Food preservation: Difference between revisions

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As of version 1.10, food no longer lasts indefinitely. Here are ways to increase the lifetime of food items.


== Cellars == <!--T:2-->
== Food Decay ==
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food]]
As of version 1.10, food no longer lasts indefinitely. A combination of game mechanics now affects the rate of food spoilage and methods players can use to preserve and store food items.
Any completely enclosed space is recognized by the game as a cellar and will increase the shelf life of all your food items. To maximize the effect:
 
* Build your walls from solid soil, brick or stone materials
== Factors Affecting Food Spoilage ==
* Keep door count low. The best is no doors.  
 
* Keep the sun light level inside the cellar low. Artificial lights are okay.
=== Climate ===
* Cellars should be no bigger than 6x6x6 blocks, bigger than that and it might not get recognized as a cellar
The climate in the place you live in has an effect on the foods rate of spoilage. Hot climates greatly increase it (up to 2.5x), while very cold greatly decreases it (up to 0.1x). Only the climate at sea level is considered, so placing your food high up in the mountain will have no effect. You can negate the impact of a warm climate by building a cellar.
 
=== Food Type and Decay Rate ===
Meats: Fast
Vegetables: Medium
Fruit/Berries: Medium
Beans: Slow
Grains: Slow
Honey: (Never Decays)
 
== Type Specific Methods of Preservation ==
Different types of foods have different rates of spoilage and there are of course different methods to preserve each type of food. All types of food items can be stored in the form of "meals ready to eat", but it is not always practical to cook all food items into meals. Methods that are effective to preserve types of foods (as of game version 1.11) include
 
* Salt Curing/Pickling (Use for Meat and Vegetables)
* Jam Preserves (Use for Berries)
* Canning/Crock Storage (Use for Prepared Meals or Long Term Food Storage of Preserved Food Items)


<!--T:3-->
=== Salt Curing and Picking ===
Once you have a cellar you can place any food either on the ground (those that are placeable) or inside containers. All of them will receive the same benefit equally. You can verify that benefit by looking at the block info HUD. It will display something in the likes of <code>Stored food perish speed: 0.24</code> - which in this case means food will last about 4 times longer.
To salt cure meat or pickle vegetables, you need a barrel, a bucket, fresh water, salt and the food items you want to preserve.


== Crocks == <!--T:4-->
# Place the barrel onto a solid block
# Fill the barrel with up to 5 buckets of water
# Add the required amount of salt into the input slot and wait until this converts to saltwater (brine)
# Add the items you wish to preserve and seal (25 raw items)
# Wait for 20 days for the process to complete.
''* While this process is in progress be aware that you may not open or move this barrel.''


<!--T:5-->
Once the food is pickled or salt preserved, it now needs to be stored in a crock or storage vessel.
Meals and Pickled vegetables can be stored in crocks which on its own gives a slight bonus, but when sealed with a piece of fat increases shelf life by a factor of 10! Combine the filled crock with a piece of fat inside your crafting grid to get that effect.


<!--T:6-->
====Food items that benefit from Salt Curing/Pickling ====
For convenience you can build shelves that can hold up to 8 crocks at a time.
* All Meat
* Raw Vegetables including Carrots, Turnips, Parsnips and Cabbage.
* Picking Onions yields a minor decrease in decay.


== Climate == <!--T:7-->
==== Where do I find salt?====
Salt may be purchased from traders or mined from salt deposits. Underground salt domes exist as Halite stone, which can be detected using the prospecting pick. Also, in desert areas one might locate salt in dried lakes close to the surface. Mined salt (Halite) must be ground into salt using the quern.


<!--T:8-->
=== Preserves/Jam === <!--T:11-->
The climate in the place you live in has an effect on the foods rate of spoilage. Hot climates greatly increase it (up to 2.5x), while very cold greatly decreases it (up to 0.1x). Only the climate at sea level is considered, so placing your food high up in the mountain will have no effect.
To make jam, you need a cooking pot, a bucket, honey, and the berries you want to preserve.
Berries can be stored by making Jam, which is prepared in the cooking pot. See the cooking page for the [[Cooking|Jam recipe]].


<!--T:9-->
== Food Storage Solutions == <!--T:13-->
You can however completely negate the impact of a warm climate by building a cellar.
Early in game, we often do not have the resources to pickle, salt, or preserve meats and vegetables for long term storage. In these cases, a general rule to follow is that it is best to store foods in a Storage Vessel within a Cellar (SVC) or in a Sealed Crock (SC).


== Food specific bonuses == <!--T:10-->
* Meats: Decay Rapidly and are best stored as part of a prepared meal (SC)
* Vegetables: Decay at a moderate rate, Store Raw, (SVC)
* Beans: Decay Slowly, Store Dry (SVC)
* Grains: Decay Slowly, Store Dry (SVC)


=== Berries === <!--T:11-->
=== Crocks ===  
Crocks are fired clay items made using the [[Clay_Forming|clay forming]] interface and must be fired before use. Meals and Pickled vegetables can be stored in crocks, which provide a slight bonus and is a good option for short term food storage. For long term storage in crocks, sealing the crocks with a piece of fat (like canning) increases the bonus by a factor of 10.


