Helve hammer: Difference between revisions

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<languages/><translate>
<languages/>
{{-}}
<translate>
<!--T:1-->
<!--T:1-->
A '''Helve hammer''' is a tool used to work iron blooms into ingots on an [[anvil]] when [[smithing]], as well as making [[metal]] plates.
A '''Helve hammer''' is a tool used to work iron blooms into ingots on an {{ll|anvil|anvil}} when {{ll|smithing|smithing}}, as well as making {{ll|metal|metal}} plates.


</translate>
<!--T:10-->
<!--T:10-->
__TOC__
__TOC__
<translate>


== Creation == <!--T:2-->
== Creation == <!--T:2-->
<!--T:26-->
A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.
A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.


===Helve hammer=== <!--T:11-->
===Helve hammer=== <!--T:11-->
<!--T:27-->
The raw material used to create the tool head determines the crafting process required:  
The raw material used to create the tool head determines the crafting process required:  
* [[Casting]] (300 units): Bronze alloy  
* {{ll|Casting|Casting}} (300 units): Bronze alloy  
* [[Smithing]] (2 ingots): Iron, Bronze alloy  
* {{ll|Smithing|Smithing}} (2 ingots): Iron, Bronze alloy  


<!--T:12-->
<!--T:12-->
Possible metals used for the helve hammer head include the following. Unlike other hammers, the helve hammer has no durability so the used material has no actual effect on smithing.
Unlike other hammers, the helve hammer has no durability, so the material used to make the head has no effect on smithing. Possible metals for the helve hammer head include the following:
</translate>
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Material
! <translate><!--T:28--> Material</translate>
|-
|-
| Tin Bronze
| <translate><!--T:29--> Tin Bronze</translate>
|-
|-
| Bismuth Bronze
| <translate><!--T:30--> Bismuth Bronze</translate>
|-
|-
| Black Bronze
| <translate><!--T:31--> Black Bronze</translate>
|-
|-
| Iron
| <translate><!--T:32--> Iron</translate>
|-
|-
|}
|}


<translate>
<!--T:13-->
<!--T:13-->
After creating the tool head, the helve hammer needs to be assembled in the crafting grid:
After creating the tool head, the helve hammer needs to be assembled in the crafting grid:
</translate>


<!--T:14-->
{{Crafting
{{Crafting
|Ingredients= Helve hammer head<br />[[Boards]] (8x)
|Ingredients= 1x <translate><!--T:33--> Helve hammer head</translate><br />8x <!--T:34--> {{ll|Boards|<translate><!--T:121--> Board</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|B1=Tin bronze helve hammer head
|B1=Tin bronze helve hammer head|B1-link=Special:MyLanguage/Helve hammer|B1_name=<translate><!--T:35--> Helve hammer head</translate>
|B2=Oak Board|B2N=4
|B2=Oak Board||B2N=4|B2-link=Special:MyLanguage/Board|B2_name=<translate><!--T:36--> Board</translate>
|B3=Oak Board|B3N=4
|B3=Oak Board|B3N=4|B3-link=Special:MyLanguage/Board|B3_name=<translate><!--T:37--> Board</translate>
|Output=Tin bronze helve hammer}}
|Output=Tin bronze helve hammer|Output_name=<translate><!--T:38--> Helve hammer</translate>}}
}}
}}
<translate>


===Helve hammer base & toggle=== <!--T:15-->
===Helve hammer base & toggle=== <!--T:15-->


<!--T:16-->
<!--T:16-->
The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power circuit.
The helve hammer '''base''' holds the helve hammer, while the '''toggle''' connects the hammer arm to the power train.
 
