Flower: Difference between revisions

From Vintage Story Wiki
No edit summary
Line 3: Line 3:


== Natural Generation ==
== Natural Generation ==
Flowers naturally generate when the world is created. Flowers are specific to biomes. They do not generate in all biomes, while some biomes generate more than one flower. Flowers do not spread naturally and cannot be farmed to duplicate, but can only be obtained through harvesting wild plants.


Flowers naturally generate when the world is generated. Flowers are specific to biomes.They do not generate in all biomes. Some biomes generate more than one flower. Flowers cannot be farmed or encouraged to spread and they do not spread naturally. 
===Special Case Generation===
Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation.  


== Uses ==
==Flower Types==
 
Flowers are used for decoration around bases or in [[flower pots]], planters, and in [[beekeeping]] as essential food for hives.
 
== Species Of Flowers ==  
<gallery mode=packed widths="100px" heights="100px">
<gallery mode=packed widths="100px" heights="100px">
File:Flower-californiapoppy.png|California Poppy
File:Flower-californiapoppy.png|California Poppy
Line 27: Line 25:
* Purple Lupine
* Purple Lupine
* Blue Lupine (Bluebonnet)
* Blue Lupine (Bluebonnet)
==Harvesting==
Flowers can be harvested by left clicking on a plant to break the plant. Flowers stack to 64, can be carried in player inventory or stored in stationary containers.
== Uses ==
Flowers can be replanted in any soil type or placed in [[flower pots]] and planters for decoration around bases. Flowers are used in [[beekeeping]] as essential food for bees.
===Special Use Flowers===
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.
{{Grid/Crafting
|A1=Horsetail |A1N=4
|A2=Cattail tops |A2N=2
|A3=
|B1=
|B2=
|B3=
|C1=
|C2=
|C3=
|Output=Poultice |nobreak=y
}}


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 19:25, 9 January 2020


Natural Generation

Flowers naturally generate when the world is created. Flowers are specific to biomes. They do not generate in all biomes, while some biomes generate more than one flower. Flowers do not spread naturally and cannot be farmed to duplicate, but can only be obtained through harvesting wild plants.

Special Case Generation

Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation.

Flower Types

  • Red Lupine
  • White Lupine
  • Purple Lupine
  • Blue Lupine (Bluebonnet)

Harvesting

Flowers can be harvested by left clicking on a plant to break the plant. Flowers stack to 64, can be carried in player inventory or stored in stationary containers.

Uses

Flowers can be replanted in any soil type or placed in flower pots and planters for decoration around bases. Flowers are used in beekeeping as essential food for bees.

Special Use Flowers

Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.







{{{title}}}