<!--T:12-->
To fill the crock with meal (or jam) portions:
Berries can either be stored as part of a meal or by making Jam. See cooking page on how to make jam
# Place the cooking pot onto a solid block
# Place the empty crock into an active slot in your hotbar.
# "Bump" the pot with the crock, as though you were filling a bowl from the cooking pot.
# Four meal portions will be transferred to the crock.
# When the crock has any items in it, the label will be filled with a design; empty crocks have "blank" labels.
''*Once you transfer meal portions into the crock, you cannot add additional portions of a different item, even if the crock is not completely filled.''


=== Vegetables and Beans === <!--T:13-->
To seal the crock:
* Combine the filled crock + a piece of fat inside your crafting grid.
* When you remove it from the output slot it will be sealed, and this message will appear in the GUI text when examining the crock.


<!--T:14-->
To remove food from the crock:
Raw Carrots, Turnips, Parsnips and Cabbage can be pickled in a barrel together with saltwater which greatly improves their shelf life. Picking Onions yields in a light improvement, whereas Soybeans are best stored dry. To make salt water you'll have to acquire salt either from traders or from rare salt deposits. In desert areas one might be able to find dried up salt lakes close to the surface or you can go search for massive salt domes which are detected by the prospecting pick.
# Place the crock onto a solid block
# Place an empty bowl into an active slot in your hotbar.
# "Bump" the crock, as though you were filling a bowl from the cooking pot.
''*You do not need to unseal a crock. When you remove meal portions from a crock this action removes the seal, which is not replaced unless you reseal the crock with another piece of fat.''


<!--T:15-->
Crocks that are filled or empty can be placed on shelves that hold 8 crocks at a time. ''*You may not access a crock when it is on a shelf, though you may read the contents while it is on a shelf.''
Vegetables that you cannot pickle or cook right away are best stored raw inside a Storage vessel inside a Cellar.


=== Grain === <!--T:16-->
=== Storage Vessels ===
Storage Vessels are fired clay items made using the [[Clay_Forming|clay forming]] interface and must be fired before use. Any unprepared food item (not meals) can be stored in vessels which provide storage benefits and reduce food decay rates. These vessels are good options for short and long term food storage.


<!--T:17-->
== Cellars == <!--T:2-->
Grain is best stored as it is inside a Storage Vessel inside a Cellar.
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food]]
Any completely enclosed space is recognized by the game as a cellar and will increase the shelf life of all your food items. To maximize the effect:
* Build your walls from solid soil, brick, or stone materials
* Keep door count low. The best is no doors.
* Keep the sunlight level inside the cellar low. Artificial lights are okay.
* Cellars should be no larger than 6 x 6 x 6 blocks. If the room exceeds these dimensions, it might not be recognized as a cellar.


=== Meat === <!--T:18-->
<!--T:3-->
Once you have a cellar you can place any food either on a solid block (those that are placeable) or inside containers. All items stored in the cellar will receive equal benefits and food decay will be reduced. You can verify the storage benefit by looking at the block info HUD. It will display something in the likes of <code>Stored food perish speed: 0.24</code> - which in this case means food will last about 4 times longer.


<!--T:19-->
The best option for storing meat is to cure it in a barrel with salt, but also keeping it as a part of a meal inside sealed crocks is a good option.


== Effect Stacking == <!--T:20-->
== Effect Stacking == <!--T:20-->


<!--T:21-->
<!--T:21-->
Food preservation benefits stack, so its best to combine as many preservation methods as possible. Example: Cooked turnips inside a sealed crock inside a fully enclosed cellar.
Food preservation benefits stack, so it is best to combine as many preservation methods as possible.  
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''Italic text''Example: Cooked or pickled turnips should be stored inside a sealed crock inside a fully enclosed cellar.

Revision as of 05:38, 31 December 2019

TOC

Food Decay

As of version 1.10, food no longer lasts indefinitely. A combination of game mechanics now affects the rate of food spoilage and methods players can use to preserve and store food items.

Factors Affecting Food Spoilage

Climate

The climate in the place you live in has an effect on the foods rate of spoilage. Hot climates greatly increase it (up to 2.5x), while very cold greatly decreases it (up to 0.1x). Only the climate at sea level is considered, so placing your food high up in the mountain will have no effect. You can negate the impact of a warm climate by building a cellar.

