Food preservation/es

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This page is a translated version of the page Food preservation and the translation is 20% complete.
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This page was last verified for Vintage Story version 1.15.10.


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Ejemplo de carne roja descomponiéndose. De izquierda a derecha, 100% fresca, 50% podrida, 100% podrida (putrefacción)

La mayoría de comidas tienen un tiempo de descomposición, en el sentido que se descompondrá con el tiempo, perdiendo valor nutricional, y eventualmente convirtiéndose en putrefacción. Para combatir esto, existen ciertos metodos de preservación para mantener tu suministro de alimentos fresco, como contenedores de almacenamiento especiales y bodegas.

Cooking pot being cleaned.

Vida Útil

Cada alimento tiene un diferente "tiempo de descomposición", que está compuesto por su "tiempo fresco", que es el tiempo que le toma a una comida fresca para empezar a descomponerse; y su "tiempo de putrefacción", que es el tiempo antes que un objeto se transforme completamente en putrefacción.

Carnes
Imagen Objeto Tiempo de descomposición Putrefacción producida
Tiempo de frescura (horas) Tiempo de putrefacción (horas)
Raw meats.gif Carnes Crudas* 36 24 1
Cooked meats.gif Carnes Asadas* 120 36 1
Cured meats.gif Carnes Curadas* 8760 4380 1
Insect items.gif Termitas/Gusanos 48 18 0.5
Egg chicken raw.png Huevo 120 24 0.5
*Carnes está compuesto por carnes duras, carnes rojas, y carne de pollo.
Frutas
Imagen Objeto Tiempo de descomposición Putrefacción producida
Tiempo de Frescura (hours) Tiempo de Putrefacción (hours)
Fruit cranberry.png Arándano Rojo 96 12 0.25
All currants blueberry.gif Otras Bayas* 48 12 0.25
Pineapple.png Piña 156 48 2
Fruit pineapple.png Rodajas de Piña 48 12 0.25
Fruit saguaro.png Fruta de Saguaro 48 12 0.25
*Otras bayas está compuesto por mora azul, grosella blanca, grosella roja, y grosella negra.
Vegetables
Imagen Objeto Tiempo de Descomposición Putrefacción producida
Tiempo de Frescura (horas) Tiempo de Putrefacción (horas)
All mushrooms.gif Hongos 432 72 1
Papyrus cattail roots.gif Raíces Asadas 48 18 0.5
Legumes.gif Legumbres* 8760 876 0.5
Vegetable onion.png Cebolla 672 120 0.5
Pumpkin-fruit-4.png Calabaza 672 120 2
Pumpkin slices.png Rodajas de Calabaza 432 144 0.55
Raw cassava.png Yuca Cruda 672 120 0.5
Dried cassava.png yuca Seca 2688 120 0.5
Bellpepper.png Pimiento 288 72 0.5
Other vegetables.gif Otros Vegetales* 504 96 0.5
Pickled soybean.png Soya Encurtida 4320 1432 0.5
All pickled vegetables.gif Otros Vegetales Encurtidos* 1800 240 0.5
*Legumbres está compuesta por are cacahuetes y soya.
*Otros vegetales está compuesto por zanahoria, chirivía, nabos, y repollo.
*Otros Vegetales Encurtidos está compuesto por el pimiento encurtido, chirivía encurtida, nabo encurtido, cebolla encurtida, calabaza encurtida, y repollo encurtido.
Granos
Imagen Objeto Tiempo de Descomposición Putrefacción producida
Tiempo de Frescura (horas) Tiempo de Putrefacción (horas)
All grains.gif Granos 2160 244 0.25
All flours.gif Harinas 4320 336 0.25
All doughs.gif Masas 48 24 1
All breads.gif Panes 192 36 1
All bread partbaked.gif Panes Precocidos 120 24 1
All breads charred.gif Panes Quemados 420 60 1
Lácteos
Imagen Objeto Tiempo de Descomposición Putrefacción producida
Tiempo de Frescura (horas) Tiempo de Descomposición (horas)
Milkportion.png Porción de Leche 96 96 0.1
Cottagecheeseportion.png Porción de Requesón 240 96 0.1
Cheddar cheese.png Queso Cheddar 4320 12 1 per slice
Waxed cheddar cheese.png Queso Cheddar Encerado 8640 12 1 per slice
Blue cheese.png Queso Azul 5400 12 1 per slice

All combinar stacks de comidas, el promedio de sus tiempos de descomposición se convertirá en su nuevo tiempo de descomposición para ambos objetos.

Cooked Meals

For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.

Factors affecting food spoilage

The perish time of a food item can be longer or shorter depending on a variety of circumstances:

Climate

The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.
You can however completely negate the impact of climate by building a cellar.

Food type

Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose nutrition value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).

Food preservation containers

Crock with cabbage stew.

While food can be stored in any stationary container, storage vessels are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only clay. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.

Crocks

Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.

Storage Vessels

Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.

Food preservation processes

Barrels full of pickled food.

Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.

Jam

Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.

Salt curing

Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.

Pickling

Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.

Cheese

Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.

Food preservation locations

See also Cellar.

Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.

To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.

Recommendations

  • Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
  • Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
  • Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
  • Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
  • Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
Protip:
Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.


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