Helve hammer: Difference between revisions

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complete rework of the page, including info from the mechanical power page & additional tips
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(complete rework of the page, including info from the mechanical power page & additional tips)
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A '''Helve hammer''' is a tool used to work iron blooms into ingots on an [[anvil]] when [[smithing]], as well as making [[metal]] plates.
A '''Helve hammer''' is a tool used to work iron blooms into ingots on an [[anvil]] when [[smithing]], as well as making [[metal]] plates.
<div style="float:right;">
 
{{Grid/Crafting
|B1=Tin bronze helve hammer head
|B2=Oak Board|B2N=4
|B3=Oak Board|B3N=4
|Output=Tin bronze helve hammer|float=right}}
</div>
__TOC__
__TOC__


== Creation == <!--T:2-->
== Creation == <!--T:2-->
A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.
===Helve hammer===
The raw material used to create the tool head determines the crafting process required:  
The raw material used to create the tool head determines the crafting process required:  
* [[Casting]] (300 units): Bronze alloy  
* [[Casting]] (300 units): Bronze alloy  
* [[Smithing]] (2 ingots): Iron, Bronze alloy  
* [[Smithing]] (2 ingots): Iron, Bronze alloy  


===Tool Tier Table=== <!--T:3-->
Possible metals used for the helve hammer head include the following. Unlike other hammers, the helve hammer has no durability so the used material has no actual effect on smithing.
 
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Unlike other hammers, the helve hammer has no durability so the material has no actual effect on smithing.
 
After creating the tool head, the helve hammer needs to be assembled in the crafting grid:
 
{{Crafting
|Ingredients= Helve hammer head<br />[[Boards]] (8x)
|Grid/CraftingCode={{Grid/Crafting
|B1=Tin bronze helve hammer head
|B2=Oak Board|B2N=4
|B3=Oak Board|B3N=4
|Output=Tin bronze helve hammer}}
}}
 
===Helve hammer base & toggle===
 
The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power circuit.
 
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= '''Base:'''<br>[[Hammer]]<br />[[Chisel]]<br />[[Boards]] (3x)<br />[[Resin]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= |C1= Oak Board
|A2= Copper Chisel|B2= Oak Board|C2=
|A3= Oak Board |B3= Resin|C3=
|Output=Helve hammer base}}
}}
{{Crafting
|Ingredients=  '''Toggle:'''<br>[[Hammer]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Wooden axle<br />[[Resin]]<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1N=|B1N=|C1N=4
|A2=Oak Board|B2=Wooden Axle|C2=Oak Board
|A2N=4|B2N=|C2N=4
|A3=|B3=Fat|C3=
|Output=wooden toggle|OA=}}
}}
</div>
<br>
 
===Brake, transmission & clutch (optional)===
 
A brake can be {{using|used}} to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.
 
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
|Ingredients= '''Brake:'''<br>[[Hammer]]<br />[[Chisel]]<br />[[Trees|Log]]<br />Wooden Axle<br />[[Resin]] (2x)
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1=|C1=
|A2= Copper Chisel|B2= |C2=
|A3= Oak log|B3= Wooden Axle|C3= Resin|C3N=2
|Output=Brake}}
}}
{{Crafting
|Ingredients= '''Transmission:'''<br>[[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Angled gears (2x)<br />[[Resin]] (2x)<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= Copper Chisel|C1= Copper Saw
|A2= Angled Gears|B2= Oak Board |B2N=8|C2= Angled Gears
|A3= Resin|A3N=2|B3= Fat |C3=
|Output=Transmission}}
}}
{{Crafting
|Ingredients= '''Clutch:'''<br>[[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />[[Stick|Sticks]] (8x)<br />[[Trees|Log]]<br />[[Resin]] (2x)<br />[[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= Copper Chisel|C1= Copper Saw
|A2= Oak Board |A2N=8|B2= Oak log|C2= Stick |C2N=8
|A3= Resin|A3N=2|B3= Fat |B3N=2|C3=
|Output=Clutch}}
}}
</div>
<br>


== Usage == <!--T:5-->
== Usage == <!--T:5-->
The helve hammer is the primary tool used in mechanized [[smithing]], and is used to automate processes such as working [[bloomery|iron blooms]] and making metal plates. See the [[Mechanical Power]] page for more information on automating the helve hammer.
The helve hammer is the primary tool used in mechanized [[smithing]], and is used to automate processes such as working [[bloomery|iron blooms]] and making metal plates.<br>
See the [[Mechanical Power]] page for more information on power generation & power trains
 
===Manual Operation===
The helve hammer ''cannot'' be used without mechanical power, nor can it substitute for the hammer in grid crafting.
 
===Automated Operation===
Helve hammers require mechanical power to run properly, and can be quite taxing for the power settup. For more info on power generation & power trains, see [[mechanical power]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
 
* '''Power Input:''' The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
# The ''helve hammer base'' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. An anvil needs to be placed three blocks away from the base in the same direction.
# The ''toggle'' must be placed adjacent to the helve hammer base, at the upward sloping side towards the anvil. The toggle places sideways, be sure to orient the toggle such that the square frames continue the frame of the helve hammer base. The input axle cannot be placed on the frameless sides of this block. Then add the helve hammer onto the base. When placed correctly, the helve hammer will snap with the toggle and should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The ''brake'' (optional) can be placed on the opposite side of the axle leading into the base. It can be used to completely stop the whole power train the helve hammer is connected to.
# A ''transmission and clutch setup'' (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.


=== Crafting ===  <!--T:6-->
* '''Material Input:''' Blooms, ingots or plates need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
The helve hammer must be [[Mechanical Power|mechanized]] to use, and ''cannot'' substitute for the hammer in grid crafting.
* '''Material Output:''' Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the [[quern]].


=== Combat ===  <!--T:7-->
=== Combat ===  <!--T:7-->
While the helve hammer has a 3m range, it has no attack power.
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.


==Storage== <!--T:8-->
==Storage== <!--T:8-->
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