Difference between revisions of "Firepit"

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== Creation ==  <!--T:1-->
 
== Creation ==  <!--T:1-->
Required Materials: [[dry grass]] and 4 [[Firewood|firewood]], additional [[fuel]] is required for each use. ''As of game version 1.12, a [[firestarter]] is required to light the firepit.''
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Required Materials: [[dry grass]] and 4 [[firewood]], additional [[fuel]] is required for each use. A [[firestarter]] or [[torch]] is required to light the firepit.
  
 
<!--T:6-->
 
<!--T:6-->
# Collect Dry grass by harvesting grass with a [[knife]].
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# Collect dry grass by harvesting grass with a [[knife]].
# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[Firewood|firewood]].  
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# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[firewood]].  
# With dry grass in the active hand, place the grass using sneak (shift) + right mouse button on a solid block.
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# With dry grass in the active hand, {{SneakClick|place}} the dry grass on a solid block.
 
# Add 4 firewood using the same method.
 
# Add 4 firewood using the same method.
# Ignite the firepit using the [[firestarter]] sneak + hold RMB.
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# Ignite the firepit {{SneakClick|using}} the [[firestarter]].
 
# The firepit will remain lit for a short time without additional fuel.  
 
# The firepit will remain lit for a short time without additional fuel.  
  
 
== Usage/Operation == <!--T:2-->
 
== Usage/Operation == <!--T:2-->
Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button and re-ignited using the firestarter.
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Once created, a firepit is permanent and can be reused by {{SneakClick|adding}} fuel into the firepit and re-ignited using a firestarter or torch.
  
 
<!--T:7-->
 
<!--T:7-->
 
Firepits are commonly used for:
 
Firepits are commonly used for:
* Crafting [[Torch|torches]] by "cooking" [[Stick|sticks]]. (Place into the input slot to make torches)
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* Crafting [[Torch|torches]] by cooking [[Stick|sticks]].
* Burning [[Clay_Forming|clay]] molds and items.  
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* Melting [[metal]] with a [[crucible]] during [[casting]].
* Melting [[Metal|metal]] with a [[Crucible|crucible]] during [[casting]]  
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* [[Cooking]] bread, roasting meat, or preparing advanced meals using the claypot.
* [[Cooking]] bread, roasting meat, or preparing advanced meals using the claypot  
 
  
===Firepit GUI=== <!--T:8-->
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=== Firepit GUI === <!--T:8-->
Right mouse button opens the firepit GUI, which has three slots:  
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{{Using|Opening}} the firepit GUI, reveals three slots:  
* Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)
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* Top Left: Input to be heated
 
* Top Right: Output Completed/Finished items
 
* Top Right: Output Completed/Finished items
* Bottom Left: Fuel Slot (accepts flammable items, see [[fuel]])
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* Bottom Left: Fuel Slot
  
===Processing Items=== <!--T:9-->
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=== Processing Items === <!--T:9-->
# Place the item to be processed into the top left slot. ''In the case of containers (crucible, claypot), additional items must be added into the container GUI, which expands to 4 input slots.''
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# Place the item to be processed into the top left slot. ''In the case of containers, crucible or claypot, additional items must be added into the container GUI, which expands to 4 input slots.
 
# Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see [[fuel]] for more information.  
 
# Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see [[fuel]] for more information.  
# Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! ''In the case of containers (crucible, claypot), if the items added do not create a valid recipe, the item will not heat.''  
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# Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! ''In the case of containers, if the items added do not create a valid recipe, the item will not heat.''  
# When complete, the item will shift to the right (output slot) and can be removed by the player.
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# When complete, the item will shift to the output slot and can be removed by the player.
(If items are removed/replaced in the input slot before the process is complete, the temperature will revert to cold and the process must begin again from "start"
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== Storage ==  <!--T:10-->
 
== Storage ==  <!--T:10-->
A firepit ''cannot'' be moved once created, nor can it be stored in any inventory or container. {{Breaking}} the block drops nothing.
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A firepit ''cannot'' be moved once created, nor can it be stored in any inventory or container. {{Breaking}} the only drops its contents. A firepit can be used to store items in the input slot.
  
 
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Revision as of 13:30, 10 August 2021

Other languages:
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Firepit.gif

The firepit is a multi-use functional block that provides a source of light and heat, and is used in conjunction with multiple game mechanics including cooking, clay forming and casting.

Creation

Required Materials: dry grass and 4 firewood, additional fuel is required for each use. A firestarter or torch is required to light the firepit.

  1. Collect dry grass by harvesting grass with a knife.
  2. Place an axe and a wood log in the crafting grid to produce at least 4 firewood.
  3. With dry grass in the active hand, place the dry grass on a solid block.
  4. Add 4 firewood using the same method.
  5. Ignite the firepit using the firestarter.
  6. The firepit will remain lit for a short time without additional fuel.

Usage/Operation

Once created, a firepit is permanent and can be reused by adding fuel into the firepit and re-ignited using a firestarter or torch.

Firepits are commonly used for:

Firepit GUI

Opening the firepit GUI, reveals three slots:

  • Top Left: Input to be heated
  • Top Right: Output Completed/Finished items
  • Bottom Left: Fuel Slot

Processing Items

  1. Place the item to be processed into the top left slot. In the case of containers, crucible or claypot, additional items must be added into the container GUI, which expands to 4 input slots.
  2. Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see fuel for more information.
  3. Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! In the case of containers, if the items added do not create a valid recipe, the item will not heat.
  4. When complete, the item will shift to the output slot and can be removed by the player.


Storage

A firepit cannot be moved once created, nor can it be stored in any inventory or container. Breaking the only drops its contents. A firepit can be used to store items in the input slot.


Main Page: Vanilla Game Content
Terrain Blocks Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil
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Functional Blocks Grid Barrel.pngBarrelGrid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngLoot Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Large trough.pngTrough
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Metal Working Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone
Tools & Weapons Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword
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Craftable Resources Grid Oak board.pngBoards Charcoal.pngCharcoal Coke.pngCoke Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngFlax
Plants Berrybush red currant ripe.pngBerry Bushes Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Sapling-oak.pngTrees Flax.pngWild Foods
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Mechanics Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making
Guides
Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation