Flower: Difference between revisions

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__TOC__
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== Natural Generation ==
== Natural Generation ==
Flowers naturally generate when the world is created. Flowers are specific to climactic regions. They do not generate in all types of climates, while some climactic regions generate more than one flower. Fields of wildflowers are indicated by "colored patches" in the landscape and can be identified when examining the player's world map.  
Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map.  
   
   
===Special Case Generation===
=== Special Case Generation ===
Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation.
Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation.


===Propagation===
=== Propagation ===
Flowers do not spread naturally and cannot be farmed to create more flowers, but can only be obtained through harvesting wild plants.  
Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants.  


===Flower Types===
===Flower Types===
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</gallery>


==Harvesting==
== Obtaining ==
Flowers can be harvested by breaking (left mouse button) on a plant with an empty hand. No tools are required to collect flowers.  
Flowers can be obtained by breaking it with an empty hand, though some tools increase breaking speed.


== Usage ==
== Usage ==
===Beekeeping===
=== Beekeeping ===
Flowers are used in [[beekeeping]] as essential food for bees. Flowers can be replanted in any [[soil]] type when creating gardens in apiaries.
Flowers are required for [[bees]] to propagate in apiaries. Flowers can be replanted in any [[soil]] type.


===Crafting===
=== Crafting ===
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.  
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.  


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|A2N=|B2N=4|C2N=
|A2N=|B2N=4|C2N=
|A3=|B3=Cattails|C3=
|A3=|B3=Cattails|C3=
|A3N2|B3N=2|C3N=
|A3N=2|B3N=2|C3N=
|Output=Horsetail reed poultice|OA=4|nobreak=y}}
|Output=Horsetail reed poultice|OA=4|nobreak=y}}
{{Grid/Crafting
{{Grid/Crafting
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|A2N=|B2N=4|C2N=
|A2N=|B2N=4|C2N=
|A3=|B3=Normal stitched linen|C3=
|A3=|B3=Normal stitched linen|C3=
|A3N2|B3N=|C3N=
|A3N=2|B3N=|C3N=
|Output=Horsetail linen poultice|OA=4|nobreak=}}
|Output=Horsetail linen poultice|OA=4|nobreak=}}


==Storage==
==Storage==
Flowers stack to 64, can be carried in player inventory or stored in stationary containers. Flowers can also be placed in [[Containers#stationary containers|flower pots and planters]] for decoration around bases.
Flowers stack to 64. Flowers can also be placed in [[Containers#stationary containers|flower pots and planters]] for decoration.






{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 19:21, 16 January 2020

Natural Generation

Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map.

Special Case Generation

Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation.

Propagation

Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants.

Flower Types

Obtaining

Flowers can be obtained by breaking it with an empty hand, though some tools increase breaking speed.

Usage

Beekeeping

Flowers are required for bees to propagate in apiaries. Flowers can be replanted in any soil type.

Crafting

Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.



Horsetail

Cattails


Horsetail reed poultice

Horsetail reed poultice

Horsetail reed poultice


Horsetail

Horsetail

Cattails

Cattails





Horsetail

Normal stitched linen


Horsetail linen poultice

Horsetail linen poultice

Horsetail linen poultice


Horsetail

Horsetail





Storage

Flowers stack to 64. Flowers can also be placed in flower pots and planters for decoration.



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