Food preservation: Difference between revisions

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<languages/>
{{GameVersion|1.15.10}}


<languages/><translate>
<!--T:50-->
[[File:soiling_example.png|330px|thumb|right|Example of a piece of redmeat spoiling. From left to right, 100% freshness, 50% spoiled, 100% spoiled (rot)]]
<!--T:170-->
Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain '''preservation methods''' to keep your food supply fresh, like special storage containers and cellars.
<!--T:71-->
[[File:Cleaning_cooking_pot.gif|130px|thumb|float|Cooking pot being cleaned.]]
<!--T:51-->
{{ll|Rot|Rotten food}} inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.
</translate>
__TOC__
__TOC__
<translate>


As of game version 1.10, food spoils over time and decays into [[rot]]. The mechanics introduced to ensure your food supply include preservation methods, storage containers and the introduction of cellars.
==Shelf Life== <!--T:52-->


== Factors affecting food spoilage ==
<!--T:76-->
Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.


=== Climate ===
</translate>
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | <translate><!--T:77--> Meat</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:78--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:79--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:80--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:81--> Rot produced after spoiling</translate>
|-
! <translate><!--T:82--> Freshness Time (hours)</translate>
! <translate><!--T:83--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:Raw_meats.gif|40px]]
| '''<translate><!--T:84--> Raw Meats</translate>*'''
| style="text-align:center" | 36
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cooked_meats.gif|40px]]
| '''<translate><!--T:85--> Cooked Meats</translate>*'''
| style="text-align:center" | 120
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Cured_meats.gif|40px]]
| '''<translate><!--T:86--> Cured Meats</translate>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 4380
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Insect_items.gif|40px]]
| '''<translate><!--T:87--> Termites</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Egg_chicken_raw.png|40px]]
| '''<translate><!--T:88--> Egg</translate>'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 0.5
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:89--> '''Meats''' meaning bushmeat, redmeat, and poultry</translate>  
|}


You can however completely negate the impact of climate by building a cellar.  
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | <translate><!--T:90--> Fruits</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:91--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:92--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:93--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:94--> Rot produced after spoiling</translate>
|-
! <translate><!--T:95--> Freshness Time (hours)</translate>
! <translate><!--T:96--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:fruit-cranberry.png|40px]]
| '''<translate><!--T:97--> Cranberry</translate>'''
| style="text-align:center" | 96
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:All_currants_blueberry.gif|40px]]
| '''<translate><!--T:98--> Other Berries</translate>*'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:pineapple.png|40px]]
| '''<translate><!--T:99--> Pineapple</translate>'''
| style="text-align:center" | 156
| style="text-align:center" | 48
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:fruit_pineapple.png|40px]]
| '''<translate><!--T:100--> Pineapple Slices</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
| style="text-align:center" | [[File:fruit-saguaro.png|40px]]
| '''<translate><!--T:101--> Saguaro Fuit</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 0.25
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:102--> '''Other berries''' meaning blueberry, white currant, red currant, and black currant</translate>
|}


=== Food type ===
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
Different types of foods have different lifetimes. Food items remain 100% fresh for a specific time period (shown in the table below). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose nutrition value and will eventually become "rot".
|-
!  colspan=5 | <translate><!--T:103--> Vegetables</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:104--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:105--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:106--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:107--> Rot produced after spoiling</translate>
|-
! <translate><!--T:108--> Freshness Time (hours)</translate>
! <translate><!--T:109--> Spoilage Time (hours)</translate>
|-
| style="text-align:center" | [[File:All_mushrooms.gif|40px]]
| '''<translate><!--T:110--> Mushrooms</translate>'''
| style="text-align:center" | 432
| style="text-align:center" | 72
| style="text-align:center" | 1
|-
| style="text-align:center" | [[File:Papyrus_cattail_roots.gif|40px]]
| '''<translate><!--T:111--> Cooked Roots</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Legumes.gif|40px]]
| '''<translate><!--T:112--> Legumes</translate>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 876
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Vegetable_onion.png|40px]]
| '''<translate><!--T:113--> Onion</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Pumpkin-fruit-4.png|40px]]
| '''<translate><!--T:114--> Pumpkin</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 2
|-
| style="text-align:center" | [[File:Pumpkin_slices.png|40px]]
| '''<translate><!--T:115--> Pumpkin Slices</translate>'''
| style="text-align:center" | 432
| style="text-align:center" | 144
| style="text-align:center" | 0.55
|-
| style="text-align:center" | [[File:Raw_cassava.png|40px]]
| '''<translate><!--T:116--> Raw Cassava</translate>'''
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Dried_cassava.png|40px]]
| '''<translate><!--T:117--> Dried Cassava</translate>'''
| style="text-align:center" | 2688
| style="text-align:center" | 120
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:bellpepper.png|40px]]
| '''<translate><!--T:118--> Bell Pepper</translate>'''
| style="text-align:center" | 288
| style="text-align:center" | 72
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:Other_vegetables.gif|40px]]
| '''<translate><!--T:119--> Other Vegetables</translate>*'''
| style="text-align:center" | 504
| style="text-align:center" | 96
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:pickled_soybean.png|40px]]
| '''<translate><!--T:120--> Pickled Soybean</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 1432
| style="text-align:center" | 0.5
|-
| style="text-align:center" | [[File:All_pickled_vegetables.gif|40px]]
| '''<translate><!--T:121--> Other Pickled Vegetables</translate>*'''
| style="text-align:center" | 1800
| style="text-align:center" | 240
| style="text-align:center" | 0.5
|-
|  style="text-align:left"; colspan=5 | *<translate><!--T:122--> '''Legumes''' meaning peanuts and soybeans.</translate> <br/ > *<translate><!--T:169--> '''Other vegetables''' meaning carrot, parsnip, turnip, and cabbage.</translate> <br/ > *<translate><!--T:123--> '''Other pickled vegetables''' meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.</translate>
|}


