Farming: Difference between revisions

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==Required Materials==
== Required Materials ==
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized too, the [[hoe]] is required to convert soil into farmland.
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized tool, the [[hoe]] is required to convert soil into farmland.


=== Wild Crops: Natural Generation === <!--T:2-->
== Finding Seeds == <!--T:2-->


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[[Wild Foods|Wild crops]] are created during world generation and can be found all over the world in different climactic regions. Breaking these crops (left mouse button) is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]].
[[Wild Foods|Wild crops]] are created during world generation and can be found all over the world in different climatic regions. Breaking these crops (left mouse button) is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]].


== Soil and Farmland == <!--T:4-->
== Soil and Farmland == <!--T:4-->
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=== Naturally Generated Soil ===
=== Naturally Generated Soil ===
Four types of naturally occurring [[Soil|soil]] exist in the world at different fertility rates: barren (5%), low (25%), medium (50%), and high called '''terra preta''' (80%). Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.


===Player Generated Soil===
=== Player Created Soil ===
'''Compost''' is a player generated soil type with nutrient levels of 65%. It is a good farming soil option if terra preta cannot be located. Each block of compost is created by sealing 64 rot in a barrel for 20 days.  
'''Compost''' is a player generated soil type with nutrient levels of 65%. It is a good farming soil option if terra preta cannot be located. Each block of compost is created by sealing 64 rot in a barrel for 20 days.  


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=== Soil Nutrients ===
=== Soil Nutrients ===
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All soil (dirt, dry or moist farmland) has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others (as shown in the table below). Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of "growth days".  
All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days.  


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When crops advance from one growth stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient (K, P, or N) is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required (per growth stage) is determined by dividing the Nutrient Consumption by the number of growth stages.
When crops advance from one growth stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient, K, P, or N, is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required per growth stage is determined by dividing the Nutrient Consumption by the number of growth stages.


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Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels) The rate of nutrient replenishment is slower with a crop, faster when empty, and even faster when one of the three different fertilizer types are applied to the soil (saltpeter, potash, and bone meal). Using a fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels). The rate of nutrient replenishment is slower with a crop, faster when empty, and even faster when one of the three different fertilizer types are applied to the soil, saltpeter, potash, and bone meal. Using a fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.


<div id="crops">
<div id="crops">


== Crops == <!--T:10-->
== Crops == <!--T:10-->
To harvest, left click on the crop with an empty hand or harvesting tool ([[Knife|knife]] or [[Scythe|scythe]]). Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested.  
To harvest, left click on the crop with an empty hand or harvesting tool, [[knife]] or [[scythe]]. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested.  
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Crop  
! Crop !! Product !! Growth Stages !! Total Growth Days !! Required Nutrient !! Nutrient Consumption
! Product
! Growth Stages
! Total Growth Days
! Required Nutrient
! Nutrient Consumption
|-
|-
| [[Carrot]]
| [[Carrot]] || [[File:Grid Carrot.png|25px]] || 7 || 4 || K || 40
| [[File:Grid Carrot.png|25px]]
| 7
| 4
| K
| 40
|-
|-
| [[Flax]]
| [[Flax]] || [[File:Grid flax.png|25px]] || 9 || 4.2 || K || 50
| [[File:Grid flax.png|25px]]
| 9
| 4.2
| K
| 50
|-
|-
| [[Onion]]
| [[Onion]] || [[File:Grid onion.png|25px]] || 7 || 3.6 || P || 35
| [[File:Grid onion.png|25px]]
| 7
| 3.6
| P
| 35
|-
|-
| [[Spelt]]
| [[Spelt]] || [[File:Grid spelt.png|25px]] || 9 || 4.4 || N || 40
| [[File:Grid spelt.png|25px]]
| 9
| 4.4
| N
| 40
|-
|-
| [[Turnip]]
| [[Turnip]] || [[File:Grid turnip.png|25px]] || 5 || 3 || N || 30
| [[File:Grid turnip.png|25px]]
| 5
| 3
| N
| 30
|-
|-
| [[Parsnip]]
| [[Parsnip]] || [[File:Grid parsnip.png|25px]] || 8 || 6 || P || 20
| [[File:Grid parsnip.png|25px]]
| 8
| 6
| P
| 20
|-
|-
| [[Rice]]
| [[Rice]] || [[File:Grid rice.png|25px]] || 10 || 4.2 || K || 50
| [[File:Grid rice.png|25px]]
| 10
| 4.2
| K
| 50
|-
|-
| [[Rye]]
| [[Rye]] || [[File:Grid rye.png|25px]] || 9 || 5 || N || 40
| [[File:Grid rye.png|25px]]
| 9
| 5
| N
| 40
|-
|-
| [[Soybean]]
| [[Soybean]] || [[File:Soybean.png|25px]] || 11 || 5.4 || K || 35
| [[File:Soybean.png|25px]]
| 11
| 5.4
| K
| 35
|-
|-
| [[Pumpkin]]
| [[Pumpkin]] || [[File:Grid pumpkin.png|25px]] || 8 || 3.5 || P || 30
| [[File:Grid pumpkin.png|25px]]
| 8
| 3.5
| P
| 30
|-
|-
| [[Cabbage]]
| [[Cabbage]] || [[File:Grid cabbage.png|25px]] || 12 || 6.5 || N || 40
| [[File:Grid cabbage.png|25px]]
| 12
| 6.5
| N
| 40
|}
|}
</div>
</div>