</translate>
<!--T:17-->
<!--T:17-->
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right:10px">
{{Crafting
{{Crafting
|Ingredients= '''Base:'''<br>[[Hammer]]<br />[[Chisel]]<br />[[Boards]] (3x)<br />[[Resin]]
|Ingredients= '''<translate><!--T:39--> Base:</translate>'''<br>1x {{ll|Hammer|<translate><!--T:122--> Hammer</translate>}}<br />1x {{ll|Chisel|<translate><!--T:123--> Chisel</translate>}}<br>3x {{ll|Boards|<translate><!--T:124--> Board</translate>}}<br>1x {{ll|Resin|<translate><!--T:125--> Resin</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= |C1= Oak Board
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:44--> Hammer</translate>
|A2= Copper Chisel|B2= Oak Board|C2=  
|C1=Oak board|C1-link=Special:MyLanguage/board|C1_name=<translate><!--T:45--> Board</translate>
|A3= Oak Board |B3= Resin|C3=  
|A2=Copper Chisel|A2-link=Special:MyLanguage/chisel|A2_name=<translate><!--T:46--> Chisel</translate>
|Output=Helve hammer base}}
|B2=Oak board|B2-link=Special:MyLanguage/board|B2_name=<translate><!--T:47--> Board</translate>
|A3=Oak board|A3-link=Special:MyLanguage/board|A3_name=<translate><!--T:48--> Board</translate>
|B3=Resin|B3-link=Special:MyLanguage/resin|B3_name=<translate><!--T:49--> Resin</translate>
|Output=Helve hammer base|Output_name=<translate><!--T:50--> Helve hammer base</translate>}}
}}
}}
</div>
<div style="margin-right:10px">
{{Crafting
{{Crafting
|Ingredients=  '''Toggle:'''<br>[[Hammer]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Wooden axle<br />[[Resin]]<br />[[Fat]]
|Ingredients=  '''<translate><!--T:51--> Toggle:</translate>'''<br>1x {{ll|Hammer|<translate><!--T:126--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:127--> Chisel</translate>}}<br>8x {{ll|Boards|<translate><!--T:128--> Board</translate>}}<br>1x {{ll|Mechanical_power|<translate><!--T:129--> Wooden axle</translate>}}<br />4x {{ll|Resin|<translate><!--T:130--> Resin</translate>}}<br>1x {{ll|fat|<translate><!--T:131--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Chisel|C1=Resin
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:58--> Hammer</translate>
|A1N=|B1N=|C1N=4
|B1=Copper Chisel|B1-link=Special:MyLanguage/chisel|B1_name=<translate><!--T:59--> Chisel</translate>
|A2=Oak Board|B2=Wooden Axle|C2=Oak Board
|C1=Resin|C1-link=Special:MyLanguage/resin|C1_name=<translate><!--T:60--> Resin</translate>|C1N=4
|A2N=4|B2N=|C2N=4
|A2=Oak board|A2-link=Special:MyLanguage/board|A2_name=<translate><!--T:61--> Board</translate>|A2N=4
|A3=|B3=Fat|C3=
|B2=Wooden Axle|B2-link=Special:MyLanguage/Mechanical_power|B2_name=<translate><!--T:62--> Wooden axle</translate>
|Output=wooden toggle|OA=}}
|C2=Oak board|C2-link=Special:MyLanguage/board|C2_name=<translate><!--T:63--> Board</translate>|C2N=4
|B3=Fat|B3-link=Special:MyLanguage/fat|B3_name=<translate><!--T:64--> Fat</translate>
|Output=wooden toggle|OA=|Output_name=<translate><!--T:65--> Wooden toggle</translate>}}
}}
}}
</div>
</div>
</div>
<br>
<br>
<translate>


===Brake, transmission & clutch (optional)=== <!--T:18-->
===Brake, transmission & clutch (optional)=== <!--T:18-->


<!--T:19-->
<!--T:19-->
A brake can be {{using|used}} to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.
A '''brake''' can be {{using|used}} to completely stop a power train altogether. A '''transmission''' instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a '''clutch''' needs to be placed beside it, functioning similar to the brake.
</translate>