{| class="wikitable sortable"
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
!  colspan=5 | <translate><!--T:124--> Grain</translate>
|-
! width="1%";  rowspan=2 | <translate><!--T:125--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:126--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:127--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:128--> Rot produced after spoiling</translate>
|-
! <translate><!--T:129--> Freshness Time (hours)</translate>
! <translate><!--T:130--> Spoilage Time (hours)</translate>
|-
|-
! Food !! Freshness time, hours
| style="text-align:center" | [[File:All_grains.gif|40px]]
| '''<translate><!--T:131--> Grain</translate>'''
| style="text-align:center" | 2160
| style="text-align:center" | 244
| style="text-align:center" | 0.25
|-
|-
| Raw meat || 36
| style="text-align:center" | [[File:All_flours.gif|40px]]
| '''<translate><!--T:132--> Flour</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 336
| style="text-align:center" | 0.25
|-
|-
| Cooked meat || 120
| style="text-align:center" | [[File:All_doughs.gif|40px]]
| '''<translate><!--T:133--> Dough</translate>'''
| style="text-align:center" | 48
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
|-
| Cured meat || 8760
| style="text-align:center" | [[File:All_breads.gif|40px]]
| '''<translate><!--T:134--> Bread</translate>'''
| style="text-align:center" | 192
| style="text-align:center" | 36
| style="text-align:center" | 1
|-
|-
| Vegetable || 504
| style="text-align:center" | [[File:All_bread_partbaked.gif|40px]]
| '''<translate><!--T:135--> Part-Baked Bread</translate>'''
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 1
|-
|-
| Pumpkin || 216
| style="text-align:center" | [[File:All_breads_charred.gif|40px]]
| '''<translate><!--T:136--> Charred Bread</translate>'''
| style="text-align:center" | 420
| style="text-align:center" | 60
| style="text-align:center" | 1
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
|-
| Onion || 672
!  colspan=5 | <translate><!--T:137--> Dairy</translate>
|-
|-
| Cooked Cattail Root || 48
! width="1%";  rowspan=2 | <translate><!--T:138--> Image</translate>
! width="3%";  rowspan=2 | <translate><!--T:139--> Item</translate>
! width="3%";  colspan=2 | <translate><!--T:140--> Perish Time</translate>
! width="3%"; rowspan=2 | <translate><!--T:141--> Rot produced after spoiling</translate>
|-
|-
| Pickled vegetable || 1800
! <translate><!--T:142--> Freshness Time (hours)</translate>
! <translate><!--T:143--> Spoilage Time (hours)</translate>
|-
|-
| All Other Fruits || 48
| style="text-align:center" | [[File:Milkportion.png|40px]]
| '''<translate><!--T:144--> Milk Portion</translate>'''
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
|-
| Cranberries || 96
| style="text-align:center" | [[File:Cottagecheeseportion.png|40px]]
| '''<translate><!--T:145--> Cottage Cheese Portion</translate>'''
| style="text-align:center" | 240
| style="text-align:center" | 96
| style="text-align:center" | 0.1
|-
|-
| Soybeans || 8760
| style="text-align:center" | [[File:Cheddar_cheese.png|40px]]
| '''<translate><!--T:146--> Cheddar Cheese</translate>'''
| style="text-align:center" | 4320
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:171--> per slice</translate>
|-
|-
| Pickled soybeans || 4320
| style="text-align:center" | [[File:Waxed_cheddar_cheese.png|40px]]
| '''<translate><!--T:147--> Waxed Cheddar Cheese</translate>'''
| style="text-align:center" | 8640
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:172--> per slice</translate>
|-
|-
| Grains || 2160
| style="text-align:center" | [[File:Blue_cheese.png|40px]]
| '''<translate><!--T:148--> Blue Cheese</translate>'''
| style="text-align:center" | 5400
| style="text-align:center" | 12
| style="text-align:center" | 1 <translate><!--T:173--> per slice</translate>
|}
|}
<translate>
<!--T:149-->
When combining stacks of food items, their average overall perish time will become the new perish time for both items.
===Cooked Meals=== <!--T:72-->
<!--T:150-->
For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.
== Factors affecting food spoilage == <!--T:58-->
<!--T:151-->
The perish time of a food item can be longer or shorter depending on a variety of circumstances:


Note that unlike other pickled items pickled soybeans decay faster, but can be eaten without further [[cooking]], unlike raw soybeans.
=== Climate === <!--T:59-->


== Food preservation methods ==
<!--T:152-->
Due to the different components in foods, there are different methods to preserve each type or category of food. Almost all types of food items can be stored in the form of cooked meals, but it is not always practical to cook all food items into meals.  
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
You can however completely negate the impact of climate by building a cellar.  


=== Salt Curing (Preserving Meats) ===
=== Food type === <!--T:60-->
Curing meats requires a barrel, [[salt]] and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.


=== Pickling (Preserving Vegetables) ===
<!--T:153-->
Pickling vegetables requires a barrel, a [[Wooden_Bucket|bucket]], [[salt]], water, and the vegetables to preserve. Water and salt are mixed in the barrel to make [[brine]] before adding the vegetables.  Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours.
Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose {{ll|nutrition|nutrition}} value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).


Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
== Food preservation containers == <!--T:61-->


=== Jam (Preserving Berries) === <!--T:11-->
<!--T:154-->
Making jam requires a cooking pot, a bucket, [[beekeeping|honey]], and [[Berries|berries]].
[[File:crock_example.png|130px|thumb|right|Crock with cabbage stew.]]
Berries can be stored by making jam, which is prepared in the cooking pot. See the [[Cooking|cooking page]] for the [[Cooking|jam recipe]].
For longest shelf life, Jam should be stored in a sealed crock.


=== [[Cheese]] (Preserving Milk) ===
<!--T:155-->
Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel.
While food can be stored in any stationary container, {{ll|storage vessels|storage vessels}} are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only {{ll|Clay Forming|clay}}. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.


== Food preservation containers == <!--T:13-->
=== Crocks === <!--T:156-->
While food can be stored in any stationary container, [[storage vessels]] are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only [[Clay Forming|clay]]. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.


=== Crocks ===
<!--T:157-->
Up to 4 portions of [[Cooking|meals]] or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, '''sealing the crocks''' with a lump of [[fat]] or [[beekeeping|beeswax]] above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories.<br>
Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.


For convenience you can build shelves that can hold up to 8 crocks at a time.
=== Storage Vessels === <!--T:62-->


=== Storage Vessels ===
<!--T:158-->
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.


== Removing the Rot from Bowls, Pots and Crocks ==
== Food preservation processes == <!--T:63-->
 
<!--T:159-->
[[File:barrel_pickled_example.png|250px|thumb|right|Barrels full of pickled food.]]
 
<!--T:160-->
Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.
 
=== Jam === <!--T:73-->
 
<!--T:161-->
Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.
 
=== Salt curing === <!--T:64-->
 
<!--T:162-->
Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.
 
=== Pickling === <!--T:65-->
 
<!--T:163-->
Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
 
=== Cheese === <!--T:66-->


You just need to throw it in water and wait for a few seconds, the rot will float out of the container. For sealed crocks, you need to unseal it first (getting a food portion with a bowl).
<!--T:164-->
Milk can be turned into {{ll|cheese|cheese}} by processing it in several steps with pickled vegetables and salt in a barrel. See the {{ll|Cheese|cheesemaking}} section for more details.


== Food preservation locations ==
== Food preservation locations == <!--T:67-->
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher then 8°C in the first place.


=== Cellars ===
<!--T:165-->
:''See also {{ll|Room#Cellar|Cellar}}.''


[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with Crocks on shelves, storage vessels, chests and 2 barrels of pickled food]]
<!--T:166-->
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.]]


