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{{GameVersion|1.15.10}}


== Food Decay ==
<languages/><translate>
As of version 1.10, food no longer lasts indefinitely. A combination of game mechanics now affects the rate of food spoilage and methods players can use to preserve and store food items.


== Factors Affecting Food Spoilage ==
<!--T:50-->
[[File:soiling_example.png|330px|thumb|right|Example of a piece of redmeat spoiling. From left to right, 100% freshness, 50% spoiled, 100% spoiled (rot)]]


=== Climate ===
<!--T:170-->
The climate in the place you live in has an effect on the foods rate of spoilage. Hot climates greatly increase it (up to 2.5x), while very cold greatly decreases it (up to 0.1x). Only the climate at sea level is considered, so placing your food high up in the mountain will have no effect. You can negate the impact of a warm climate by building a cellar.
Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain '''preservation methods''' to keep your food supply fresh, like special storage containers and cellars.


=== Food Type and Decay Rate ===
<!--T:71-->
Meats: Fast
[[File:Cleaning_cooking_pot.gif|130px|thumb|float|Cooking pot being cleaned.]]
Vegetables: Medium
Fruit/Berries: Medium
Beans: Slow
Grains: Slow
Honey: (Never Decays)


== Type Specific Methods of Preservation ==
<!--T:51-->
Different types of foods have different rates of spoilage and there are of course different methods to preserve each type of food. All types of food items can be stored in the form of "meals ready to eat", but it is not always practical to cook all food items into meals. Methods that are effective to preserve types of foods (as of game version 1.11) include
{{ll|Rot|Rotten food}} inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.


* Salt Curing/Pickling (Use for Meat and Vegetables)
</translate>
* Jam Preserves (Use for Berries)
__TOC__
* Canning/Crock Storage (Use for Prepared Meals or Long Term Food Storage of Preserved Food Items)
<translate>


=== Salt Curing and Picking ===
==Shelf Life== <!--T:52-->
To salt cure meat or pickle vegetables, you need a barrel, a bucket, fresh water, salt and the food items you want to preserve.


# Place the barrel onto a solid block
<!--T:76-->
# Fill the barrel with up to 5 buckets of water
Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.
# Add the required amount of salt into the input slot and wait until this converts to saltwater (brine)
# Add the items you wish to preserve and seal (25 raw items)
# Wait for 20 days for the process to complete.
''* While this process is in progress be aware that you may not open or move this barrel.''


Once the food is pickled or salt preserved, it now needs to be stored in a crock or storage vessel.
</translate>
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | <translate><!--T:77--> Meat</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:78--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:79--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:80--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:81--> Rot produced after spoiling</translate>
|-
! <translate><!--T:82--> Freshness Time (hours)</translate>
! <translate><!--T:83--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:Raw_meats.gif|40px]]
| '''<translate><!--T:84--> Raw Meats</translate>*'''
| style="text-align:center" | 36
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cooked_meats.gif|40px]]
| '''<translate><!--T:85--> Cooked Meats</translate>*'''
| style="text-align:center" | 120
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cured_meats.gif|40px]]
| '''<translate><!--T:86--> Cured Meats</translate>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 4380
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Insect_items.gif|40px]]
| '''<translate><!--T:87--> Termites</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Egg_chicken_raw.png|40px]]
| '''<translate><!--T:88--> Egg</translate>'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 0.5
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:89--> '''Meats''' meaning bushmeat, redmeat, and poultry</translate>
|}


====Food items that benefit from Salt Curing/Pickling ====
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
* All Meat
|-
* Raw Vegetables including Carrots, Turnips, Parsnips and Cabbage.
!  colspan=5 | <translate><!--T:90--> Fruits</translate>
* Picking Onions yields a minor decrease in decay.
|-
! width="1%";  rowspan=2 | <translate><!--T:91--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:92--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:93--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:94--> Rot produced after spoiling</translate>
|-
! <translate><!--T:95--> Freshness Time (hours)</translate>
! <translate><!--T:96--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:fruit-cranberry.png|40px]]
| '''<translate><!--T:97--> Cranberry</translate>'''
| style="text-align:center" | 96
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_currants_blueberry.gif|40px]]
| '''<translate><!--T:98--> Other Berries</translate>*'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:pineapple.png|40px]]
| '''<translate><!--T:99--> Pineapple</translate>'''
| style="text-align:center" | 156
| style="text-align:center" | 48
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:fruit_pineapple.png|40px]]
| '''<translate><!--T:100--> Pineapple Slices</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:fruit-saguaro.png|40px]]
| '''<translate><!--T:101--> Saguaro Fuit</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:102--> '''Other berries''' meaning blueberry, white currant, red currant, and black currant</translate>
|}


