Firepit: Difference between revisions
From Vintage Story Wiki
(Marked this version for translation) |
VeryGoodDog (talk | contribs) m (clean up some stuff and add Using templates) |
||
Line 5: | Line 5: | ||
__TOC__ | __TOC__ | ||
== Creation == <!--T:1--> | == Creation == <!--T:1--> | ||
Required Materials: [[dry grass]] and 4 [[ | Required Materials: [[dry grass]] and 4 [[firewood]], additional [[fuel]] is required for each use. A [[firestarter]] or [[torch]] is required to light the firepit. | ||
<!--T:6--> | <!--T:6--> | ||
# Collect | # Collect dry grass by harvesting grass with a [[knife]]. | ||
# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[ | # Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[firewood]]. | ||
# With dry grass in the active hand, place the grass | # With dry grass in the active hand, {{SneakClick|place}} the dry grass on a solid block. | ||
# Add 4 firewood using the same method. | # Add 4 firewood using the same method. | ||
# Ignite the firepit using the [[firestarter]] | # Ignite the firepit {{SneakClick|using}} the [[firestarter]]. | ||
# The firepit will remain lit for a short time without additional fuel. | # The firepit will remain lit for a short time without additional fuel. | ||
== Usage/Operation == <!--T:2--> | == Usage/Operation == <!--T:2--> | ||
Once created, a firepit is permanent and can be reused by adding fuel into the firepit | Once created, a firepit is permanent and can be reused by {{SneakClick|adding}} fuel into the firepit and re-ignited using a firestarter or torch. | ||
<!--T:7--> | <!--T:7--> | ||
Firepits are commonly used for: | Firepits are commonly used for: | ||
* Crafting [[Torch|torches]] by | * Crafting [[Torch|torches]] by cooking [[Stick|sticks]]. | ||
* Burning [[Clay_Forming|clay]] molds and items. | * Burning [[Clay_Forming|clay]] molds and items. | ||
* Melting [[ | * Melting [[metal]] with a [[crucible]] during [[casting]]. | ||
* [[Cooking]] bread, roasting meat, or preparing advanced meals using the claypot | * [[Cooking]] bread, roasting meat, or preparing advanced meals using the claypot. | ||
===Firepit GUI=== <!--T:8--> | === Firepit GUI === <!--T:8--> | ||
{{Using|Opening}} the firepit GUI, reveals three slots: | |||
* Top Left: Input to be heated | * Top Left: Input to be heated | ||
* Top Right: Output Completed/Finished items | * Top Right: Output Completed/Finished items | ||
* Bottom Left: Fuel Slot | * Bottom Left: Fuel Slot | ||
===Processing Items=== <!--T:9--> | === Processing Items === <!--T:9--> | ||
# Place the item to be processed into the top left slot. ''In the case of containers | # Place the item to be processed into the top left slot. ''In the case of containers, crucible or claypot, additional items must be added into the container GUI, which expands to 4 input slots. | ||
# Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see [[fuel]] for more information. | # Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see [[fuel]] for more information. | ||
# Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! ''In the case of containers | # Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! ''In the case of containers, if the items added do not create a valid recipe, the item will not heat.'' | ||
# When complete, the item will shift to the | # When complete, the item will shift to the output slot and can be removed by the player. | ||
== Storage == <!--T:10--> | == Storage == <!--T:10--> | ||
A firepit ''cannot'' be moved once created, nor can it be stored in any inventory or container. {{Breaking}} the | A firepit ''cannot'' be moved once created, nor can it be stored in any inventory or container. {{Breaking}} the only drops its contents. A firepit can be used to store items in the input slot. | ||
<!--T:11--> | <!--T:11--> | ||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} | ||
</translate> | </translate> |
Revision as of 17:20, 31 December 2020
The firepit is a multi-use functional block that provides a source of light and heat, and is used in conjunction with multiple game mechanics including cooking, clay forming and casting.
Creation
Required Materials: dry grass and 4 firewood, additional fuel is required for each use. A firestarter or torch is required to light the firepit.
- Collect dry grass by harvesting grass with a knife.
- Place an axe and a wood log in the crafting grid to produce at least 4 firewood.
- With dry grass in the active hand, place the dry grass on a solid block.
- Add 4 firewood using the same method.
- Ignite the firepit using the firestarter.
- The firepit will remain lit for a short time without additional fuel.
Usage/Operation
Once created, a firepit is permanent and can be reused by adding fuel into the firepit and re-ignited using a firestarter or torch.
Firepits are commonly used for:
- Crafting torches by cooking sticks.
- Burning clay molds and items.
- Melting metal with a crucible during casting.
- Cooking bread, roasting meat, or preparing advanced meals using the claypot.
Firepit GUI
Opening the firepit GUI, reveals three slots:
- Top Left: Input to be heated
- Top Right: Output Completed/Finished items
- Bottom Left: Fuel Slot
Processing Items
- Place the item to be processed into the top left slot. In the case of containers, crucible or claypot, additional items must be added into the container GUI, which expands to 4 input slots.
- Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see fuel for more information.
- Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! In the case of containers, if the items added do not create a valid recipe, the item will not heat.
- When complete, the item will shift to the output slot and can be removed by the player.
Storage
A firepit cannot be moved once created, nor can it be stored in any inventory or container. breaking the only drops its contents. A firepit can be used to store items in the input slot.
{{{title}}} | |
---|---|