<!--T:20-->
<!--T:20-->
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right:10px">
{{Crafting
{{Crafting
|Ingredients= '''Brake:'''<br>[[Hammer]]<br />[[Chisel]]<br />[[Trees|Log]]<br />Wooden Axle<br />[[Resin]] (2x)
|Ingredients= '''<translate><!--T:66--> Brake:</translate>'''<br>1x {{ll|Hammer|<translate><!--T:132--> Hammer</translate>}}<br>1x {{ll|Chisel|<translate><!--T:133--> Chisel</translate>}}<br>1x {{ll|Log|<translate><!--T:134--> Log</translate>}}<br>1x {{ll|Mechanical_power|<translate><!--T:135--> Wooden Axle</translate>}}<br>2x {{ll|Resin|<translate><!--T:136--> Resin</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1=|C1=  
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:72--> Hammer</translate>
|A2= Copper Chisel|B2= |C2=  
|A2=Copper Chisel|A2-link=Special:MyLanguage/chisel|A2_name=<translate><!--T:73--> Chisel</translate>
|A3= Oak log|B3= Wooden Axle|C3= Resin|C3N=2
|A3=Oak log||A3-link=Special:MyLanguage/Log|A3_name=<translate><!--T:74--> Log</translate>
|Output=Brake}}
|B3=Wooden Axle|B3-link=Special:MyLanguage/Mechanical_power|B3_name=<translate><!--T:75--> Wooden axle</translate>
|C3=Resin|C3-link=Special:MyLanguage/resin|C3_name=<translate><!--T:76--> Resin</translate>|C3N=2
|Output=Brake|Output_name=<translate><!--T:77--> Brake</translate>}}
}}
}}
</div>
<div style="margin-right:10px">
{{Crafting
{{Crafting
|Ingredients= '''Transmission:'''<br>[[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />Angled gears (2x)<br />[[Resin]] (2x)<br />[[Fat]]
|Ingredients= '''<translate><!--T:78--> Transmission:</translate>'''<br><!--T:79--> {{ll|Hammer|<translate><!--T:137--> Hammer</translate>}}<br /><!--T:80--> {{ll|Saw|<translate><!--T:138--> Saw</translate>}}<br>1x {{ll|Chisel|<translate><!--T:139--> Chisel</translate>}}<br />8x {{ll|Boards|<translate><!--T:140--> Board</translate>}}<br>2x {{ll|Mechanical_power|<translate><!--T:141--> Angled gears</translate>}}<br>2x {{ll|Resin|<translate><!--T:142--> Resin</translate>}}<br>1x {{ll|Fat|<translate><!--T:143--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= Copper Chisel|C1= Copper Saw
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:86--> Hammer</translate>
|A2= Angled Gears|B2= Oak Board |B2N=8|C2= Angled Gears
|B1=Copper Chisel|B1-link=Special:MyLanguage/chisel|B1_name=<translate><!--T:87--> Chisel</translate>
|A3= Resin|A3N=2|B3= Fat |C3=  
|C1=Copper Saw|C1-link=Special:MyLanguage/saw|C1_name=<translate><!--T:88--> Saw</translate>
|Output=Transmission}}
|A2=Angled Gears|A2-link=Special:MyLanguage/Mechanical_power|A2_name=<translate><!--T:89--> Angled gears</translate>
|B2=Oak board|B2-link=Special:MyLanguage/board|B2_name=<translate><!--T:90--> Board</translate>|B2N=8
|C2=Angled Gears|C2-link=Special:MyLanguage/Mechanical_power|C2_name=<translate><!--T:91--> Angled gears</translate>
|A3=Resin|A3-link=Special:MyLanguage/resin|A3_name=<translate><!--T:92--> Resin</translate>|A3N=2
|B3=Fat|B3-link=Special:MyLanguage/fat|B3_name=<translate><!--T:93--> Fat</translate>
|Output=Transmission|Output_name=<translate><!--T:94--> Transmission</translate>}}
}}
}}
</div>
<div style="margin-right:10px">
{{Crafting
{{Crafting
|Ingredients= '''Clutch:'''<br>[[Hammer]]<br />[[Saw]]<br />[[Chisel]]<br />[[Boards]] (8x)<br />[[Stick|Sticks]] (8x)<br />[[Trees|Log]]<br />[[Resin]] (2x)<br />[[Fat]]
|Ingredients= '''<translate><!--T:95--> Clutch:</translate>'''<br>1x {{ll|Hammer|<translate><!--T:144--> Hammer</translate>}}<br />1x {{ll|Saw|<translate><!--T:145--> Saw</translate>}}<br>1x {{ll|Chisel|<translate><!--T:146--> Chisel</translate>}}<br>8x {{ll|Boards|<translate><!--T:147--> Board</translate>}}<br>8x {{ll|Stick|<translate><!--T:148--> Stick</translate>}}<br>1x {{ll|Log|<translate><!--T:149--> Log</translate>}}<br>2x {{ll|Resin|<translate><!--T:150--> Resin</translate>}}<br>2x {{ll|Fat|<translate><!--T:151--> Fat</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1= Copper hammer|B1= Copper Chisel|C1= Copper Saw
|A1=Copper hammer|A1-link=Special:MyLanguage/hammer|A1_name=<translate><!--T:104--> Hammer</translate>
|A2= Oak Board |A2N=8|B2= Oak log|C2= Stick |C2N=8
|B1=Copper Chisel|B1-link=Special:MyLanguage/chisel|B1_name=<translate><!--T:105--> Chisel</translate>
|A3= Resin|A3N=2|B3= Fat |B3N=2|C3=  
|C1=Copper Saw|C1-link=Special:MyLanguage/saw|C1_name=<translate><!--T:106--> Saw</translate>
|Output=Clutch}}
|A2=Oak board|A2-link=Special:MyLanguage/board|A2_name=<translate><!--T:107--> Board</translate>|A2N=8
|B2=Oak log||B2-link=Special:MyLanguage/Log|B2_name=<translate><!--T:108--> Log</translate>
|C2=Stick|C2-link=Special:MyLanguage/stick|C2_name=<translate><!--T:109--> Stick</translate>|C2N=8
|A3=Resin|A3-link=Special:MyLanguage/resin|A3_name=<translate><!--T:110--> Resin</translate>|A3N=2
|B3=Fat|B3-link=Special:MyLanguage/fat|B3_name=<translate><!--T:111--> Fat</translate>|B3N=2
|Output=Clutch|Output_name=<translate><!--T:112--> Clutch</translate>}}
}}
}}
</div>
</div>
</div>
<br>
<br>
<translate>