==== Where do I find salt?====
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
Salt may be purchased from traders or mined from salt deposits. Underground salt domes exist as Halite stone, which can be detected using the prospecting pick. Also, in desert areas one might locate salt in dried lakes close to the surface. Mined salt (Halite) must be ground into salt using the quern.
|-
!  colspan=5 | <translate><!--T:103--> Vegetables</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:104--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:105--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:106--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:107--> Rot produced after spoiling</translate>
|-
! <translate><!--T:108--> Freshness Time (hours)</translate>
! <translate><!--T:109--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:All_mushrooms.gif|40px]]
| '''<translate><!--T:110--> Mushrooms</translate>'''
| style="text-align:center" | 432
| style="text-align:center" | 72
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Papyrus_cattail_roots.gif|40px]]
| '''<translate><!--T:111--> Cooked Roots</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Legumes.gif|40px]]
| '''<translate><!--T:112--> Legumes</translate>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 876
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Vegetable_onion.png|40px]]
| '''<translate><!--T:113--> Onion</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Pumpkin-fruit-4.png|40px]]
| '''<translate><!--T:114--> Pumpkin</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:Pumpkin_slices.png|40px]]
| '''<translate><!--T:115--> Pumpkin Slices</translate>'''
| style="text-align:center" | 432
| style="text-align:center" | 144
| style="text-align:center" | 0.55
|-
| style="text-align:center" | [[File:Raw_cassava.png|40px]]
| '''<translate><!--T:116--> Raw Cassava</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Dried_cassava.png|40px]]
| '''<translate><!--T:117--> Dried Cassava</translate>'''
| style="text-align:center" | 2688
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:bellpepper.png|40px]]
| '''<translate><!--T:118--> Bell Pepper</translate>'''
| style="text-align:center" | 288
| style="text-align:center" | 72
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Other_vegetables.gif|40px]]
| '''<translate><!--T:119--> Other Vegetables</translate>*'''
| style="text-align:center" | 504
| style="text-align:center" | 96
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:pickled_soybean.png|40px]]
| '''<translate><!--T:120--> Pickled Soybean</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 1432
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:All_pickled_vegetables.gif|40px]]
| '''<translate><!--T:121--> Other Pickled Vegetables</translate>*'''
| style="text-align:center" | 1800
| style="text-align:center" | 240
| style="text-align:center" | 0.5
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:122--> '''Legumes''' meaning peanuts and soybeans.</translate> <br/ > *<translate><!--T:169--> '''Other vegetables''' meaning carrot, parsnip, turnip, and cabbage.</translate> <br/ > *<translate><!--T:123--> '''Other pickled vegetables''' meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.</translate>
|}


=== Preserves/Jam === <!--T:11-->
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
To make jam, you need a cooking pot, a bucket, honey, and the berries you want to preserve.
|-
Berries can be stored by making Jam, which is prepared in the cooking pot. See the cooking page for the [[Cooking|Jam recipe]].
!  colspan=5 | <translate><!--T:124--> Grain</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:125--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:126--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:127--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:128--> Rot produced after spoiling</translate>
|-
! <translate><!--T:129--> Freshness Time (hours)</translate>
! <translate><!--T:130--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:All_grains.gif|40px]]
| '''<translate><!--T:131--> Grain</translate>'''
| style="text-align:center" | 2160
| style="text-align:center" | 244
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_flours.gif|40px]]  
| '''<translate><!--T:132--> Flour</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 336
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_doughs.gif|40px]]
| '''<translate><!--T:133--> Dough</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_breads.gif|40px]]
| '''<translate><!--T:134--> Bread</translate>'''
| style="text-align:center" | 192
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_bread_partbaked.gif|40px]]
| '''<translate><!--T:135--> Part-Baked Bread</translate>'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:All_breads_charred.gif|40px]]
| '''<translate><!--T:136--> Charred Bread</translate>'''
| style="text-align:center" | 420
| style="text-align:center" | 60
| style="text-align:center" | 1
|}


== Food Storage Solutions == <!--T:13-->
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
Early in game, we often do not have the resources to pickle, salt, or preserve meats and vegetables for long term storage. In these cases, a general rule to follow is that it is best to store foods in a Storage Vessel within a Cellar (SVC) or in a Sealed Crock (SC).
|-
!  colspan=5 | <translate><!--T:137--> Dairy</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:138--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:139--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:140--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:141--> Rot produced after spoiling</translate>
|-
! <translate><!--T:142--> Freshness Time (hours)</translate>
! <translate><!--T:143--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:Milkportion.png|40px]]
| '''<translate><!--T:144--> Milk Portion</translate>'''
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
| style="text-align:center" | [[File:Cottagecheeseportion.png|40px]]
| '''<translate><!--T:145--> Cottage Cheese Portion</translate>'''
| style="text-align:center" | 240
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
| style="text-align:center" | [[File:Cheddar_cheese.png|40px]]
| '''<translate><!--T:146--> Cheddar Cheese</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:171--> per slice</translate>
|-
| style="text-align:center" | [[File:Waxed_cheddar_cheese.png|40px]]
| '''<translate><!--T:147--> Waxed Cheddar Cheese</translate>'''
| style="text-align:center" | 8640
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:172--> per slice</translate>
|-
| style="text-align:center" | [[File:Blue_cheese.png|40px]]
| '''<translate><!--T:148--> Blue Cheese</translate>'''
| style="text-align:center" | 5400
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:173--> per slice</translate>
|}
<translate>
<!--T:149-->
When combining stacks of food items, their average overall perish time will become the new perish time for both items.


