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Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. I'll talk about those common attributes first and then talk about some of the special cases. It's recommended that you read the [[Starter Guide|starter guide]] first.
Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. I'll talk about those common attributes first and then talk about some of the special cases. It's recommended that you read the [[Starter Guide|starter guide]] first.


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[[File:Moist-dry-farmland.png|thumb]]
[[File:Moist-dry-farmland.png|thumb]]
Farmland can be made by using a [[hoe]] on soil. This will create dry farmland. Plants will not grow on dry farmland. You need to be within 3 blocks of a water source block in order for the farmland to convert to moist farmland. Moist farmland has 3 nutrient levels, N,P and K. Each crop consumes one of these nutrient levels. Some crops require more nutrients than others. Each crop has different total growth speed. Each crop can have any amounts of growth stages. Some crops can be harvested with right click, without destroying the crop.
Farmland can be made by using a [[hoe]] on soil. This will create dry farmland. Plants will not grow on dry farmland. You need to be within 3 blocks of a water source block in order for the farmland to convert to moist farmland.
 
Moist farmland has 3 nutrient levels, N,P and K. Each crop consumes one of these nutrient levels. Some crops require more nutrients than others. Each crop has different total growth speed. Each crop can have any amounts of growth stages. Some crops can be harvested with right click, without destroying the crop.


When crops grow from one stage to the next they will consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed and the amount is determined by dividing the Nutrient Consumption by the number of growth stages.
When crops grow from one stage to the next they will consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed and the amount is determined by dividing the Nutrient Consumption by the number of growth stages.
Farmland slowly replenishes nutrients, slower with a crop, faster when empty.
Three different fertility types of soil exist in the world: low, medium, high. Each has according starting levels of nutrients: 25%, 50%, 75%.
Crop growth rates also differ. Soil keeps it's property when dug out and placed elsewhere.
You can find flat patches of rich soil in mild and hot areas with enough rain drop, mostly on plains and low hills.


<div id="crops">
<div id="crops">
== Crops ==
== Crops ==
 
All fully mature crops harvested have about a 5% chance to drop an extra seed.
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:


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|}
</div>
</div>
== Food ==
[[Food]]
{| class="wikitable sortable"
|-
! Food
! Saturation
! Health
|-
| Vegetables
| 120
| +1
|-
| Berries
| 80
| +0.5
|-
| [[Saguaro]]
| 60
| +4
|-
| Grain
| 60
| 0
|-
| Bread
| 200
| 0
|-
| [[Soy Bean]]
| 150
| 0
|-
| [[Cooked Meat]]
| 280
| 0
|}
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