actually technically the immediately prior release candidate 1.19.0-rc.8), all macOS versions required additional manual installation steps, see details in separate section below | ||
* prior to game version 1.19.0-rc.7, if an external monitor with high resolution was used with a MacBook, the game window resolution did not fill the full screen on the monitor; a solution was to manually edit both ''info.plist'' files found in the vintagestory.app folder, to add the following text: <code><key>NSHighResolutionCapable</key><false/></code>; this fix is included in all stable 1.19 releases | * prior to game version 1.19.0-rc.7, if an external monitor with high resolution was used with a MacBook, the game window resolution did not fill the full screen on the monitor; a solution was to manually edit both ''info.plist'' files found in the vintagestory.app folder, to add the following text: <code><key>NSHighResolutionCapable</key><false/></code>; this fix is included in all stable 1.19 releases |