Food Type and Decay Rate

Meats: Fast Vegetables: Medium Fruit/Berries: Medium Beans: Slow Grains: Slow Honey: (Never Decays)

Type Specific Methods of Preservation

Different types of foods have different rates of spoilage and there are of course different methods to preserve each type of food. All types of food items can be stored in the form of "meals ready to eat", but it is not always practical to cook all food items into meals. Methods that are effective to preserve types of foods (as of game version 1.11) include

  • Salt Curing/Pickling (Use for Meat and Vegetables)
  • Jam Preserves (Use for Berries)
  • Canning/Crock Storage (Use for Prepared Meals or Long Term Food Storage of Preserved Food Items)

Salt Curing and Picking

To salt cure meat or pickle vegetables, you need a barrel, a bucket, fresh water, salt and the food items you want to preserve.

  1. Place the barrel onto a solid block
  2. Fill the barrel with up to 5 buckets of water
  3. Add the required amount of salt into the input slot and wait until this converts to saltwater (brine)
  4. Add the items you wish to preserve and seal (25 raw items)
  5. Wait for 20 days for the process to complete.

* While this process is in progress be aware that you may not open or move this barrel.

Once the food is pickled or salt preserved, it now needs to be stored in a crock or storage vessel.

Food items that benefit from Salt Curing/Pickling

  • All Meat
  • Raw Vegetables including Carrots, Turnips, Parsnips and Cabbage.
  • Picking Onions yields a minor decrease in decay.


Where do I find salt?

Salt may be purchased from traders or mined from salt deposits. Underground salt domes exist as Halite stone, which can be detected using the prospecting pick. Also, in desert areas one might locate salt in dried lakes close to the surface. Mined salt (Halite) must be ground into salt using the quern.

Preserves/Jam

To make jam, you need a cooking pot, a bucket, honey, and the berries you want to preserve. Berries can be stored by making Jam, which is prepared in the cooking pot. See the cooking page for the Jam recipe.

Food Storage Solutions

Early in game, we often do not have the resources to pickle, salt, or preserve meats and vegetables for long term storage. In these cases, a general rule to follow is that it is best to store foods in a Storage Vessel within a Cellar (SVC) or in a Sealed Crock (SC).

  • Meats: Decay Rapidly and are best stored as part of a prepared meal (SC)
  • Vegetables: Decay at a moderate rate, Store Raw, (SVC)
  • Beans: Decay Slowly, Store Dry (SVC)
  • Grains: Decay Slowly, Store Dry (SVC)

Crocks

Crocks are fired clay items made using the clay forming interface and must be fired before use. Meals and Pickled vegetables can be stored in crocks, which provide a slight bonus and is a good option for short term food storage. For long term storage in crocks, sealing the crocks with a piece of fat (like canning) increases the bonus by a factor of 10.

To fill the crock with meal (or jam) portions:

  1. Place the cooking pot onto a solid block
  2. Place the empty crock into an active slot in your hotbar.
  3. "Bump" the pot with the crock, as though you were filling a bowl from the cooking pot.
  4. Four meal portions will be transferred to the crock.
  5. When the crock has any items in it, the label will be filled with a design; empty crocks have "blank" labels.

*Once you transfer meal portions into the crock, you cannot add additional portions of a different item, even if the crock is not completely filled.

To seal the crock:

  • Combine the filled crock + a piece of fat inside your crafting grid.
  • When you remove it from the output slot it will be sealed, and this message will appear in the GUI text when examining the crock.

To remove food from the crock:

  1. Place the crock onto a solid block
  2. Place an empty bowl into an active slot in your hotbar.
  3. "Bump" the crock, as though you were filling a bowl from the cooking pot.

*You do not need to unseal a crock. When you remove meal portions from a crock this action removes the seal, which is not replaced unless you reseal the crock with another piece of fat.

Crocks that are filled or empty can be placed on shelves that hold 8 crocks at a time. *You may not access a crock when it is on a shelf, though you may read the contents while it is on a shelf.

Storage Vessels

Storage Vessels are fired clay items made using the clay forming interface and must be fired before use. Any unprepared food item (not meals) can be stored in vessels which provide storage benefits and reduce food decay rates. These vessels are good options for short and long term food storage.

Cellars

Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food

Any completely enclosed space is recognized by the game as a cellar and will increase the shelf life of all your food items. To maximize the effect:

  • Build your walls from solid soil, brick, or stone materials
  • Keep door count low. The best is no doors.
  • Keep the sunlight level inside the cellar low. Artificial lights are okay.
  • Cellars should be no larger than 6 x 6 x 6 blocks. If the room exceeds these dimensions, it might not be recognized as a cellar.

Once you have a cellar you can place any food either on a solid block (those that are placeable) or inside containers. All items stored in the cellar will receive equal benefits and food decay will be reduced. You can verify the storage benefit by looking at the block info HUD. It will display something in the likes of Stored food perish speed: 0.24 - which in this case means food will last about 4 times longer.


Effect Stacking

Food preservation benefits stack, so it is best to combine as many preservation methods as possible. Italic textExample: Cooked or pickled turnips should be stored inside a sealed crock inside a fully enclosed cellar.