Health: Difference between revisions
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'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point. | '''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point. | ||
The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can | The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal Health Points through | ||
[[Satiety|satisfying their nutrition]] | |||
Receiving damage decreases Health Points. Reaching 0 Health Points results in death. Health Points can be recovered through the use of healing items and natural regeneration. | Receiving damage decreases Health Points. Reaching 0 Health Points results in death. Health Points can be recovered through the use of healing items and natural regeneration. | ||
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==Preventing damage== <!--T:2--> | ==Preventing damage== <!--T:2--> | ||
''Main article: [[Armor]]'' | ''Main article: [[Armor]]'' | ||
Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it. | Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it. |
Revision as of 01:47, 19 December 2021
Health gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.
The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal Health Points through satisfying their nutrition
Receiving damage decreases Health Points. Reaching 0 Health Points results in death. Health Points can be recovered through the use of healing items and natural regeneration.
Taking damage
Damage can come from many different sources.
Preventing damage
Main article: Armor
Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it.
Healing
Lost Health Points can be regained through the use of healing items, and through natural regeneration.
Player characters will naturally regenerate lost Health Points at a slow rate.
However, many situations may require a quicker regeneration of Health. Various consumable items can instantly heal player characters.
Increasing maximal Health
Main article: Satiety
When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5. Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.