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Vintage Story uses the .NET Framework. On a Windows machine, .NET is integrated with the OS or at least easily installed. Although the .NET Framework was originally designed to target Windows platforms only, it can also be run on other Operating Systems, specifically Linux, with some additional steps. | |||
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In order to play Vintage Story on Linux, you will need to use | In order to play Vintage Story on Linux, you will need to use a utility called [https://www.mono-project.com mono]. This will allow you to run other .NET Framework applications too, and also create your own mods. | ||
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* When installing mono on Ubuntu/Debian/Raspbian/CentOS/Fedora, please refer to the instructions [https://www.mono-project.com/download/stable/#download-lin here]. | * When installing mono on Ubuntu/Debian/Raspbian/CentOS/Fedora, please refer to the instructions [https://www.mono-project.com/download/stable/#download-lin here]. | ||
* When installing mono on Arch Linux or any Arch-based distro (Manjaro, Antergos, etc), refer to the instructions [https://wiki.archlinux.org/index.php/mono#Installation here]. | * When installing mono on Arch Linux or any Arch-based distro (Manjaro, Antergos, etc), refer to the instructions [https://wiki.archlinux.org/index.php/mono#Installation here]. | ||
==Installing openal== | |||
OpenAL is an audio library, needed for the game sounds in Vintage Story. If you don't have it installed already, install it using this command: <code>apt-get install libopenal-dev</code> Any issues with this, search up how to install OpenAL. | |||
==Launching the game== <!--T:13--> | ==Launching the game== <!--T:13--> | ||
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After installing mono, you're ready to start the game. | After installing mono (and perhaps also openal), you're ready to start the game. | ||
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