How to use WorldEdit: Difference between revisions

From Vintage Story Wiki
Clarify that tv reloads the tree generators
(Added an important note for TreeGen - a placeable block selected in hotbar required)
(Clarify that tv reloads the tree generators)
 
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<languages/>
<translate>
<!--T:1-->
{{GameVersion|1.15}}
<!--T:2-->
__FORCETOC__
World Edit is a tool set for Vintage Story that offers powerful tools to paint three dimensionally with blocks. The tool set is available through textual commands but can also be controlled to a large extend through a graphical interface invoked by default by the [https://www.google.lv/search?q=tilde+key&hl=en&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi18sX_s_TVAhXjbZoKHSJuB0kQ_AUICigB&biw=1920&bih=946 Tilde key].
World Edit is a tool set for Vintage Story that offers powerful tools to paint three dimensionally with blocks. The tool set is available through textual commands but can also be controlled to a large extend through a graphical interface invoked by default by the [https://www.google.lv/search?q=tilde+key&hl=en&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi18sX_s_TVAhXjbZoKHSJuB0kQ_AUICigB&biw=1920&bih=946 Tilde key].


== Graphical interface ==
== Video Intro == <!--T:3-->
 
<!--T:4-->
<youtube>we2WyxKSRuc</youtube>
 
<!--T:47-->
<youtube>JFtADXlAWZU</youtube>


<!--T:48-->
<youtube>QfvgwwlAyvU</youtube>
== Graphical interface == <!--T:5-->
<!--T:6-->
The graphical interface is activated using the tilde (`) key, it's above the Tab key. If it doesn't work, check your keyboard controls in the settings. You have to be in creative mode to use it.
The graphical interface is activated using the tilde (`) key, it's above the Tab key. If it doesn't work, check your keyboard controls in the settings. You have to be in creative mode to use it.


<!--T:7-->
This UI makes use of the same feature set as the world edit commands (it literally just sends world edit commands to the server for you), however it does not support all of the commands yet, for example Area selection and modification has yet to added to the GUI
This UI makes use of the same feature set as the world edit commands (it literally just sends world edit commands to the server for you), however it does not support all of the commands yet, for example Area selection and modification has yet to added to the GUI


<!--T:8-->
In addition the right settings windows allow some extra settings, some of which are not available through worldedit.
In addition the right settings windows allow some extra settings, some of which are not available through worldedit.


<!--T:9-->
[[File:Worldeditgui.png|600px]]
[[File:Worldeditgui.png|600px]]


== Textual interface ==
== Console interface == <!--T:10-->


<!--T:11-->
Some commands allow setting decimal numbers, you might need to use a comma (,) instead of dot (.) for entering those.
Some commands allow setting decimal numbers, you might need to use a comma (,) instead of dot (.) for entering those.


'''Hint''': Any command, or sequence of commands may be mapped onto a keyboard key using the macro manager, which you can open with the hotkey CTRL+M
<pre>Hint
 
- Any command, or sequence of commands may be mapped onto a keyboard key using the macro manager, which you can open with the hotkey CTRL+M
- There are two methods of importing schematics into the game - using "core worldedit commands" and through the import tool</pre>
<ul>
<ul>
<li>
<li>
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</ul>
</ul>
<p>
<p>
<br><strong>Setting Range</strong>
=== Setting Range === <!--T:12-->
</p>
</p>


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</ul>
</ul>
<p>
<p>
<strong>Block Selection Preview</strong>
=== Block Selection Preview === <!--T:13-->
</p>
</p>


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</ul>
</ul>
<p>
<p>
<strong>Undo / Redo</strong>
=== Undo / Redo === <!--T:14-->
</p>
</p>


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</ul>
</ul>
<p>
<p>
<strong>Select, Import, Export, Clear,&nbsp;Fill</strong>
=== Select, Import, Export, Clear, Fill === <!--T:15-->
</p>
</p>