== Usage == <!--T:5-->
== Usage == <!--T:5-->
The helve hammer is the primary tool used in mechanized [[smithing]], and is used to automate processes such as working [[bloomery|iron blooms]] and making metal plates.<br>
 
See the [[Mechanical Power]] page for more information on power generation & power trains
<!--T:155-->
:''See also {{ll|Mechanical Power|Mechanical Power}}''
 
<!--T:25-->
The helve hammer is used for automated {{ll|smithing|smithing}}, and is used to automate processes such as working {{ll|bloomery|iron blooms}} and making metal plates. The helve hammer can only be used to process iron blooms into ingots, and to produce iron plates. Helve hammers can also repair iron blooms that are missing voxels due to user error.


===Manual Operation=== <!--T:21-->
===Manual Operation=== <!--T:21-->
<!--T:113-->
The helve hammer ''cannot'' be used without mechanical power, nor can it substitute for the hammer in grid crafting.
The helve hammer ''cannot'' be used without mechanical power, nor can it substitute for the hammer in grid crafting.


===Automated Operation=== <!--T:22-->
===Automated Operation=== <!--T:22-->
Helve hammers require mechanical power to run properly, and can be quite taxing for the power settup. For more info on power generation & power trains, see [[Mechanical Power|mechanical power]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
 
<!--T:114-->
Helve hammers require mechanical power to run properly, and can be quite taxing for the power setup. For more info on power generation & power trains, see {{ll|Mechanical Power|mechanical power}}. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.


<!--T:23-->
<!--T:23-->
* '''Power Input:''' The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
* '''Power Input:''' The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
# The ''helve hammer base'' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. An anvil needs to be placed three blocks away from the base in the same direction.
# The ''helve hammer base'' should be placed with the long arm of the triangular support and crossbeam facing the direction the player intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will further place directionally. An anvil needs to be placed three blocks away from the base in the same direction, so be sure to have enough free space in front the base.
# The ''toggle'' must be placed adjacent to the helve hammer base, at the upward sloping side towards the anvil. The toggle places sideways, be sure to orient the toggle such that the square frames continue the frame of the helve hammer base. The input axle cannot be placed on the frameless sides of this block. Then add the helve hammer onto the base. When placed correctly, the helve hammer will snap with the toggle and should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The ''toggle'' must be placed adjacent to the helve hammer base, at the upward sloping side towards the anvil. The toggle places sideways, be sure to orient the toggle such that the square frames continue the frame of the helve hammer base. The input axle cannot be placed on the frameless sides of this block.
# Then add the ''helve hammer'' itself onto the base. When placed correctly, the helve hammer will snap with the toggle and should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
# The ''brake'' (optional) can be placed on the opposite side of the axle leading into the base. It can be used to completely stop the whole power train the helve hammer is connected to.
# The ''brake'' (optional) can be placed on the opposite side of the axle leading into the base. It can be used to completely stop the whole power train the helve hammer is connected to.
# A ''transmission and clutch setup'' (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.
# A ''transmission and clutch setup'' (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.
Line 124: Line 179:
<!--T:24-->
<!--T:24-->
* '''Material Input:''' Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
* '''Material Input:''' Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
* '''Material Output:''' Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the [[quern]].
* '''Material Output:''' Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the {{ll|quern|quern}}.


=== Combat === <!--T:7-->
=== Combat === <!--T:7-->
<!--T:156-->
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.


==Storage== <!--T:8-->
==Storage== <!--T:8-->
Unlike other tools, the helve hammer cannot be placed on a [[tool rack]]. Helve hammers do not stack in inventory or when placed in containers.  
 
<!--T:157-->
Unlike other tools, the helve hammer cannot be placed on a {{ll|tool rack|tool rack}}. Helve hammers do not stack in inventory or when placed in containers.  
 
