Drifter: Difference between revisions

From Vintage Story Wiki
m (Remove size attribute)
m (flex :) box)
Line 1: Line 1:
<div style="display:flex">
<div style="display:flex;flex-wrap:wrap;">
{{Creature
{{Creature
|Name=Surface Drifter
|Name=Surface Drifter

Revision as of 19:14, 11 May 2020

Surface Drifter
Normal Drifter.png
Health 12
Base Attack 2.5
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 2.6%*
Flax fibers 2%*
Mobs


Deep Drifter
Deep Drifter.png
Health 16
Base Attack 4
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 3.3%*
Rusty gear 2%*
Flax fibers 40%*
Mobs


Tainted Drifter
Tainted Drifter.png
Health 22
Base Attack 8
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 4%*
Rusty gear 5%*
Flax fibers 60%*
Mobs


Corrupt Drifter
Corrupt Drifter.png
Health 30
Base Attack 12
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 4.7%*
Rusty gear 7%*
Flax fibers 80%*
Mobs


Nightmare Drifter
Nightmare Drifter.png
Health 40
Base Attack 20
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 5%*
Rusty gear 10%*
Flax fibers 100%*
Mobs

Drifters are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop temporal gears.

Spawning

All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See the table for both of these values.

Behaviors

Attacking the Player

Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.

Fleeing in Sunlight

Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See the table for the exact values.

Receiving damage

Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See the table for the exact values.

Harvesting

Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift+right click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.

Table

Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.

Tier Max quantity Y value range Flee light level Flee on damage chance
Surface 10 70% - 200% 0.925 20%
Deep 8 20% - 85% 0.97 20%
Tainted 7 10% - 55% 2 5%
Corrupt 6 0% - 35% 2 2.5%
Nightmare 5 0% - 20% 2 1.25%

Trivia

  • Drifters have an uncommon idle animation where they curl up and cry.
  • According to the story excerpt Ghosts, drifters have a metallic smell.


{{{title}}}