<!--T:16-->
<ul>
<ul>
<li>
<li>
<strong><span><span><span>/we ms</span></span></span></strong><span><span><span>&nbsp;<br>
<strong>/we ms</strong><br>
Marks your current position as the start point ("<strong>m</strong>ark <strong>s</strong>tart")</span></span></span><br>
Marks your current position as the start point ("<strong>m</strong>ark <strong>s</strong>tart")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we me&nbsp;</span></span></span></strong><br><span><span>Marks your current position as the end point&nbsp;("<strong>m</strong>ark <b>e</b>nd")</span></span><br>
<strong>/we me </strong><br>Marks your current position as the end point ("<strong>m</strong>ark <b>e</b>nd")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mc</strong><br>
<strong>/we mc</strong><br>
Un-Mark start and end position ("<strong>m</strong>ark&nbsp;<strong>c</strong>lear")<br>
Un-Mark start and end position ("<strong>m</strong>ark <strong>c</strong>lear")<br>
&nbsp;
</li>
<li>
<strong>/we mex [filename]</strong><br>Exports the area defined by the start and end point as json file in the vintage story data folder ("<strong>m</strong>arked <strong>ex</strong>port")<br>
</li>
</li>
<li>
<li>
<strong><span><span><span>/we mex [filename]</span></span></span></strong><br><span><span><span>Exports the area defined by the start and end point as json file in the vintage story data folder ("<strong>m</strong>arked <strong>ex</strong>port")</span></span></span><br>
<strong>/we mexc [filename]</strong><br>Exports the area defined by the start and end point, sends it as json file to the game client and stores in the vintage story data folder. This is useful when working on a dedicated server. Functions identically to /we mex when in single player.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we imp [filename]&nbsp;[origin]</span></span></span></strong><span><span><span>&nbsp;&nbsp;<br>
<strong>/we imp [filename] [origin]</strong><br>
Imports supplied json file at the defined start point. If the origin parameter is supplied with </span></span></span><span> </span>
Imports supplied json file at the defined start point. If the origin parameter is supplied with <span> </span>
<ul>
<ul>
<li>
<li>
<span><span><span>0 = Uses the start point as the bottom left front corner&nbsp;point (default) </span></span></span><span> </span>
0 = Uses the start point as the bottom left front corner point (default) <span> </span>
</li>
</li>
<li>
<li>
<span><span><span>1 = Uses the start point as the bottom center&nbsp;point </span></span></span><span> </span>
1 = Uses the start point as the bottom center point <span> </span>
</li>
</li>
<li>
<li>
<span><span><span>2 =&nbsp;Uses the start point as the top center point</span></span></span><br>
2 = Uses the start point as the top center point<br>
&nbsp;
</li>
</li>
</ul>
</ul>
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<li>
<li>
<strong>/we impr [0, 90, 180 or 270]</strong><br>
<strong>/we impr [0, 90, 180 or 270]</strong><br>
When importing block data using&nbsp;<em>/we imp</em>&nbsp;the imported block data will first be rotated by given angle.&nbsp;<br>
When importing block data using <em>/we imp</em> the imported block data will first be rotated by given angle.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we impflip</strong><br>
<strong>/we impflip</strong><br>
When importing block data using&nbsp;<em>/we imp</em>&nbsp;the imported block data will first be vertically flipped<br>
When importing block data using <em>/we imp</em> the imported block data will first be vertically flipped<br>
&nbsp;
</li>
        <li>
<strong>/we impres [on|off]</strong><br>
Import item/block resolving mode. Turn it off to spawn structures as they are. For example, in this mode, instead of traders, their meta spawners will spawn<br>
</li>
</li>
<li>
<li>
<strong><span><span><span>/we mfill</span></span></span></strong><span><span>&nbsp;<br>
<strong>/we mfill</strong><br>
Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot&nbsp;("<strong>m</strong>arked <b>fill</b>")</span></span><br>
Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot ("<strong>m</strong>arked <b>fill</b>")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we mclear</span></span></span></strong><span><span>&nbsp;<br>
<strong>/we mclear</strong><br>
Clears the marked area defined by the start and end point&nbsp;</span>("<strong>m</strong>arked <b>clear</b>")</span><br>
Clears the marked area defined by the start and end point </span>("<strong>m</strong>arked <b>clear</b>")</span><br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mcopy</strong><br>
<strong>/we mcopy</strong><br>
Copies the marked area.<br>
Copies the marked area.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mpaste</strong><br>
<strong>/we mpaste</strong><br>
Pastes the previously copied area to the defined start point.<br>
Pastes the previously copied area to the defined start point.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mm[u,d,n,e,s,w] [length]</strong><br>
<strong>/we mm[u,d,n,e,s,w] [length]</strong><br>
Moves the marked area in given direction by given length (default 1). Examples:<br><strong>/we mmu&nbsp;</strong>- Moves the marked area up by 1 block<br><strong>/we mms 5</strong>&nbsp;- Moves the marked area south by 5 blocks<br>
Moves the contents inside marked area in given direction by given length (default 1). Examples:<br><strong>/we mmu </strong>- Moves the marked area up by 1 block<br><strong>/we mms 5</strong> - Moves the marked area south by 5 blocks<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mmby [x] [y] [z]</strong><br>
<strong>/we mmby [x] [y] [z]</strong><br>
Moves the marked area by given x/y/z length. Example:<br><strong>/we mmby 5 1 -2</strong>&nbsp;- Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction<br>
Moves the contents inside marked area by given x/y/z length. Example:<br><strong>/we mmby 5 1 -2</strong> - Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction<br>
&nbsp;
</li>
 
