Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map.
Special Case Generation
Horsetail will spawn on player created farmland blocks. This is the only flower that spawns into the world after generation.
Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants.
Flowers can be obtained by breaking with an empty hand, though some tools allow players to collect flowers faster than when no tool is used.
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.
Flowers stack to 64. Flowers can also be placed in flower pots and planters for decoration.
|Vintage Story: Vanilla Game Content|
|Terrain blocks||Soil Clay Peat Rock Gravel Sand|
|Construction Blocks||Soil Blocks Ceramic Blocks Planks Stone Blocks Plaster Glass|
|Functional Blocks||Firepit Loot Vessels Containers Bed Barrel Quern Forge Ore blasting bomb|
|Metal Working Blocks and Items||Anvil Bloomery Crucible Molds Forge Metal|
|Tools & Weapons||Axe Bow Chisel Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Craftable Resources||Boards Firewood Charcoal Ingots Leather Linen|
|Plants||Trees Berry Bushes Cooper's Reed (Cattail) Flowers Wild Foods Grass Other Plants|
|Mobs||Bees Bighorn sheep Chicken Wild Pig Fox Hare Hyena Wolf Drifter Locust|
|Starter Guide Crafting Recipes Ruins Combat Light sources Fuel Farming Cooking BeekeepingAnimal Husbandry Knapping Clay Forming Leather Working Ore Deposits Mining Casting Smithing|