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[[File:Health_bar.png|thumb|right|The on-screen health meter]]
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.  
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.  
[[File:Health_bar.png|thumb|right|The on-screen health meter]]
[[File:Hp stat.png|thumb|right|Health Points as seen in the Physical statistics men]]


The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can ''increase'' their characters' maximal Health Points through Nutrition.
The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can ''increase'' their characters' maximal Health Points through Nutrition.
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==Taking damage== <!--T:1-->
==Taking damage== <!--T:1-->


[[File:Taking_damage.gif|frame|right]]
[[File:Taking_damage_smaller.gif|frame|right]]


Damage can come from many different sources.
Damage can come from many different sources.
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==Increasing maximal Health== <!--T:4-->
==Increasing maximal Health== <!--T:4-->
''Main article: [[Satiety]]''
''Main article: [[Satiety]]''
When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5.
When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5.
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.

Revision as of 01:40, 19 December 2021

The on-screen health meter

Health gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.

The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal Health Points through Nutrition.


Receiving damage decreases Health Points. Reaching 0 Health Points results in death. Health Points can be recovered through the use of healing items and natural regeneration.

Taking damage

Taking damage smaller.gif

Damage can come from many different sources.

Preventing damage

Main article: Armor


Losing health can be lessened, or even negated, by wearing protective armor. All armor will absorb a percentage of incoming damage, increasing with the armor's tier and strength of materials. Additionally, higher tiers of armor offer a flat reduction rate, which is deducted from damage inbound toward the character wearing it.


Healing

Lost Health Points can be regained through the use of healing items, and through natural regeneration.

Player characters will naturally regenerate lost Health Points at a slow rate.

However, many situations may require a quicker regeneration of Health. Various consumable items can instantly heal player characters.

Healing Item HP Gain

Saguaro fruit.png Saguaro fruit

+1 hp
Horsetail poultice reeds.png Horsetail Poultice (from reeds) +2 hp
Horsetail poultice linen.png Horsetail Poultice (from linen) +4 hp
Honey-sulfur poultice reeds.png Honey-sulfur poultice (from reeds) +4 hp
Honey-sulfur poultice linen.png Honey-sulfur poultice (from linen) +7 hp
Alcohol-soaked bandage.png Alcohol-soaked bandage +7 hp

Increasing maximal Health

Main article: Satiety

When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5. Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.