<!--T:17-->
<li>
<strong>/we mr [90|180|270]</strong><br>
Rotates the contents inside marked area by given angle.<br>
</li>
</li>
<li>
<li>
<strong><span><span><span>/we clear [width&amp;length] [height]</span></span></span></strong><br><span><span><span>Clears a cubic&nbsp;area at the current position with given with widthlength and height</span></span></span><br>
<strong>/we clear [width&amp;length] [height]</strong><br>Deletes all blocks inside a cuboid around the player, delimited by supplied size arguments<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we sm[n/e/s/w/u/d] [length]</strong><br>
Moves only the selection and not the contents of the marked area. Example:<br><strong>/we smn 5</strong> - Moves the current selection 5 blocks north
<br><br>
</li>
<li>
<strong>/we smby x y z</strong><br>
Moves only the selection and not the contents of the marked area. Example:<br><strong>/we 3 1 -2</strong> - Moves the current selection 3 blocks in x-direction, 1 block in y-direction and -2 blocks in z-direction
</li>
 
 
 
<!--T:18-->
<li>
<strong>/we block</strong><br>
<strong>/we block</strong><br>
Places a block under your feet. Uses the block actively selected in your hotbar.<br>
Places a block under your feet. Uses the block actively selected in your hotbar.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we sovp [0-1]</strong><br>
<strong>/we sovp [0-1]</strong><br>
Disable/Enable <strong>s</strong>erver <strong>ov</strong>erload <strong>p</strong>rotection. This protection prevents certain actions that are likely to kill the server, so it is not recommended to turn it off.<br>
Disable/Enable <strong>s</strong>erver <strong>ov</strong>erload <strong>p</strong>rotection. This protection prevents certain actions that are likely to kill the server, so it is not recommended to turn it off.<br>
&nbsp;
</li>
</li>


<!--T:19-->
<li>
<li>
<strong>/we g[u,d,n,e,s,w] [length]</strong><br>
<strong>/we g[u,d,n,e,s,w] [length]</strong><br>
Grows&nbsp;the current selection given length (default 1). Examples:<br><strong>/we gu&nbsp;</strong>- Grows the selection up by 1 block<br><strong>/we gn -3</strong>&nbsp;- Shrinks the selection from the north side<br>
Grows or shrinks the current selection by a given length (default 1). If length is a positive number, the selection will be grown, otherwise it will be shrunk.
&nbsp;
 
