Difference between revisions of "Farming"

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Three different types of soil exist in the world at different fertility rates: low, medium, high. Each has according starting levels of nutrients: 25%, 50%, 75%.
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Three different types of soil exist in the world at different fertility rates: low, medium, and high (called "terra preta"). Each has according starting levels of nutrients: 25%, 50%, 75%.
 
Soil keeps its fertility levels when dug out and placed elsewhere, but farmland blocks are destroyed if you dig them.
 
Soil keeps its fertility levels when dug out and placed elsewhere, but farmland blocks are destroyed if you dig them.
 
You can find flat patches of rich (high fertility) soil in mild and hot areas with enough rain drop, mostly on plains and low hills.  
 
You can find flat patches of rich (high fertility) soil in mild and hot areas with enough rain drop, mostly on plains and low hills.  

Revision as of 01:49, 13 September 2019

Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. It's recommended that you read the starter guide before farming because you will need to make metal tools before you can begin planting crops.

Natural Generation

Crops can be found growing all over the world. They are placed there during world generation. Breaking these crops (left click) is essential for gathering seeds. You need seeds to plant crops on farmland in order for them to grow. Seeds can also be found in loot vessels located in ruins.


Soil, Nutrients, and Farmland

Three different types of soil exist in the world at different fertility rates: low, medium, and high (called "terra preta"). Each has according starting levels of nutrients: 25%, 50%, 75%. Soil keeps its fertility levels when dug out and placed elsewhere, but farmland blocks are destroyed if you dig them. You can find flat patches of rich (high fertility) soil in mild and hot areas with enough rain drop, mostly on plains and low hills.

Moist-dry-farmland.png

Farmland can be made by using a hoe on soil. This will create dry farmland. Crops will not grow on dry farmland. The dry farmland must be within 3 blocks of a water source block for the farmland to convert to moist farmland.

All soil (dirt, dry or moist farmland) has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others (as shown in the table below). Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of "growth days".

When crops grow from one stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required is determined by dividing the Nutrient Consumption by the number of growth stages.

Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels) The rate of nutrient replenishment is slower with a crop, faster when empty.

Crops

To harvest, left click on the crop with an empty hand or harvesting tool (knife or scythe). Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested. Some foods can be harvested from plants with right click, without destroying the growing plant. Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:


Growth Stages - The number of growth stages for a crop.

Total Growth Days - The number of in game days it takes for a crop to be fully grown (harvestable).

Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.

Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.


Here are all the available crops. Click on their respective pages to learn more about each one.

Crop Growth Stages Total Growth Days Required Nutrient Nutrient Consumption
Carrot 7 4 K 40
Flax 9 4.2 K 50
Onion 7 3.6 P 35
Spelt 9 4.4 N 40
Turnip 5 3 N 30
Parsnip 8 6 P 20
Rice 10 4.2 K 50
Rye 9 5 N 40
Soybean 11 5.4 K 35
Pumpkin 8 3.5 P 30
Cabbage 12 6.5 N 40

Food

Food

Food Satiation Health Nutrition
Roots (Carrot, Turnip, Onion, Parsnip, Cattail Root) 100 +1.5 Vegetable
Vegetable (Cabbage) 300 +1.5 Vegetable
Vegetable (Pumpkin) 480 0 Vegetable
Berries 80 +0.5 Fruit
Honey 60 +0.5 Fruit
Mushrooms (Bolete, Field) 80 0 Vegetable
Mushrooms (Fly Agaric) 80 -10 Vegetable
Saguaro 60 +4 Fruit
Grain (Flax) 30 0 Grain
Grain (Rice, Rye, Spelt) 60 0 Grain
Bread (Flax) 160 0 Grain
Bread (Rice, Rye, Spelt) 300 0 Grain
Soy Bean 150 0 Protein
Bush Meat 120 0 Protein
Cooked Meat 280 0 Protein


Farming Video Tutorial

The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins.


Vintage Story: Vanilla Game Content
Terrain Blocks Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil
Construction Blocks Grid Blue clay bricks.pngCeramic Blocks Glass-plain.pngGlass Grid Oak plank.pngWood Planks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks
Functional Blocks Grid Barrel.pngBarrelGrid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngLoot Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Quern granite.pngQuern
Decorative Blocks Grid Painting.pngPaintings Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers
Metal Working Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelvehammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone
Tools & Weapons Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword
Equipment Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags
Craftable Resources Grid Oak board.pngBoards Charcoal.pngCharcoal Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngLinen
Plants Berrybush red currant ripe.pngBerry Bushes Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Grid Oak sapling.pngTrees Flax.pngWild Foods
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf
Mechanics Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability

Grid Copper hammer.pngSteel Making

Guides
Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Heat Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation