Health

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Health gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.

The on-screen health meter
Health Points as seen in the Physical statistics men

The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal Health Points through Nutrition.


Receiving damage decreases Health Points. Reaching 0 Health Points results in death. Health Points can be recovered through the use of healing items and natural regeneration.

Taking damage

Taking damage.gif

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Preventing damage

Main article: Armor


Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it.


Healing

Lost Health Points can be regained through the use of healing items, and through natural regeneration.

Player characters will naturally regenerate lost Health Points at a slow rate.

However, many situations may require a quicker regeneration of Health. Various consumable items can instantly heal player characters.

Healing Item HP Gain

Saguaro fruit.png Saguaro fruit

+1 hp
Horsetail poultice reeds.png Horsetail Poultice (from reeds) +2 hp
Horsetail poultice linen.png Horsetail Poultice (from linen) +4 hp
Honey-sulfur poultice reeds.png Honey-sulfur poultice (from reeds) +4 hp
Honey-sulfur poultice linen.png Honey-sulfur poultice (from linen) +7 hp
Alcohol-soaked bandage.png Alcohol-soaked bandage +7 hp

Increasing maximal Health

Main article: Satiety When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5. Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.