Difference between revisions of "Firepit"

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__TOC__
 
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== Creation ==  
 
== Creation ==  
Required Materials: Dry [[grass]] and 4 [[Firewood]], additional [[fuel]] is required for each use.
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Required Materials: Dry [[grass]] and 4 [[Firewood]], additional [[fuel]] is required for each use. ''As of game version 1.12, a [[firestarter]] is required to light the firepit.''
  
 
# Collect Dry grass by harvesting grass with a [[knife]].
 
# Collect Dry grass by harvesting grass with a [[knife]].
 
# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[Firewood|firewood]].  
 
# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[Firewood|firewood]].  
# With dry grass in the active hand, sneak (shift) + right click on a solid block to start the firepit
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# With dry grass in the active hand, place the grass using sneak (shift) + right mouse button on a solid block.
 
# Add 4 firewood using the same method.
 
# Add 4 firewood using the same method.
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# Ignite the firepit using the [[firestarter]] sneak + hold RMB.
 
# The firepit will remain lit for a short time without additional fuel.  
 
# The firepit will remain lit for a short time without additional fuel.  
  
 
== Usage/Operation == <!--T:2-->
 
== Usage/Operation == <!--T:2-->
Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button.
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Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button and re-ignited using the firestarter.
  
 
Firepits are commonly used for:
 
Firepits are commonly used for:
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* Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)
 
* Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)
 
* Top Right: Output Completed/Finished items
 
* Top Right: Output Completed/Finished items
* Bottom Left: Fuel Slot (accepts flammable items;
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* Bottom Left: Fuel Slot (accepts flammable items, see [[fuel]])
  
 
===Processing Items===
 
===Processing Items===

Revision as of 20:54, 14 February 2020

Other languages:
English • ‎русский
Firepit.gif

The firepit is a multi-use functional block that provides a source of light and heat, and is used in conjunction with multiple game mechanics including cooking, clay forming and casting.

Creation

Required Materials: Dry grass and 4 Firewood, additional fuel is required for each use. As of game version 1.12, a firestarter is required to light the firepit.

  1. Collect Dry grass by harvesting grass with a knife.
  2. Place an axe and a wood log in the crafting grid to produce at least 4 firewood.
  3. With dry grass in the active hand, place the grass using sneak (shift) + right mouse button on a solid block.
  4. Add 4 firewood using the same method.
  5. Ignite the firepit using the firestarter sneak + hold RMB.
  6. The firepit will remain lit for a short time without additional fuel.

Usage/Operation

Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button and re-ignited using the firestarter.

Firepits are commonly used for:

  • Crafting torches by "cooking" sticks. (Place into the input slot to make torches)
  • Burning clay molds and items.
  • Melting metal with a crucible during casting
  • Cooking bread, roasting meat, or preparing advanced meals using the claypot

Firepit GUI

Right mouse button opens the firepit GUI, which has three slots:

  • Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)
  • Top Right: Output Completed/Finished items
  • Bottom Left: Fuel Slot (accepts flammable items, see fuel)

Processing Items

  1. Place the item to be processed into the top left slot. In the case of containers (crucible, claypot), additional items must be added into the container GUI, which expands to 4 input slots.
  2. Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see fuel for more information.
  3. Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! In the case of containers (crucible, claypot), if the items added do not create a valid recipe, the item will not heat.
  4. When complete, the item will shift to the right (output slot) and can be removed by the player.

(If items are removed/replaced in the input slot before the process is complete, the temperature will revert to cold and the process must begin again from "start"

Storage

A firepit cannot be moved once created, nor can it be stored in any inventory or container. Left Mouse Button (breaking) destroys the block.


Vintage Story: Vanilla Game Content
Terrain Blocks Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil
Construction Blocks Grid Blue clay bricks.pngCeramic Blocks Grid Glass.pngGlass Grid Oak plank.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks
Functional Blocks Grid Barrel.pngBarrelGrid Woodbucket.pngWooden Bucket Grid Wooden bed.pngBed Grid Chest.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngLoot Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Quern granite.pngQuern
Decorative Blocks Grid Painting.pngPaintings Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpaper
Metal Working Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelvehammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal
Tools & Weapons Grid Copper axe.pngAxe Grid Bow.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Grid Copper hoe.pngHoe Grid Copper knife.pngKnife Grid Copper pickaxe.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Grid Copper scythe.pngScythe Grid Copper shears.pngShears Grid Copper shovel.pngShovel Grid Copper spear.pngSpear Grid Copper sword.pngSword
Equipment Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags
Craftable Resources Grid Oak board.pngBoards Grid Charcoal.pngCharcoal Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Grid Flax twine.pngLinen
Plants Berrybush red currant ripe.pngBerry Bushes link=Cooper%27s_Reed_(Cattail)Cooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Grid Oak sapling.pngTrees Flax.pngWild Foods
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf
Guides
Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Grid Copper sword.pngCombat Grid Spelt bread.pngCooking Grid Lore Book.pngCrafting Recipes Grid Copper hoe.pngFarming Grid Charcoal.pngFuel Grid Flint arrow head.pngKnapping Grid Raw hide.pngLeather Working Heat Torch.pngLight sources Grid Angled Gears.pngMechanical Power Grid Copper pickaxe.pngMining Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Grid Lore Scroll.pngStarter Guide