* Meats: Decay Rapidly and are best stored as part of a prepared meal (SC)
===Cooked Meals=== <!--T:72-->
* Vegetables: Decay at a moderate rate, Store Raw, (SVC)
* Beans: Decay Slowly, Store Dry (SVC)
* Grains: Decay Slowly, Store Dry (SVC)


=== Crocks ===
<!--T:150-->
Crocks are fired clay items made using the [[Clay_Forming|clay forming]] interface and must be fired before use. Meals and Pickled vegetables can be stored in crocks, which provide a slight bonus and is a good option for short term food storage. For long term storage in crocks, sealing the crocks with a piece of fat (like canning) increases the bonus by a factor of 10.  
For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.


To fill the crock with meal (or jam) portions:
== Factors affecting food spoilage == <!--T:58-->
# Place the cooking pot onto a solid block
# Place the empty crock into an active slot in your hotbar.
# "Bump" the pot with the crock, as though you were filling a bowl from the cooking pot.
# Four meal portions will be transferred to the crock.
# When the crock has any items in it, the label will be filled with a design; empty crocks have "blank" labels.
''*Once you transfer meal portions into the crock, you cannot add additional portions of a different item, even if the crock is not completely filled.''


To seal the crock:
<!--T:151-->
* Combine the filled crock + a piece of fat inside your crafting grid.
The perish time of a food item can be longer or shorter depending on a variety of circumstances:
* When you remove it from the output slot it will be sealed, and this message will appear in the GUI text when examining the crock.


To remove food from the crock:
=== Climate === <!--T:59-->
# Place the crock onto a solid block
# Place an empty bowl into an active slot in your hotbar.
# "Bump" the crock, as though you were filling a bowl from the cooking pot.
''*You do not need to unseal a crock. When you remove meal portions from a crock this action removes the seal, which is not replaced unless you reseal the crock with another piece of fat.''


Crocks that are filled or empty can be placed on shelves that hold 8 crocks at a time. ''*You may not access a crock when it is on a shelf, though you may read the contents while it is on a shelf.''
<!--T:152-->
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
You can however completely negate the impact of climate by building a cellar.  


=== Storage Vessels ===
=== Food type === <!--T:60-->
Storage Vessels are fired clay items made using the [[Clay_Forming|clay forming]] interface and must be fired before use. Any unprepared food item (not meals) can be stored in vessels which provide storage benefits and reduce food decay rates. These vessels are good options for short and long term food storage.


== Cellars == <!--T:2-->
<!--T:153-->
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food]]
Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose {{ll|nutrition|nutrition}} value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).
Any completely enclosed space is recognized by the game as a cellar and will increase the shelf life of all your food items. To maximize the effect:
* Build your walls from solid soil, brick, or stone materials
* Keep door count low. The best is no doors.
* Keep the sunlight level inside the cellar low. Artificial lights are okay.
* Cellars should be no larger than 6 x 6 x 6 blocks. If the room exceeds these dimensions, it might not be recognized as a cellar.


<!--T:3-->
== Food preservation containers == <!--T:61-->
Once you have a cellar you can place any food either on a solid block (those that are placeable) or inside containers. All items stored in the cellar will receive equal benefits and food decay will be reduced. You can verify the storage benefit by looking at the block info HUD. It will display something in the likes of <code>Stored food perish speed: 0.24</code> - which in this case means food will last about 4 times longer.


<!--T:154-->
[[File:crock_example.png|130px|thumb|right|Crock with cabbage stew.]]


== Effect Stacking == <!--T:20-->
<!--T:155-->
While food can be stored in any stationary container, {{ll|storage vessels|storage vessels}} are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only {{ll|Clay Forming|clay}}. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.


<!--T:21-->
=== Crocks === <!--T:156-->
Food preservation benefits stack, so it is best to combine as many preservation methods as possible.
 
''Italic text''Example: Cooked or pickled turnips should be stored inside a sealed crock inside a fully enclosed cellar.
<!--T:157-->
Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.
 
=== Storage Vessels === <!--T:62-->
 
<!--T:158-->
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.
 
== Food preservation processes == <!--T:63-->
 
<!--T:159-->
[[File:barrel_pickled_example.png|250px|thumb|right|Barrels full of pickled food.]]
 
<!--T:160-->
Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.
 
=== Jam === <!--T:73-->
 
<!--T:161-->
Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.
 
=== Salt curing === <!--T:64-->
 
<!--T:162-->
Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.
 
=== Pickling === <!--T:65-->
 
<!--T:163-->
Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
 
=== Cheese === <!--T:66-->
 
<!--T:164-->
Milk can be turned into {{ll|cheese|cheese}} by processing it in several steps with pickled vegetables and salt in a barrel. See the {{ll|Cheese|cheesemaking}} section for more details.
 
== Food preservation locations == <!--T:67-->
 
<!--T:165-->
:''See also {{ll|Room#Cellar|Cellar}}.''
 
<!--T:166-->
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.]]
 
<!--T:167-->
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.
 
=== Recommendations === <!--T:74-->
 
<!--T:168-->
* Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
* Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
* Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
 
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{{Protip
|Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.
}}
 
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