==See also== <!--T:115-->
 
</translate>
:*<!--T:116--> {{ll|Mechanical Power|<translate><!--T:152--> Mechanical power</translate>}}
:*<!--T:117--> {{ll|Smithing|<translate><!--T:153--> Smithing</translate>}}
:*<!--T:118--> {{ll|Metal plate|<translate><!--T:154--> Metal plates</translate>}}
<translate>
 
==Gallery== <!--T:119-->


</translate>
</translate>
[[File:Helve-hammer-complete.png|200px|thumb|left|<translate><!--T:120--> Fully assembled helve hammer with optionnal transmission, clutch and brake</translate>]]


[[Catergory:Mechanisms]]
{{-}}
{{tnt|Navbox|Vintage Story}}
{{Metals navbox}}
{{Game navbox}}
[[Category:Mechanisms{{#translation:}}]]

Latest revision as of 13:33, 17 December 2023

Other languages:


A Helve hammer is a tool used to work iron blooms into ingots on an anvil when smithing , as well as making metal plates.

Creation

A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.

Helve hammer

The raw material used to create the tool head determines the crafting process required:

Unlike other hammers, the helve hammer has no durability, so the material used to make the head has no effect on smithing. Possible metals for the helve hammer head include the following:

Material
Tin Bronze
Bismuth Bronze
Black Bronze
Iron

After creating the tool head, the helve hammer needs to be assembled in the crafting grid:


Ingredients Crafting Recipe
1x Helve hammer head
8x Board


Tin bronze helve hammer head

Oak Board

Oak Board


Tin bronze helve hammer



Oak Board

Oak Board

Oak Board

Oak Board




Helve hammer base & toggle

The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power train.

Ingredients Crafting Recipe
Base:
1x Hammer
1x Chisel
3x Board
1x Resin

Copper hammer

Copper Chisel

Oak board

Oak board

Resin

Oak board


Helve hammer base







Ingredients Crafting Recipe
Toggle:
1x Hammer
1x Chisel
8x Board
1x Wooden axle
4x Resin
1x Fat

Copper hammer

Oak board

Copper Chisel

Wooden Axle

Fat

Resin

Oak board

wooden toggle


Oak board

Oak board



Resin

Resin

Oak board

Oak board



Brake, transmission & clutch (optional)

A brake can be used to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.

Ingredients Crafting Recipe
Brake:
1x Hammer
1x Chisel
1x Log
1x Wooden Axle
2x Resin

Copper hammer

Copper Chisel

Oak log


Wooden Axle


Resin

Brake





Resin

Resin


Ingredients Crafting Recipe
Transmission:
Hammer
Saw
1x Chisel
8x Board
2x Angled gears
2x Resin
1x Fat

Copper hammer

Angled Gears

Resin

Copper Chisel

Oak board

Fat

Copper Saw

Angled Gears

Transmission


Resin

Resin

Oak board

Oak board




Ingredients Crafting Recipe
Clutch:
1x Hammer
1x Saw
1x Chisel
8x Board
8x Stick
1x Log
2x Resin
2x Fat

Copper hammer

Oak board

Resin

Copper Chisel

Oak log

Fat

Copper Saw

Stick

Clutch


Oak board

Oak board

Resin

Resin


Fat

Fat

Stick

Stick



Usage

See also Mechanical Power

The helve hammer is used for automated smithing , and is used to automate processes such as working iron blooms and making metal plates. The helve hammer can only be used to process iron blooms into ingots, and to produce iron plates. Helve hammers can also repair iron blooms that are missing voxels due to user error.

Manual Operation

The helve hammer cannot be used without mechanical power, nor can it substitute for the hammer in grid crafting.

Automated Operation

Helve hammers require mechanical power to run properly, and can be quite taxing for the power setup. For more info on power generation & power trains, see mechanical power . With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.

  • Power Input: The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
  1. The helve hammer base should be placed with the long arm of the triangular support and crossbeam facing the direction the player intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will further place directionally. An anvil needs to be placed three blocks away from the base in the same direction, so be sure to have enough free space in front the base.
  2. The toggle must be placed adjacent to the helve hammer base, at the upward sloping side towards the anvil. The toggle places sideways, be sure to orient the toggle such that the square frames continue the frame of the helve hammer base. The input axle cannot be placed on the frameless sides of this block.
  3. Then add the helve hammer itself onto the base. When placed correctly, the helve hammer will snap with the toggle and should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
  4. The brake (optional) can be placed on the opposite side of the axle leading into the base. It can be used to completely stop the whole power train the helve hammer is connected to.
  5. A transmission and clutch setup (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.
  • Material Input: Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
  • Material Output: Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the quern .

Combat

While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.

Storage

Unlike other tools, the helve hammer cannot be placed on a tool rack . Helve hammers do not stack in inventory or when placed in containers.

See also

Gallery

Fully assembled helve hammer with optionnal transmission, clutch and brake


Ores, metals and minerals
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