<!--T:49-->
Examples:<br><strong>/we gu </strong>- Grows the selection up by 1 block<br><strong>/we gn -3</strong> - Shrinks the selection from the north side by 3 blocks<br>
</li>
</li>
<li>
<li>
<strong>/we mmir[u,d,n,e,s,w] [|gn|sn]</strong><br>
<strong>/we mmir[u,d,n,e,s,w] [|gn|sn]</strong><br>
Mirrors the marked area in given direction. If the second parameter is set, the current marked area will be modified to select the newly created area (<strong>sn</strong>)&nbsp;to to grow the selection to include both the old and new area (<strong>gn</strong>). Examples:<br><strong>/we mmire</strong>&nbsp;- Mirrors the marked area to direction east<br><strong>/wemmiru sn</strong>&nbsp;- Mirrors the marked area to direction up and will select the mark placed blocks.<br>
Mirrors the marked area in given direction. If the second parameter is set, the current marked area will be modified to select the newly created area (<strong>sn</strong>) to to grow the selection to include both the old and new area (<strong>gn</strong>). Examples:<br><strong>/we mmire</strong> - Mirrors the marked area to direction east<br><strong>/wemmiru sn</strong> - Mirrors the marked area to direction up and will select the mark placed blocks.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mrep[u,d,n,e,s,w] [count] [|gn|sn]</strong><br>
<strong>/we mrep[u,d,n,e,s,w] [count] [|gn|sn]</strong><br>
Repeats (copies) the marked area in given direction for <em>count </em>times (default 1).&nbsp;If the third parameter is set, the current marked area will be modified to select the newly created area (<strong>sn</strong>)&nbsp;to to grow the selection to include both the old and new area (<strong>gn</strong>). Examples:<br><strong>/we mreps</strong>&nbsp;- Repeats the marked area once to direction south<br><strong>/we mrepu 5</strong>&nbsp;- Repeats the marked area 5 times to direction up<br><strong>/we mrepw 1 sn</strong>&nbsp;- Repeats the marked area once to direction south and will mark the newly placed blocks.
Repeats (copies) the marked area in given direction for <em>count </em>times (default 1). If the third parameter is set, the current marked area will be modified to select the newly created area (<strong>sn</strong>) to to grow the selection to include both the old and new area (<strong>gn</strong>). Examples:<br><strong>/we mreps</strong> - Repeats the marked area once to direction south<br><strong>/we mrepu 5</strong> - Repeats the marked area 5 times to direction up<br><strong>/we mrepw 1 sn</strong> - Repeats the marked area once to direction south and will mark the newly placed blocks.
</li>
</li>
</ul>
</ul>
<p>
<strong>Use of Tools</strong>
</p>


== Console interface - Tools == <!--T:20-->
<!--T:21-->
<ul>
<ul>
<li>
<li>
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</p>
</p>


<p>
=== Paint Brush Tool === <!--T:22-->
[[File:Paintbrush.png|300px|right]]<strong><span style="font-size:16px;">Paint Brush Tool</span></strong><br>
[[File:Paintbrush.png|300px|right]]
Left mouse click: No effect<br>
Left mouse click: No effect<br>
Right mouse click: Places blocks in given shape&nbsp;of currently selected block in your hotbar
Right mouse click: Places blocks in given shape&nbsp;of currently selected block in your hotbar
</p>
<br><br>
 
<ul>
<ul>
<li>
<li>
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</li>
</li>
<li>
<li>
3 = <strong>Replace Top: </strong>Replaces only the top layer of existing blocks
3 = <strong>Replace Selected</strong>: Replaces only the currently targeted block type<br>
&nbsp;
</li>
</ul>
</li>
<li>
<strong>/we tdl [0-4]</strong><br>
Sets the paint bush depth replacement limit
<ul>
                        <li>
0 = Replace everything within the full brush dimensions
</li>
</li>
<li>
<li>
4 = <strong>Replace Selected</strong>: Replaces only the currently targeted block type<br>
1 - 4 = Replace only the top 1-4 layers
&nbsp;
</li>
</li>
</ul>
</ul>
</li>
</li>
<li>
 
 
<!--T:23-->
<li>
<strong>/we tcr&nbsp;(dec. number)&nbsp;[dec. number]&nbsp;[dec. number]</strong><br>
Sets the cutout radius or length in x, y and z direction. The 2nd and 3d value is optional. Setting this radius to 0 gives you a normal brush, setting it to a non-zero value lets you create hollow shapes.<br>
           
