Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. It's recommended that you read the starter guide before farming because you will need to make metal tools before you can begin planting crops.
Crops can be found growing all over the world. They are placed there during world generation. Breaking these crops (left click) is essential for gathering seeds. You need seeds to plant crops on farmland in order for them to grow. Seeds can also be found in loot vessels located in ruins.
Soil, Nutrients, and Farmland
Three different types of soil exist in the world at different fertility rates: low, medium, and high (called "terra preta"). Each has according starting levels of nutrients: 25%, 50%, 75%. Soil keeps its fertility levels when dug out and placed elsewhere, but farmland blocks are destroyed if you dig them. You can find flat patches of rich (high fertility) soil in mild and hot areas with enough rain drop, mostly on plains and low hills.
Farmland can be made by using a hoe on soil. This will create dry farmland. Crops will not grow on dry farmland. The dry farmland must be within 3 blocks of a water source block for the farmland to convert to moist farmland.
All soil (dirt, dry or moist farmland) has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others (as shown in the table below). Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of "growth days".
When crops grow from one stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required is determined by dividing the Nutrient Consumption by the number of growth stages.
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels) The rate of nutrient replenishment is slower with a crop, faster when empty.
To harvest, left click on the crop with an empty hand or harvesting tool (knife or scythe). Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested. Some foods can be harvested from plants with right click, without destroying the growing plant. Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
Growth Stages - The number of growth stages for a crop.
Total Growth Days - The number of in game days it takes for a crop to be fully grown (harvestable).
Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
Here are all the available crops. Click on their respective pages to learn more about each one.
|Crop||Growth Stages||Total Growth Days||Required Nutrient||Nutrient Consumption|
|Roots (Carrot, Turnip, Onion, Parsnip, Cattail Root)||100||+1.5||Vegetable|
|Mushrooms (Bolete, Field)||80||0||Vegetable|
|Mushrooms (Fly Agaric)||80||-10||Vegetable|
|Grain (Rice, Rye, Spelt)||60||0||Grain|
|Bread (Rice, Rye, Spelt)||300||0||Grain|
Farming Video Tutorial
The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins.
|Vintage Story: Vanilla Game Content|
|Terrain Blocks||Clay Gravel Peat Rock Sand Soil|
|Construction Blocks||Ceramic Blocks Glass Planks Plaster Soil Blocks Stone Blocks|
|Functional Blocks||BarrelWooden Bucket Bed Containers Firepit Forge Loot Vessels Ore blasting bomb Quern|
|Decorative Blocks||Paintings Carpets Bookshelves Flowerpots Wallpaper|
|Metal Working||Anvil Bloomery Crucible Forge Helvehammer Molds Metal|
|Tools & Weapons||Axe Bow Chisel Cleaver Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Equipment||Armor Clothes Bags|
|Craftable Resources||Boards Charcoal Firewood Ingots Leather Linen|
|Plants||Berry Bushes Cooper's Reed (Cattail) Flowers Grass Other Plants Trees Wild Foods|
|Mobs||Bees Bighorn sheep Chicken Drifter Fox Hare Hyena Locust Raccoon Wild Pig Wolf|
|Animal Husbandry Beekeeping Casting Clay Forming Combat Cooking Crafting Recipes Farming Fuel Knapping Leather Working Light sources Mechanical Power Mining Ore Deposits Ruins Smithing Trading Starter Guide|