Foraging: Difference between revisions

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=== Loose stones === <!--T:20-->
=== Loose stones === <!--T:20-->


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[[file:Flint.png|50px]] Loose stones are used to knap {{ll|Tools and Weapons|stone tools}}. For instructions on creating stone and flint tools, see the {{ll|knapping|knapping}} page.
[[file:Flint.png|50px]] Loose stones are used to knap {{ll|Tools and Weapons|stone tools}}. For instructions on creating stone and flint tools, see the {{ll|knapping|knapping}} page.
Look around on the ground for loose stones of a type that can be used when {{ll|knapping|knapping}}. {{Breaking|Break}} it or {{Using|pick it up}} to collect.
Look around on the ground for loose stones of a type that can be used when {{ll|knapping|knapping}}. {{Breaking|Break}} it or {{Using|pick it up}} to collect.
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=== Sticks === <!--T:2-->
=== Sticks === <!--T:2-->
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[[file:Grid_Stick.png|50px]] Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground, {{Breaking|break}} it or {{Using|pick it up}} to collect. If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.
[[file:Grid_Stick.png|50px]] Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground, {{Breaking|break}} it or {{Using|pick it up}} to collect. If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.


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=== Wood === <!--T:21-->
=== Wood === <!--T:21-->


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[[File:Log-oak.png|50px]] To collect logs, fell a tree using an {{ll|axe|axe}}, chop the base log. Logs can be converted to {{ll|firewood|firewood}} and used for other early crafting needs including a pan used in {{ll|panning|panning}} and the primitive weapon, {{ll|club|club}}. A few sticks might be dropped, but not many. Firewood is an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
[[File:Log-oak.png|50px]] To collect logs, fell a tree using an {{ll|axe|axe}}, chop the base log. Logs can be converted to {{ll|firewood|firewood}} and used for other early crafting needs including a pan used in {{ll|panning|panning}} and the primitive weapon, {{ll|club|club}}. A few sticks might be dropped, but not many. Firewood is an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.


=== Grass === <!--T:4-->
=== Grass === <!--T:4-->


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[[file:Grid drygrass.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} tall {{ll|grass|grass}}. Dry grass is used with firewood to make the {{ll|firepit|firepit}} but also to make the {{ll|bed|hay bed}}.
[[file:Grid drygrass.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} tall {{ll|grass|grass}}. Dry grass is used with firewood to make the {{ll|firepit|firepit}} but also to make the {{ll|bed|hay bed}}.


=== Reeds/Cattails === <!--T:5-->
=== Reeds/Cattails === <!--T:5-->


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[[file:Grid Cattail tops.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} {{ll|reed|cattails tops}}. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the {{ll|hand basket|hand basket}} to expand the player's inventory. Combined with {{ll|Flower|horsetail}}, they will make useful {{ll|Healing|poultices}} to heal you.
[[file:Grid Cattail tops.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} {{ll|reed|cattails tops}}. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the {{ll|hand basket|hand basket}} to expand the player's inventory. Combined with {{ll|Flower|horsetail}}, they will make useful {{ll|Healing|poultices}} to heal you.


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=== Crops === <!--T:7-->
=== Crops === <!--T:7-->


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[[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in {{ll|farming|farming}} and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.
[[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in {{ll|farming|farming}} and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.


=== Berry bushes === <!--T:19-->
=== Berry bushes === <!--T:19-->


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[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe {{ll|Berry Bushes|berry bushes}} can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw.
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe {{ll|Berry Bushes|berry bushes}} can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw.


=== Mushrooms === <!--T:8-->
=== Mushrooms === <!--T:8-->


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[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms. Mushrooms can be {{Breaking|harvested}} faster using a [[knife|knife]]. Over time, the mushrooms will respawn. (''Don't eat the red ones'')
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms. Mushrooms can be {{Breaking|harvested}} faster using a [[knife|knife]]. Over time, the mushrooms will respawn. (''Don't eat the red ones'')


=== Saguaro === <!--T:9-->
=== Saguaro === <!--T:9-->


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[[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow.  Fruits can be selectively {{Breaking|harvested}} with a {{ll|knife|knife}}. Over time, the fruit will regenerate.
[[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow.  Fruits can be selectively {{Breaking|harvested}} with a {{ll|knife|knife}}. Over time, the fruit will regenerate.


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=== Meat === <!--T:11-->
=== Meat === <!--T:11-->


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[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a {{ll|firepit|firepit}}.
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a {{ll|firepit|firepit}}.


=== Fat === <!--T:25-->
=== Fat === <!--T:25-->


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[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a {{ll|pelt|pelt}}.
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a {{ll|pelt|pelt}}.


=== Hides === <!--T:12-->
=== Hides === <!--T:12-->


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[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a {{ll|hunter's backpack|hunter's backpack}} and expand the player's inventory.
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a {{ll|hunter's backpack|hunter's backpack}} and expand the player's inventory.


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