</li>
 
 
<!--T:24-->
<li>
<strong>/we ts [0-8]</strong><br>
<strong>/we ts [0-8]</strong><br>
Sets the paint brushes shape
Sets the paint brushes shape
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</li>
</li>
</ul>
</ul>
<p>
[[File:Raiselower.png|300px|right]]
<strong>Raise and Lower Tool</strong></span><br><span style="font-size:14px;">Left mouse click: Lower Terrain<br>
Right mouse click: Raise Terrain (will place the block you have currently selected in your hotbar)</span>
</p>


===Raise and Lower Tool=== <!--T:25-->
<!--T:26-->
[[File:Raiselower.png|300px|right]]
<span style="font-size:14px;">Left mouse click: Lower Terrain<br>
Right mouse click: Raise Terrain (will place the block you have currently selected in your hotbar)</span>
<br><br>
<ul>
<ul>
<li>
<li>
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</li>
</li>
</ul>
</ul>
<p>
[[File:Airbrush.png|300px|right]]Left mouse click: Randomly remove a bunch of blocks within a given radius, only works in draw mode 'Replace'<br>
Right mouse click: Randomly place a bunch of blocks within a given radius</span>
</p>


=== Air brush Tool === <!--T:27-->
<!--T:28-->
[[File:Airbrush.png|300px|right]]
Left mouse click: Randomly remove a bunch of blocks within a given radius, only works in draw mode 'Replace'<br>
Right mouse click: Randomly place a bunch of blocks within a given radius
<br><br>
<ul>
<ul>
<li>
<li>
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</li>
</li>
</ul>
</ul>
=== Erode Tool === <!--T:29-->
<!--T:30-->
<p>
<p>
[[File:Erode.png|300px|right]]<strong><span style="font-size:16px;">Erode Tool</span></strong><br>
[[File:Erode.png|300px|right]]
Left mouse click: No effect<br>
Left mouse click: No effect<br>
Right mouse click: Erode an area&nbsp;by averaging the height of the terrain
Right mouse click: Erode an area&nbsp;by averaging the height of the terrain
</p>
</p>


<!--T:31-->
<ul>
<ul>
<li>
<li>
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Sets the number of iterations - or how many times to apply the effect.
Sets the number of iterations - or how many times to apply the effect.
</li>
</li>
<!--T:32-->
<li>
<strong>/we tusb (0 or 1)</strong><br>
"Use selected block". When set to 1, any placed block will be the one held in hands. When set to 0 any placed block will be the one found below the given location.
</li>
<!--T:33-->
</ul>
</ul>
<p>
<p>
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</p>
</p>


=== Import Tool === <!--T:34-->
<p>
<p>
&nbsp;
Left mouse click: No effect<br>
Right mouse click: Import one of the supplied blockdata files at the selected position<br>
        Drag&Drop Schematic file into the game window: Sets the source file that should be imported
</p>
</p>


<p>
<br><br><img alt="import.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_right" data-fileid="227" data-unique="41iso0s41" src="//content.invisioncic.com/r268468/monthly_2016_11/import.png.af1256176d5547687c6fe3f5258265e6.png" style="width: 300px; height: auto; float: right;"><span style="font-size:16px;"><strong>Import Tool</strong></span><br>
Left mouse click: No effect<br>
Right mouse click: Import one of the supplied blockdata files at the selected position
</p>


<!--T:35-->
<ul>
<ul>
<li>
<li>
Line 453: Line 551:
<li>
<li>
<strong>/we ims </strong><br>
<strong>/we ims </strong><br>
Sets the <strong>im</strong>port <strong>s</strong>ource - the file(s) is should import. If more than one is supplied it will randomly select one each time. May use * as a wildcard.<br>
Sets the <strong>im</strong>port <strong>s</strong>ource - the file(s) is should import. If more than one is supplied it will randomly select one each time. May use * as a wildcard. Alternatively, drag and drop the file into the game window<br>
Examples:
Examples:
<ul>
<ul>
Line 515: Line 613:
</li>
</li>
</ul>
</ul>
=== Eraser Tool === <!--T:36-->
<p>
<p>
<br><strong><span style="font-size:16px;">Eraser Tool</span></strong><br>
Left mouse click: Removes blocks in given shape&nbsp;of currently selected block in your hotbar<br>
Left mouse click: Removes blocks in given shape&nbsp;of currently selected block in your hotbar<br>
Right mouse click: No effect
Right mouse click: No effect
</p>
</p>
<ul>
<ul>
<li>
<li>
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</li>
</li>
</ul>
</ul>
=== Grow / Shrink Tool === <!--T:37-->
<p>
<p>
<strong><span style="font-size:16px;">Grow / Shrink Tool</span></strong><br>
Left mouse click: Shrinks all shapes inside given radius<br>
Left mouse click: Shrinks all shapes inside given radius<br>
Right mouse click: Grows all shapes inside given radius
Right mouse click: Grows all shapes inside given radius
</p>
</p>


