Difference between revisions of "Flowers"

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(brevity, i need to make a slideshow thing)
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__TOC__
 
__TOC__
 
  
 
== Natural Generation ==
 
== Natural Generation ==
Flowers naturally generate when the world is created. Flowers are specific to climactic regions. They do not generate in all types of climates, while some climactic regions generate more than one flower. Fields of wildflowers are indicated by "colored patches" in the landscape and can be identified when examining the player's world map.  
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Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map.  
 
   
 
   
===Special Case Generation===
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=== Special Case Generation ===
Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation.
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Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation.
  
===Propagation===
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=== Propagation ===
Flowers do not spread naturally and cannot be farmed to create more flowers, but can only be obtained through harvesting wild plants.  
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Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants.  
  
 
===Flower Types===
 
===Flower Types===
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</gallery>
 
</gallery>
  
==Harvesting==
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== Obtaining ==
Flowers can be harvested by breaking (left mouse button) on a plant with an empty hand. No tools are required to collect flowers.  
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Flowers can be obtained by breaking it with an empty hand, though some tools increase breaking speed.
  
 
== Usage ==
 
== Usage ==
===Beekeeping===
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=== Beekeeping ===
Flowers are used in [[beekeeping]] as essential food for bees. Flowers can be replanted in any [[soil]] type when creating gardens in apiaries.
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Flowers are required for [[bees]] to propagate in apiaries. Flowers can be replanted in any [[soil]] type.
  
===Crafting===
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=== Crafting ===
 
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.  
 
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.  
  
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|A2N=|B2N=4|C2N=
 
|A2N=|B2N=4|C2N=
 
|A3=|B3=Cattails|C3=
 
|A3=|B3=Cattails|C3=
|A3N2|B3N=2|C3N=
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|A3N=2|B3N=2|C3N=
 
|Output=Horsetail reed poultice|OA=4|nobreak=y}}
 
|Output=Horsetail reed poultice|OA=4|nobreak=y}}
 
{{Grid/Crafting
 
{{Grid/Crafting
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|A2N=|B2N=4|C2N=
 
|A2N=|B2N=4|C2N=
 
|A3=|B3=Normal stitched linen|C3=
 
|A3=|B3=Normal stitched linen|C3=
|A3N2|B3N=|C3N=
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|A3N=2|B3N=|C3N=
 
|Output=Horsetail linen poultice|OA=4|nobreak=}}
 
|Output=Horsetail linen poultice|OA=4|nobreak=}}
  
 
==Storage==
 
==Storage==
Flowers stack to 64, can be carried in player inventory or stored in stationary containers. Flowers can also be placed in [[Containers#stationary containers|flower pots and planters]] for decoration around bases.
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Flowers stack to 64. Flowers can also be placed in [[Containers#stationary containers|flower pots and planters]] for decoration.
  
  
  
 
{{Navbox|Vintage Story}}
 
{{Navbox|Vintage Story}}

Revision as of 20:21, 16 January 2020

Natural Generation

Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map.

Special Case Generation

Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation.

Propagation

Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants.

Flower Types

Obtaining

Flowers can be obtained by breaking it with an empty hand, though some tools increase breaking speed.

Usage

Beekeeping

Flowers are required for bees to propagate in apiaries. Flowers can be replanted in any soil type.

Crafting

Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.



Horsetail

Cattails


Horsetail reed poultice

Horsetail reed poultice

Horsetail reed poultice


Horsetail reed poultice

Horsetail reed poultice

Horsetail reed poultice

Horsetail reed poultice

Horsetail reed poultice

Horsetail reed poultice




Horsetail

Normal stitched linen


Horsetail linen poultice

Horsetail linen poultice

Horsetail linen poultice


Horsetail linen poultice

Horsetail linen poultice

Horsetail linen poultice

Horsetail linen poultice





Storage

Flowers stack to 64. Flowers can also be placed in flower pots and planters for decoration.



Vintage Story: Vanilla Game Content
Terrain blocks Grid Barren low fertility soil.pngSoil Grid Blue clay.pngClay Grid Peat Brick.pngPeat Grid Rock granite.pngRock Grid Gravel Granite.pngGravel Grid Granite sand.pngSand
Construction Blocks Grid Cob.pngSoil Blocks Grid Blue clay bricks.pngCeramic Blocks Grid Oak plank.pngPlanks Grid Polished Granite.pngStone Blocks Grid Diagonal logs plaster.pngPlaster Grid Glass.pngGlass
Functional Blocks Firepit lit.pngFirepit Grid Loot Vessel.pngLoot Vessels Grid Chest.pngContainers Grid Wooden bed.pngBed Grid Barrel.pngBarrel Grid Quern granite.pngQuern Forge.pngForge Grid Ore blasting bomb.pngOre blasting bomb
Decorative Blocks Grid Painting.pngPaintings
Metal Working Blocks and Items Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Ingot Mold Burned.pngMolds Forge.pngForge
Tools & Weapons Grid Copper axe.pngAxe Grid Bow.pngBow Grid Copper Chisel.pngChisel Grid Wooden club.pngClub Grid Copper hammer.pngHammer Grid Copper hoe.pngHoe Grid Copper knife.pngKnife Grid Copper pickaxe.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Grid Copper scythe.pngScythe Grid Copper shears.pngShears Grid Copper shovel.pngShovel Grid Copper spear.pngSpear Grid Copper sword.pngSword
Craftable Resources Grid Oak board.pngBoards Grid Firewood.pngFirewood Grid Charcoal.pngCharcoal Grid Copper Ingot.pngMetal Grid Raw hide.pngLeather Grid Flax twine.pngLinen
Plants Grid Oak sapling.pngTrees Berrybush red currant ripe.pngBerry Bushes link=Cooper%27s_Reed_(Cattail)Cooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Flax.pngWild Foods Tallgrass-tall.pngGrass Tallfern.pngOther Plants
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Pig.pngWild Pig Fox(Male).pngFox Hare.pngHare Hyena.pngHyena Wolf.pngWolf Normal Drifter.pngDrifter Locust.pngLocust
Guides
Grid Lore Scroll.pngStarter Guide Grid Lore Book.png Crafting Recipes Grid Ruins.pngRuins Grid Copper sword.pngCombat Heat Torch.pngLight sources Grid Charcoal.pngFuel Grid Copper hoe.pngFarming Grid Spelt bread.pngCooking Grid Empty skep.pngBeekeepingPig.pngAnimal Husbandry Grid Flint arrow head.pngKnapping Grid Blue clay.pngClay Forming Grid Raw hide.pngLeather Working Grid Copper Chunk.pngOre Deposits Grid Copper pickaxe.pngMining Grid Crucible burned.pngCasting Grid Copper anvil.pngSmithing