Foraging: Difference between revisions

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Foraging for tool making materials, foods, and other resources is important in the early stages of the game. Most gathering does not require any specialized tools, or can be accomplished using stone tools included in the starter guide: [[axe]], [[knife]] and [[spear]]. The uses for items provided in this guide are not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the Starter Guide.
'''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gathering does not require any specialized tools, or can be accomplished using stone tools included in the starter guide: {{ll|axe|axe}}, {{ll|knife|knife}} and {{ll|spear|spear}}. The uses for items provided in this guide are not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the {{ll|Survival Guide - Your first day|Starter Guide}}.


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Clay, metals nuggets, and saplings should be left where you find them but noted in your map so you can get them later. (Plant the saplings to get them out of your inventory)
Clay, metals nuggets, and saplings should be left where you find them but noted in your map so you can get them later. (Plant the saplings to get them out of your inventory)


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__TOC__
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__TOC__
== Tool making == <!--T:1-->
== Tool making == <!--T:1-->
=== Loose stones ===
 
[[file:Flint.png|50px]] Loose stones are used to knap [[Tools and Weapons|stone tools]]. For instructions on creating stone and flint tools, see the [[knapping]] page.
=== Loose stones === <!--T:20-->
Look around on the ground for loose stones of a type that can be used when [[knapping]]. {{Breaking|Break}} it or {{Using|pick up}} it to collect.
 
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[[file:Flint.png|50px]] Loose stones are used to knap {{ll|Tools and Weapons|stone tools}}. For instructions on creating stone and flint tools, see the {{ll|knapping|knapping}} page.
Look around on the ground for loose stones of a type that can be used when {{ll|knapping|knapping}}. {{Breaking|Break}} it or {{Using|pick it up}} to collect.
* Types of stones that are useful for tool making include: '''Andesite, Basalt, Chert, Flint, Granite, Obsidian and Peridotite.'''
* Types of stones that are useful for tool making include: '''Andesite, Basalt, Chert, Flint, Granite, Obsidian and Peridotite.'''


=== Sticks === <!--T:2-->
=== Sticks === <!--T:2-->
[[file:Grid_Stick.png|50px]]Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground, {{Breaking|break}} it or {{Using|pick up}} it to collect. If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.
 
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[[file:Grid_Stick.png|50px]] Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground, {{Breaking|break}} it or {{Using|pick it up}} to collect. If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.


== Essential crafting materials == <!--T:3-->
== Essential crafting materials == <!--T:3-->
=== Wood ===
 
[[File:Log-oak.png|50px]] To collect logs, fell a tree using an [[axe]], chop the base log. Logs can be converted to [[firewood]] and used for other early crafting needs including a pan used in [[panning]] and the primitive weapon, [[club]]. A few sticks might be dropped, but not many. Firewood is an important resource to make a [[firepit]] for cooking foraged foods, and creating torches.
=== Wood === <!--T:21-->
 
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[[File:Log-oak.png|50px]] To collect logs, fell a tree using an {{ll|axe|axe}}, chop the base log. Logs can be converted to {{ll|firewood|firewood}} and used for other early crafting needs including a pan used in {{ll|panning|panning}} and the primitive weapon, {{ll|club|club}}. A few sticks might be dropped, but not many. Firewood is an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.


=== Grass === <!--T:4-->
=== Grass === <!--T:4-->
[[file:Grid drygrass.png|50px]] Use a [[knife]] to {{Breaking|harvest}} tall [[grass]]. Dry grass is used with firewood to make the [[firepit]] but also to make the [[bed|Hay bed]].
 
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[[file:Grid drygrass.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} tall {{ll|grass|grass}}. Dry grass is used with firewood to make the {{ll|firepit|firepit}} but also to make the {{ll|bed|hay bed}}.


=== Reeds/Cattails === <!--T:5-->
=== Reeds/Cattails === <!--T:5-->
[[file:Grid Cattail tops.png|50px]] Use a [[knife]] to {{Breaking|harvest}} [[cattail]] tops from [[Cooper's Reed (Cattail)]]. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but the destroys the plant. Reeds are used to craft the simplest portable containers, the [[containers#portable containers|handbasket]] to expand the player's inventory.
 
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[[file:Grid Cattail tops.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} {{ll|reed|cattails tops}}. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the {{ll|hand basket|hand basket}} to expand the player's inventory. Combined with {{ll|Flower|horsetail}}, they will make useful {{ll|Healing|poultices}} to heal you.


== Gathering foraged food == <!--T:6-->
== Gathering foraged food == <!--T:6-->
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} raw is useful for maintaining the player's [[satiety]] early game.
 
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Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms. Anything that can be {{Using|eaten}} raw is useful for maintaining the player's {{ll|satiety|satiety}} early game.


=== Crops === <!--T:7-->
=== Crops === <!--T:7-->
[[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in [[farming]] and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.
 
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[[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in {{ll|farming|farming}} and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.


=== Berry bushes === <!--T:19-->
=== Berry bushes === <!--T:19-->
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe [[Berry Bushes|berry bushes]] can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw.
 
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[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe {{ll|Berry Bushes|berry bushes}} can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw.


=== Mushrooms === <!--T:8-->
=== Mushrooms === <!--T:8-->
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms, but the tops will not regrow. Mushrooms can be selectively {{Breaking|harvested}} using a [[knife]] to collect only the tops. Over time, the tops will regenerate. (''Don't eat the red ones'')
 
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[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms. Mushrooms can be {{Breaking|harvested}} faster using a [[knife|knife]]. Over time, the mushrooms will respawn. (''Don't eat the red ones'')


=== Saguaro === <!--T:9-->
=== Saguaro === <!--T:9-->
[[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow.  Fruits can be selectively {{Breaking|harvested}} with a [[knife]]. Over time, the fruit will regenerate.
 
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[[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow.  Fruits can be selectively {{Breaking|harvested}} with a {{ll|knife|knife}}. Over time, the fruit will regenerate.


== Hunting wild animals == <!--T:10-->
== Hunting wild animals == <!--T:10-->
Any animal can be killed and butchered for meat using a [[knife]]. {{SneakClick|Use}} a [[knife]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection. Hunting wild animals in the winter can be a useful way to maintain [[satiety]] when food storage is otherwise low.
 
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Any animal can be killed and butchered for meat using a {{ll|knife|knife}}. {{SneakClick|Use}} a {{ll|knife|knife}} in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection. Hunting wild animals in the winter can be a useful way to maintain {{ll|satiety|satiety}} when food storage is otherwise low.


=== Meat === <!--T:11-->
=== Meat === <!--T:11-->
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a [[firepit]].
 
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=== Fat ===
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a {{ll|firepit|firepit}}.
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a pelt.
 
=== Fat === <!--T:25-->
 
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[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a {{ll|pelt|pelt}}.


=== Hides === <!--T:12-->
=== Hides === <!--T:12-->
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a [[Containers#portable containers|hunter's backpack]] and expand the player's inventory.
 
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[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a {{ll|hunter's backpack|hunter's backpack}} and expand the player's inventory.


== Tutorial Video: How to make basic tools and fell trees == <!--T:13-->
== Tutorial Video: How to make basic tools and fell trees == <!--T:13-->
Thanks to SmileOnSpeedDial for creating and sharing with the VS community
 
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Thanks to SmileOnSpeedDial for creating and sharing with the VS community</translate>
<br><youtube>P0ujx5aRJbU</youtube>
<br><youtube>P0ujx5aRJbU</youtube>


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