<!--T:38-->
<ul>
<ul>
<li>
<li>
Line 553: Line 654:
</li>
</li>
</ul>
</ul>
=== Line Tool === <!--T:39-->
<p>
<p>
<span style="font-size:16px;"><strong>Line Tool</strong></span><br>
Left mouse click: Marks the select position as the start point of the line<br>
Left mouse click: Marks the select position as the start point of the line<br>
Right mouse click: Draws the line from chosen start point to selected point
Right mouse click: Draws the line from chosen start point to selected point
</p>
</p>


<!--T:40-->
<ul>
<ul>
<li>
<li>
Line 582: Line 687:
</p>
</p>


=== TreeGen Tool === <!--T:41-->
<p>
<p>
<strong><span style="font-size:16px;">TreeGen Tool</span></strong><br>
Left mouse click: No effect<br>
Left mouse click: No effect<br>
Right mouse click: Places a tree at given selected position (a placeable block should be selected in hotbar)
Right mouse click: Places a tree at given selected position (a placeable block should be selected in hotbar)
</p>
</p>


<!--T:42-->
<ul>
<ul>
<li>
<li>
Line 599: Line 706:
<strong>/we tv [name]</strong><br>
<strong>/we tv [name]</strong><br>
Sets the tree variant. Currently available is:&nbsp;dwarfbirch, englishoak, fir, himalayanbirch, japanesemaple, kapok, mountainmaple, mountainpine, oldenglishoak, oldkapok, pricklymoses, riverbirch, scotspine, silverbirch, sugarmaple, sugarmaplesmall and truemulga.<br><br>
Sets the tree variant. Currently available is:&nbsp;dwarfbirch, englishoak, fir, himalayanbirch, japanesemaple, kapok, mountainmaple, mountainpine, oldenglishoak, oldkapok, pricklymoses, riverbirch, scotspine, silverbirch, sugarmaple, sugarmaplesmall and truemulga.<br><br>
You can also add your own tree variant by adding a new tree generator config in assets/worldgen/tree/<br>
You can also add your own tree variant by adding a new tree generator config in assets/worldgen/tree/. Before selecting the tree variant, this command reloads all of the tree generators from the json files.<br>
&nbsp;
&nbsp;
</li>
</li>
</ul>
</ul>


=== Flood Fill Tool === <!--T:43-->
<p>
<p>
<strong><span style="font-size:16px;">Flood Fill Tool</span></strong><br>
Left mouse click: Tries to erase selected area within given radius<br>
Left mouse click: No effect<br>
Right mouse click: Tries to flood fill selected area within given radius (will also replace all blocks of Plant block material)
Right mouse click: Tries to flood fill selected area within given radius
</p>
</p>


<!--T:44-->
<ul>
<ul>
<li>
<li>
<strong>/we tr [number]</strong><br>
<strong>/we tr [number]</strong><br>
Sets the search radius on how far the flood fill should reach<br>
Sets the search radius on how far the flood fill should reach<br>
</li>
<li>
<strong>/we trl [0-9999]</strong><br>
Sets the replaceable level (default 6000). If set to 9000, water will not be replaced<br>
</li>
</li>
<li>
<li>
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</li>
</li>


<!--T:45-->
</ul>
</ul>
</translate>
{{Game navbox}}
[[Category:Creative Mode{{#translation:}}]]
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