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Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. I'll talk about those common attributes first and then talk about some of the special cases. It's recommended that you read the [[Starter Guide|starter guide]] first.
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Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. It's recommended that you read the [[Starter Guide|starter guide]] before farming because you will need to make metal tools before you can begin planting crops.


== Natural Generation == <!--T:2-->


<!--T:3-->
Crops can be found growing all over the world. They are placed there during world generation. Breaking these crops (left click) is essential for gathering seeds. You need seeds to plant crops on farmland in order for them to grow. Seeds can also be found in [[loot vessels]] located in ruins.


== Natural Generation ==


Crops can be found growing all over the world. They are placed there during world generation. Breaking these crops are essential for finding seeds. You need seeds to plant crops on farmland in order for them to grow.
== Soil, Nutrients, and Farmland == <!--T:4-->


<!--T:5-->
Three different types of soil exist in the world at different fertility rates: low, medium, high. Each has according starting levels of nutrients: 25%, 50%, 75%.
Soil keeps its fertility levels when dug out and placed elsewhere, but farmland blocks are destroyed if you dig them.
You can find flat patches of rich (high fertility) soil in mild and hot areas with enough rain drop, mostly on plains and low hills.


== Farmland ==
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[[File:Moist-dry-farmland.png|thumb]]
[[File:Moist-dry-farmland.png|thumb]]
Farmland can be made by using a [[hoe]] on soil. This will create dry farmland. Plants will not grow on dry farmland. You need to be within 3 blocks of a water source block in order for the farmland to convert to moist farmland.
Farmland can be made by using a [[hoe]] on soil. This will create dry farmland. Crops will not grow on dry farmland. The dry farmland must be within 3 blocks of a water source block for the farmland to convert to moist farmland.  


Moist farmland has 3 nutrient levels, N,P and K. Each crop consumes one of these nutrient levels. Some crops require more nutrients than others. Each crop has different total growth speed. Each crop can have any amounts of growth stages. Some crops can be harvested with right click, without destroying the crop.
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All soil (dirt, dry or moist farmland) has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others (as shown in the table below). Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of "growth days".  


When crops grow from one stage to the next they will consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed and the amount is determined by dividing the Nutrient Consumption by the number of growth stages.
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When crops grow from one stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required is determined by dividing the Nutrient Consumption by the number of growth stages.


Farmland slowly replenishes nutrients, slowly with a crop, faster when empty.
<!--T:9-->
 
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels) The rate of nutrient replenishment is slower with a crop, faster when empty.
Three different fertility types of soil exist in the world: low, medium, high. Each has according starting levels of nutrients: 25%, 50%, 75%.
Crop growth rates also differ.
You can find flat patches of rich soil in mild and hot areas with enough rain drop, mostly on plains and low hills.  


<div id="crops">
<div id="crops">
== Crops ==


== Crops == <!--T:10-->
To harvest, left click on the crop with an empty hand or harvesting tool ([[Knife|knife]] or [[Scythe|scythe]]). Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested. Some foods can be harvested from plants with right click, without destroying the growing plant.
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:




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Growth Stages - The number of growth stages for a crop.
Growth Stages - The number of growth stages for a crop.


Total Growth Days - The number of in game days it takes for a crop to be fully grown.
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Total Growth Days - The number of in game days it takes for a crop to be fully grown (harvestable).


Required Nutrient - The type of nutrient(N,P,K) that will be consumed from the farmland when a crop grows to the next stage.
<!--T:13-->
Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.


<!--T:14-->
Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.






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Here are all the available crops. Click on their respective pages to learn more about each one.
Here are all the available crops. Click on their respective pages to learn more about each one.
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 49: Line 62:
|-
|-
| [[Carrot]]
| [[Carrot]]
| 5
| 7
| 2
| 4
| K
| K
| 40
| 40
Line 56: Line 69:
| [[Flax]]
| [[Flax]]
| 9
| 9
| 2.1
| 4.2
| K
| K
| 50
| 50
|-
|-
| [[Onion]]
| [[Onion]]
| 6
| 7
| 1.8
| 3.6
| P
| P
| 35
| 35
Line 68: Line 81:
| [[Spelt]]
| [[Spelt]]
| 9
| 9
| 2.2
| 4.4
| N
| N
| 40
| 40
Line 74: Line 87:
| [[Turnip]]
| [[Turnip]]
| 5
| 5
| 1.5
| 3
| N
| N
| 30
| 30
|-
|-
| [[Parsnip]]
| [[Parsnip]]
| 5
| 8
| 3
| 6
| P
| P
| 20
| 20
Line 86: Line 99:
| [[Rice]]
| [[Rice]]
| 10
| 10
| 2.6
| 4.2
| K
| K
| 50
| 50
Line 92: Line 105:
| [[Rye]]
| [[Rye]]
| 9
| 9
| 2.5
| 5
| N
| N
| 40
| 40
Line 98: Line 111:
| [[Soybean]]
| [[Soybean]]
| 11
| 11
| 2.8
| 5.4
| K
| K
| 35
| 35
|-
|-
| [[Pumpkin]]
| [[Pumpkin]]
| 7
| 8
| 3.5
| 3.5
| P
| P
| 30
| 30
|-
| [[Cabbage]]
| 12
| 6.5
| N
| 40
|}
|}
</div>
</div>


