Farming: Difference between revisions

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briefly mentioned the switch of Terra Preta with HFS, and added one recipe
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{{ll|Wild Foods|Wild crops}} are created during world generation and can be found all over the world in different climatic regions. Breaking these crops is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Wild crops will grow, even when the chunks are not loaded, and their growth is not influenced by temperatures. However, they will also revert to growth stage 1 after fully grown, if they are not harvested before the next growth tick. It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.
{{ll|Wild Foods|Wild crops}} are created during world generation and can be found all over the world in different climatic regions. Breaking these crops is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Wild crops will grow, even when the chunks are not loaded, and their growth is not influenced by temperatures. However, they will also revert to growth stage 1 after fully grown, if they are not harvested before the next growth tick.  


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Four types of naturally occurring {{ll|soil|soil}} exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and ultra-high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
Four types of naturally occurring {{ll|soil|soil}} exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high 65%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.


=== Player-created soil === <!--T:20-->
=== Player-created soil === <!--T:20-->


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'''High-fertility soil''' is a player-generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of high-fertility soil is created by sealing 64 {{ll|rot|rot}} in a {{ll|barrel|barrel}} for 20 days, then combining 8 of the resulting compost in the crafting grid around a block of medium-fertility soil to create one block of high-fertility soil.
'''Terra Preta''' is a player-generated soil type with nutrient levels of 80%. Each block of Terra Preta is created by sealing 64 {{ll|rot|rot}} in a {{ll|barrel|barrel}} for 20 days, then combining 8 of the resulting compost in the crafting grid with 4 bonemeal around 4 charcoal to create one block of Terra Preta.


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{{Crafting
{{Crafting
|Ingredients= 8x {{ll|Compost|<translate><!--T:100--> Compost</translate>}}<br>1x {{ll|Soil|<translate><!--T:101--> Medium fertility soil</translate>}}
|Ingredients= 8x {{ll|Compost|<translate><!--T:100--> Compost</translate>}}<br>4x {{ll|Bonemeal|<translate> Bonemeal</translate>}}<br>4x {{ll|Charcoal|<translate> Charcoal</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Compost|A1-link=Special:MyLanguage/Compost|A1_name=<translate><!--T:102--> Compost</translate>
|A1=Compost|A1N=2|A1-link=Special:MyLanguage/Compost|A1_name=<translate><!--T:102--> Compost</translate>
|B1=Compost|B1-link=Special:MyLanguage/Compost|B1_name=<translate><!--T:103--> Compost</translate>
|B1=Bonemeal|B1-link=Special:MyLanguage/Bonemeal|B1_name=<translate>Bonemeal</translate>
|C1=Compost|C1-link=Special:MyLanguage/Compost|C1_name=<translate><!--T:104--> Compost</translate>
|C1=Compost|C1N=2|C1-link=Special:MyLanguage/Compost|C1_name=<translate><!--T:104--> Compost</translate>
|A2=Compost|A2-link=Special:MyLanguage/Compost|A2_name=<translate><!--T:105--> Compost</translate>
|A2=Bonemeal|A2-link=Special:MyLanguage/Bonemeal|A2_name=<translate>Bonemeal</translate>
|B2=Soil-medium-none|B2-link=Special:MyLanguage/Soil|B2_name=<translate><!--T:106--> Medium fertility soil</translate>
|B2=Charcoal|B2N=4|B2-link=Special:MyLanguage/Charcoal|B2_name=<translate>Charcoal</translate>
|C2=Compost|C2-link=Special:MyLanguage/Compost|C2_name=<translate><!--T:107--> Compost</translate>
|C2=Bonemeal|C2-link=Special:MyLanguage/Bonemeal|C2_name=<translate>Bonemeal</translate>
|A3=Compost|A3-link=Special:MyLanguage/Compost|A3_name=<translate><!--T:108--> Compost</translate>
|A3=Compost|A3N=2|A3-link=Special:MyLanguage/Compost|A3_name=<translate><!--T:108--> Compost</translate>
|B3=Compost|B3-link=Special:MyLanguage/Compost|B3_name=<translate><!--T:109--> Compost</translate>
|B3=Bonemeal|B3-link=Special:MyLanguage/Bonemeal|B3_name=<translate> Bonemeal</translate>
|C3=Compost|C3-link=Special:MyLanguage/Compost|C3_name=<translate><!--T:110--> Compost</translate>
|C3=Compost|C3N=2|C3-link=Special:MyLanguage/Compost|C3_name=<translate><!--T:110--> Compost</translate>
|Output=Soil-high-none|Output_name=<translate><!--T:111--> High fertility soil</translate>
|Output=Soil-high-none|OA=1|Output_name=<translate><!--T:111--> Terra Preta</translate>
}}}}
}}}}
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* Pineapples and pumpkins cannot be eaten nor cooked whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
* Pineapples and pumpkins cannot be eaten nor cooked whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
== History ==
* In version 1.19.0-rc.1, High Fertility Soil was changed to occur naturally in the world, and Terra Preta can only be crafted.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Official Devlog]</ref>  The recipe for Terra Preta in 1.19 is more expensive than the recipe for High Fertility Soil was in 1.18.
== Notes ==
* It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.
== Gallery ==
== See also ==


== Video Tutorials == <!--T:25-->
== Video Tutorials == <!--T:25-->
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== References ==
<references />


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