To maximize the cellar effect when building:
<!--T:167-->
* Build the walls from [[Soil Blocks|soil]], [[Ceramic Blocks|ceramic]], or [[Stone Blocks|stone]] materials.
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.
* Keep door/trapdoor count low. The best is no doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. Thus, building a cellar under ground can help reduce the sunlight, but it doesn't give a bonus solely on building underground - cellars can be located aboveground, as long as they are save from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.


<!--T:3-->
=== Recommendations === <!--T:74-->
Once a cellar is created any food items may be placed on a shelf or inside containers. All items stored in the cellar will receive equal food decay reduction. Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like <code>Stored food perish speed: 0.25</code> - which in this case means food will last 4 times longer.<br>
Keep in mind that spoilage rates in a cellar might actually vary from block to block, if there is sunlight reaching the cellar in some way.


== Effect stacking == <!--T:20-->
<!--T:168-->
* Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
* Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
* Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.


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Food preservation benefits from methods, containers, and locations stack, so it is best to combine as many preservation solutions as possible. Generally, all food should be stored in a cellar.
{{Protip
|Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.
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Latest revision as of 03:56, 27 March 2024

This page was last verified for Vintage Story version 1.15.10.


Example of a piece of redmeat spoiling. From left to right, 100% freshness, 50% spoiled, 100% spoiled (rot)

Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain preservation methods to keep your food supply fresh, like special storage containers and cellars.

Cooking pot being cleaned.

Rotten food inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.

Shelf Life

Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.

Meat
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Raw meats.gif Raw Meats* 36 24 1
Cooked meats.gif Cooked Meats* 120 36 1
Cured meats.gif Cured Meats* 8760 4380 1
Insect items.gif Termites 48 18 0.5
Egg chicken raw.png Egg 120 24 0.5
*Meats meaning bushmeat, redmeat, and poultry
Fruits
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Fruit-cranberry.png Cranberry 96 12 0.25
All currants blueberry.gif Other Berries* 48 12 0.25
Pineapple.png Pineapple 156 48 2
Fruit pineapple.png Pineapple Slices 48 12 0.25
Fruit-saguaro.png Saguaro Fuit 48 12 0.25
*Other berries meaning blueberry, white currant, red currant, and black currant
Vegetables
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All mushrooms.gif Mushrooms 432 72 1
Papyrus cattail roots.gif Cooked Roots 48 18 0.5
Legumes.gif Legumes* 8760 876 0.5
Vegetable onion.png Onion 672 120 0.5
Pumpkin-fruit-4.png Pumpkin 672 120 2
Pumpkin slices.png Pumpkin Slices 432 144 0.55
Raw cassava.png Raw Cassava 672 120 0.5
Dried cassava.png Dried Cassava 2688 120 0.5
Bellpepper.png Bell Pepper 288 72 0.5
Other vegetables.gif Other Vegetables* 504 96 0.5
Pickled soybean.png Pickled Soybean 4320 1432 0.5
All pickled vegetables.gif Other Pickled Vegetables* 1800 240 0.5
*Legumes meaning peanuts and soybeans.
*Other vegetables meaning carrot, parsnip, turnip, and cabbage.
*Other pickled vegetables meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.
Grain
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All grains.gif Grain 2160 244 0.25
All flours.gif Flour 4320 336 0.25
All doughs.gif Dough 48 24 1
All breads.gif Bread 192 36 1
All bread partbaked.gif Part-Baked Bread 120 24 1
All breads charred.gif Charred Bread 420 60 1
Dairy
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Milkportion.png Milk Portion 96 96 0.1
Cottagecheeseportion.png Cottage Cheese Portion 240 96 0.1
Cheddar cheese.png Cheddar Cheese 4320 12 1 per slice
Waxed cheddar cheese.png Waxed Cheddar Cheese 8640 12 1 per slice
Blue cheese.png Blue Cheese 5400 12 1 per slice

When combining stacks of food items, their average overall perish time will become the new perish time for both items.

Cooked Meals

For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.

Factors affecting food spoilage

The perish time of a food item can be longer or shorter depending on a variety of circumstances:

Climate

The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.
You can however completely negate the impact of climate by building a cellar.

Food type

Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose nutrition value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).

Food preservation containers

Crock with cabbage stew.

While food can be stored in any stationary container, storage vessels are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only clay . However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.

Crocks

Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.

Storage Vessels

Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.

Food preservation processes

Barrels full of pickled food.

Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.

Jam

Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.

Salt curing

Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.

Pickling

Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.

Cheese

Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.

Food preservation locations

See also Cellar .
Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.

To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.

Recommendations

  • Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
  • Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
  • Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
  • Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
  • Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
Protip:
Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.


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