== Food == <!--T:16-->
[[Food]]


== Food ==
<!--T:17-->
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
Line 118: Line 138:
! Saturation
! Saturation
! Health
! Health
! Nutrition
|-
| Roots (Carrot, Turnip, Onion, Parsnip, Cattail Root)
| 100
| +1.5
| Vegetable
|-
|-
| Vegetables
| Vegetable (Cabbage)
| 120
| 300
| +1
| +1.5
| Vegetable
|-
| Vegetable (Pumpkin)
| 480
| 0
| Vegetable
|-
|-
| Berries
| Berries
| 80
| 80
| +1
| +0.5
| Fruit
|-
| Honey
| 60
| +0.5
| Fruit
|-
| Mushrooms (Bolete, Field)
| 80
| 0
| Vegetable
|-
| Mushrooms (Fly Agaric)
| 80
| -10
| Vegetable
|-
|-
| [[Saguaro]]
| [[Saguaro]]
| 60
| 60
| +4
| +4
| Fruit
|-
|-
| Grain (Flax)
| 30
| 0
| Grain
| Grain
|-
| Grain (Rice, Rye, Spelt)
| 60
| 60
| 0
| 0
| Grain
|-
|-
| Bread
| Bread (Flax)
| 200
| 160
| 0
| 0
| Grain
|-
| Bread (Rice, Rye, Spelt)
| 300
| 0
| Grain
|-
|-
| [[Soy Bean]]
| [[Soy Bean]]
| 150
| 150
| 0
| 0
| Protein
|-
| Bush Meat
| 120
| 0
| Protein
|-
|-
| [[Cooked Meat]]
| [[Cooked Meat]]
| 280
| 280
| 0
| 0
| Protein
|}
|}
<!--T:18-->
== Farming Video Tutorial ==
The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins. <br>
<br />
<youtube>5k8LQfDl4yA</youtube>
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Revision as of 23:30, 2 July 2019

Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. It's recommended that you read the starter guide before farming because you will need to make metal tools before you can begin planting crops.

Natural Generation

Crops can be found growing all over the world. They are placed there during world generation. Breaking these crops (left click) is essential for gathering seeds. You need seeds to plant crops on farmland in order for them to grow. Seeds can also be found in loot vessels located in ruins.


Soil, Nutrients, and Farmland

Three different types of soil exist in the world at different fertility rates: low, medium, high. Each has according starting levels of nutrients: 25%, 50%, 75%. Soil keeps its fertility levels when dug out and placed elsewhere, but farmland blocks are destroyed if you dig them. You can find flat patches of rich (high fertility) soil in mild and hot areas with enough rain drop, mostly on plains and low hills.

Moist-dry-farmland.png

Farmland can be made by using a hoe on soil. This will create dry farmland. Crops will not grow on dry farmland. The dry farmland must be within 3 blocks of a water source block for the farmland to convert to moist farmland.

All soil (dirt, dry or moist farmland) has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others (as shown in the table below). Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of "growth days".

When crops grow from one stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required is determined by dividing the Nutrient Consumption by the number of growth stages.

Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels) The rate of nutrient replenishment is slower with a crop, faster when empty.

Crops

To harvest, left click on the crop with an empty hand or harvesting tool (knife or scythe). Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested. Some foods can be harvested from plants with right click, without destroying the growing plant. Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:


Growth Stages - The number of growth stages for a crop.

Total Growth Days - The number of in game days it takes for a crop to be fully grown (harvestable).

Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.

Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.


Here are all the available crops. Click on their respective pages to learn more about each one.

Crop Growth Stages Total Growth Days Required Nutrient Nutrient Consumption
Carrot 7 4 K 40
Flax 9 4.2 K 50
Onion 7 3.6 P 35
Spelt 9 4.4 N 40
Turnip 5 3 N 30
Parsnip 8 6 P 20
Rice 10 4.2 K 50
Rye 9 5 N 40
Soybean 11 5.4 K 35
Pumpkin 8 3.5 P 30
Cabbage 12 6.5 N 40

Food

Food

Food Saturation Health Nutrition
Roots (Carrot, Turnip, Onion, Parsnip, Cattail Root) 100 +1.5 Vegetable
Vegetable (Cabbage) 300 +1.5 Vegetable
Vegetable (Pumpkin) 480 0 Vegetable
Berries 80 +0.5 Fruit
Honey 60 +0.5 Fruit
Mushrooms (Bolete, Field) 80 0 Vegetable
Mushrooms (Fly Agaric) 80 -10 Vegetable
Saguaro 60 +4 Fruit
Grain (Flax) 30 0 Grain
Grain (Rice, Rye, Spelt) 60 0 Grain
Bread (Flax) 160 0 Grain
Bread (Rice, Rye, Spelt) 300 0 Grain
Soy Bean 150 0 Protein
Bush Meat 120 0 Protein
Cooked Meat 280 0 Protein


Farming Video Tutorial

The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins.


{{{title}}}