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'''Farming''' is a game mechanic that allows players to grow food crops for use in [[cooking]].
'''Farming''' is a game mechanic that allows players to grow food crops for use in [[cooking]].
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__TOC__


== Required Materials ==
== Required Materials == <!--T:19-->
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized tool, the [[hoe]] is required to convert soil into farmland.
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized tool, the [[hoe]] is required to convert soil into farmland.


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== Soil and Farmland == <!--T:4-->
== Soil and Farmland == <!--T:4-->


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=== Naturally Generated Soil === <!--T:5-->
=== Naturally Generated Soil ===
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.


=== Player Created Soil ===
=== Player Created Soil === <!--T:20-->
'''Compost''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of compost is created by sealing 64 [[rot]] in a [[barrel]] for 20 days.  
'''Compost''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of compost is created by sealing 64 [[rot]] in a [[barrel]] for 20 days.  


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[[File:Moist-dry-farmland.png|thumb]]
[[File:Moist-dry-farmland.png|thumb]]


=== Creating Farmland ===
=== Creating Farmland === <!--T:21-->
Using a [[hoe]] + right mouse button on a soil block creates dry farmland. The farmland must be within 3 blocks of a water source block to convert from dry to moist farmland. The other solution to create moist farmland is daily watering using a watering can. Farmland blocks ''cannot be picked up and replaced'' once converted. Breaking farmland destroys the block.
Using a [[hoe]] + right mouse button on a soil block creates dry farmland. The farmland must be within 3 blocks of a water source block to convert from dry to moist farmland. The other solution to create moist farmland is daily watering using a watering can. Farmland blocks ''cannot be picked up and replaced'' once converted. Breaking farmland destroys the block.


=== Soil Nutrients ===
=== Soil Nutrients === <!--T:7-->
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All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days.  
All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days.  


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Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels). The rate of nutrient replenishment is slower with a crop, faster when empty, and even faster when one of the three different fertilizer types are applied to the soil, saltpeter, potash, and bone meal. Using a fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels). The rate of nutrient replenishment is slower with a crop, faster when empty.


==== Fertilizer ==== <!--T:22-->
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'''Fertilizer''' such as [[saltpeter]], [[potash]] and [[bonemeal]] can be applied to the soil to replenish nutriments. Using a fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.
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<div id="crops">
<div id="crops">


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* Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* Cold/ Heat Resistant Until - Temperature range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally all crops are able to keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances.




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=== Table of Available Crops === <!--T:12-->
=== Table of Available Crops ===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Crop !! Product !! Growth Stages !! Total Growth Days !! Required Nutrient !! Nutrient Consumption
! Crop !! Product !! Growth Stages !! Total Growth Days !! Required Nutrient !! Nutrient Consumption !! Cold Resistant Until !! Heat Resistant Until
|-
| [[Carrot]] || [[File:Grid Carrot.png|25px]] || 7 || 4 || K || 40
|-
|-
| [[Flax]] || [[File:Grid flax.png|25px]] || 9 || 4.2 || K || 50
| [[Carrot]] || [[File:Grid Carrot.png|25px]] || 7 || 4 || K || 40 || -10°C || 32°C
|-
|-
| [[Onion]] || [[File:Grid onion.png|25px]] || 7 || 3.6 || P || 35
| [[Flax]] || [[File:Grid flax.png|25px]] || 9 || 4.2 || K || 50 || -5°C || 40°C
|-
|-
| [[Spelt]] || [[File:Grid spelt.png|25px]] || 9 || 4.4 || N || 40
| [[Onion]] || [[File:Grid onion.png|25px]] || 7 || 3.6 || P || 35 || -1°C || 40°C
|-
|-
| [[Turnip]] || [[File:Grid turnip.png|25px]] || 5 || 3 || N || 30
| [[Spelt]] || [[File:Grid spelt.png|25px]] || 9 || 4.4 || N || 40 || -5°C || 40°C
|-
|-
| [[Parsnip]] || [[File:Grid parsnip.png|25px]] || 8 || 6 || P || 20
| [[Turnip]] || [[File:Grid turnip.png|25px]] || 5 || 3 || N || 30 || -5°C || 27°C
|-
|-
| [[Rice]] || [[File:Grid rice.png|25px]] || 10 || 4.2 || K || 50
| [[Parsnip]] || [[File:Grid parsnip.png|25px]] || 8 || 6 || P || 20 || -10°C || 32°C
|-
|-
| [[Rye]] || [[File:Grid rye.png|25px]] || 9 || 5 || N || 40
| [[Rice]] || [[File:Grid rice.png|25px]] || 10 || 4.2 || K || 50 || 8°C || 40°C
|-
|-
| [[Soybean]] || [[File:Soybean.png|25px]] || 11 || 5.4 || K || 35
| [[Rye]] || [[File:Grid rye.png|25px]] || 9 || 5 || N || 40 || -5°C || 40°C
|-
|-
| [[Pumpkin]] || [[File:Grid pumpkin.png|25px]] || 8 || 3.5 || P || 30
| [[Soybean]] || [[File:Soybean.png|25px]] || 11 || 5.4 || K || 35 || -5°C || 40°C
|-
|-
| [[Cabbage]] || [[File:Grid cabbage.png|25px]] || 12 || 6.5 || N || 40
| [[Pumpkin]] || [[File:Grid pumpkin.png|25px]] || 8 || 3.5 || P || 30 || -5°C || 40°C
|-
| [[Cabbage]] || [[File:Grid cabbage.png|25px]] || 12 || 6.5 || N || 40 || -5°C || 35°C
|}
|}
</div>
</div>
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See [[cooking]] for more information on player nutrition and preparing foods to eat.
See [[cooking]] for more information on player nutrition and preparing foods to eat.


== Farming Video Tutorial ==
== Farming Video Tutorial == <!--T:25-->
The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins and does not include use of fertilizers. <br>
The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins and does not include use of fertilizers. <br>
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