Flower: Difference between revisions
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__TOC__ | __TOC__ | ||
== Natural Generation == | == Natural Generation == | ||
Flowers naturally generate when the world is created | Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map. | ||
===Special Case Generation=== | === Special Case Generation === | ||
Horsetail | Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation. | ||
===Propagation=== | === Propagation === | ||
Flowers do not spread | Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants. | ||
===Flower Types=== | ===Flower Types=== | ||
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</gallery> | </gallery> | ||
== | == Obtaining == | ||
Flowers can be | Flowers can be obtained by breaking it with an empty hand, though some tools increase breaking speed. | ||
== Usage == | == Usage == | ||
===Beekeeping=== | === Beekeeping === | ||
Flowers are | Flowers are required for [[bees]] to propagate in apiaries. Flowers can be replanted in any [[soil]] type. | ||
===Crafting=== | === Crafting === | ||
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops. | Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops. | ||
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|A2N=|B2N=4|C2N= | |A2N=|B2N=4|C2N= | ||
|A3=|B3=Cattails|C3= | |A3=|B3=Cattails|C3= | ||
| | |A3N=2|B3N=2|C3N= | ||
|Output=Horsetail reed poultice|OA=4|nobreak=y}} | |Output=Horsetail reed poultice|OA=4|nobreak=y}} | ||
{{Grid/Crafting | {{Grid/Crafting | ||
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|A2N=|B2N=4|C2N= | |A2N=|B2N=4|C2N= | ||
|A3=|B3=Normal stitched linen|C3= | |A3=|B3=Normal stitched linen|C3= | ||
| | |A3N=2|B3N=|C3N= | ||
|Output=Horsetail linen poultice|OA=4|nobreak=}} | |Output=Horsetail linen poultice|OA=4|nobreak=}} | ||
==Storage== | ==Storage== | ||
Flowers stack to 64 | Flowers stack to 64. Flowers can also be placed in [[Containers#stationary containers|flower pots and planters]] for decoration. | ||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} |
Revision as of 19:21, 16 January 2020
Natural Generation
Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map.
Special Case Generation
Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation.
Propagation
Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants.
Flower Types
Obtaining
Flowers can be obtained by breaking it with an empty hand, though some tools increase breaking speed.
Usage
Beekeeping
Flowers are required for bees to propagate in apiaries. Flowers can be replanted in any soil type.
Crafting
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.
Storage
Flowers stack to 64. Flowers can also be placed in flower pots and planters for decoration.
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