Firepit/en: Difference between revisions

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[[File:Firepit.gif|right]]
[[File:Firepit.gif|right]]
The firepit is a multi-use functional block that provides a source of light and heat, and is used in conjunction with multiple game mechanics including [[cooking]], [[Clay Forming|clay forming]] and [[casting]].
__TOC__
== Creation ==
Required Materials: [[dry grass]] and 4 [[Firewood|firewood]], additional [[fuel]] is required for each use. ''As of game version 1.12, a [[firestarter]] is required to light the firepit.''


== Making a fire pit ==
# Collect Dry grass by harvesting grass with a [[knife]].
# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[Firewood|firewood]].
# With dry grass in the active hand, place the grass using sneak (shift) + right mouse button on a solid block.
# Add 4 firewood using the same method.
# Ignite the firepit using the [[firestarter]] sneak + hold RMB.
# The firepit will remain lit for a short time without additional fuel.


# Collect some Dry Grass by harvesting grass with a knife.
== Usage/Operation ==
# Put an axe and a wood log in your crafting window to acquire at least 4 [[Firewood|firewood]].
Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button and re-ignited using the firestarter.
# With dry grass in your active hand, sneak (shift) + right click on the ground, add 4 firewood with the same method.
# The firepit will remain lit for a short time. To relight, place more fuel into the firepit using sneak (shift) + right click
# Different Fuels burn at different temperatures and duration.


Firepits are commonly used for:
* Crafting [[Torch|torches]] by "cooking" [[Stick|sticks]]. (Place into the input slot to make torches)
* Burning [[Clay_Forming|clay]] molds and items.
* Melting [[Metal|metal]] with a [[Crucible|crucible]] during [[casting]]
* [[Cooking]] bread, roasting meat, or preparing advanced meals using the claypot


== Usage ==
===Firepit GUI===
Firepits are used for the following:
Right mouse button opens the firepit GUI, which has three slots:  
<ul>
* Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)
<li>
* Top Right: Output Completed/Finished items
Crafting [[Torch|torches]] by "cooking" [[Stick|sticks]]. (Do not put them into the bottom slot if you want to make torches)
* Bottom Left: Fuel Slot (accepts flammable items, see [[fuel]])
</li>
<li>
Hardening of [[Clay|clay]] moulds.
</li>
<li>
Melting [[Metal|metal]] with a [[Crucible|crucible]]
</li>
<li>
[[Cooking]] [[Food|food]]
</li>
</ul>
 


===Processing Items===
# Place the item to be processed into the top left slot. ''In the case of containers (crucible, claypot), additional items must be added into the container GUI, which expands to 4 input slots.''
# Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see [[fuel]] for more information.
# Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! ''In the case of containers (crucible, claypot), if the items added do not create a valid recipe, the item will not heat.''
# When complete, the item will shift to the right (output slot) and can be removed by the player.
(If items are removed/replaced in the input slot before the process is complete, the temperature will revert to cold and the process must begin again from "start"


== Storage ==
A firepit ''cannot'' be moved once created, nor can it be stored in any inventory or container. {{Breaking}} the block drops nothing.


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{{Navbox|Vintage Story}}

Revision as of 05:32, 21 December 2020

Firepit.gif

The firepit is a multi-use functional block that provides a source of light and heat, and is used in conjunction with multiple game mechanics including cooking, clay forming and casting.

Creation

Required Materials: dry grass and 4 firewood, additional fuel is required for each use. As of game version 1.12, a firestarter is required to light the firepit.

  1. Collect Dry grass by harvesting grass with a knife.
  2. Place an axe and a wood log in the crafting grid to produce at least 4 firewood.
  3. With dry grass in the active hand, place the grass using sneak (shift) + right mouse button on a solid block.
  4. Add 4 firewood using the same method.
  5. Ignite the firepit using the firestarter sneak + hold RMB.
  6. The firepit will remain lit for a short time without additional fuel.

Usage/Operation

Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button and re-ignited using the firestarter.

Firepits are commonly used for:

  • Crafting torches by "cooking" sticks. (Place into the input slot to make torches)
  • Burning clay molds and items.
  • Melting metal with a crucible during casting
  • Cooking bread, roasting meat, or preparing advanced meals using the claypot

Firepit GUI

Right mouse button opens the firepit GUI, which has three slots:

  • Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)
  • Top Right: Output Completed/Finished items
  • Bottom Left: Fuel Slot (accepts flammable items, see fuel)

Processing Items

  1. Place the item to be processed into the top left slot. In the case of containers (crucible, claypot), additional items must be added into the container GUI, which expands to 4 input slots.
  2. Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see fuel for more information.
  3. Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! In the case of containers (crucible, claypot), if the items added do not create a valid recipe, the item will not heat.
  4. When complete, the item will shift to the right (output slot) and can be removed by the player.

(If items are removed/replaced in the input slot before the process is complete, the temperature will revert to cold and the process must begin again from "start"

Storage

A firepit cannot be moved once created, nor can it be stored in any inventory or container. breaking the block drops nothing.


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