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<div style="display:flex;flex-wrap:wrap;">
<languages/>
{{Creature
 
|Name=Surface Drifter
{{GameVersion|1.19.1}}
|Image=File:Normal Drifter.png
 
|Health=12
{{Entity infobox
|BaseAttack=2.5
|<translate><!--T:45--> Drifter</translate>
|Abilities=Climb Ladders
|Normal_Drifter
|SeekRange=15
|type={{ll|Humanoid|<translate><!--T:46--> Humanoid</translate>}}
|DropCode1=Temporal gear
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:47--> Hostile</translate>}}
|DropAvg1=2.6%
|DropCode2=Flax fibers
|DropAvg2=2%
}}
}}
{{Creature
<translate>
|Name=Deep Drifter
 
|Image=File:Deep Drifter.png
<!--T:38-->
|Health=16
'''Drifters''' are common hostile creatures that have both a melee and ranged attack.  
|BaseAttack=4
 
|Abilities=Climb Ladders
</translate>
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropCode2=Rusty gear
|DropAvg2=2%
|DropCode3=Flax fibers
|DropAvg3=40%
}}
{{Creature
|Name=Tainted Drifter
|Image=File:Tainted Drifter.png
|Health=22
|BaseAttack=8
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4%
|DropCode2=Rusty gear
|DropAvg2=5%
|DropCode3=Flax fibers
|DropAvg3=60%
}}
{{Creature
|Name=Corrupt Drifter
|Image=File:Corrupt Drifter.png
|Health=30
|BaseAttack=12
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropCode2=Rusty gear
|DropAvg2=7%
|DropCode3=Flax fibers
|DropAvg3=80%
}}
{{Creature
|Name=Nightmare Drifter
|Image=File:Nightmare Drifter.png
|Health=40
|BaseAttack=20
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=5%
|DropCode2=Rusty gear
|DropAvg2=10%
|DropCode3=Flax fibers
|DropAvg3=100%
}}
</div>
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear|temporal gears]] and [[rusty gears]].
__TOC__
__TOC__
<translate>
== Spawning == <!--T:24-->
<!--T:39-->
Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7.
<!--T:25-->
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a {{ll|temporal rift|temporal rift}}.
<!--T:26-->
Depending on the type of drifter, they are limited to spawning within a certain {{ll|Y level|Y level}} - the more dangerous drifters tending to spawn much deeper in a world.
<!--T:27-->
Double-headed drifters can only spawn during {{ll|temporal storm|temporal storms}}.
== Drops == <!--T:28-->
<!--T:40-->
Upon dying, drifters can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
== Variants == <!--T:29-->
<!--T:41-->
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
</translate>
<table>
<tr><td>
{{Entity infobox
|<translate><!--T:48--> Surface drifter</translate>
|Normal_Drifter
|type={{ll|Humanoid|<translate><!--T:49--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:50--> Hostile</translate>}}
|health=12
|attack=2.5
|tier=0
|groupsize=1 ± 3
|ylevel=0.85 <translate><!--T:100--> to</translate> 2
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:104--> Flax fibers</translate>}} | 20%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:105--> Temporal gear</translate>}}  | 2.66% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:106--> Rusty gear</translate>}} | 1%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:51--> Deep drifter</translate>
|Deep_Drifter
|type={{ll|Humanoid|<translate><!--T:52--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:53--> Hostile</translate>}}
|health=16
|attack=4
|tier=1
|groupsize=1.5 ± 0.5
|ylevel=0.22 <translate><!--T:101--> to</translate> 0.89
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:54--> Flax fibers</translate>}} | 40%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:55--> Temporal gear</translate>}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:56--> Rusty gear</translate>}} | 3%}}
}} </td><td>
{{Entity infobox
|<translate><!--T:57--> Tainted drifter</translate>
|Tainted_Drifter
|type={{ll|Humanoid|<translate><!--T:58--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:59--> Hostile</translate>}}
|health=22
|attack=8
|tier=2
|groupsize=1.5 ± 0.5
|ylevel=0.1 <translate><!--T:102--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:60--> Flax fibers</translate>}} | 60%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:61--> Rusty gear</translate>}} | 7% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:62--> Temporal gear</translate>}} | 4%}}
}}</td></tr>
<tr><td>
{{Entity infobox
|<translate><!--T:63--> Corrupt drifter</translate>
|Corrupt_Drifter
|type={{ll|Humanoid|<translate><!--T:64--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:65--> Hostile</translate>}}
|health=30
|attack=12
|tier=3
|groupsize=1.5 ± 0.5
|ylevel=0.1 <translate><!--T:103--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:66--> Flax fibers</translate>}} | 80%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:67--> Rusty gear</translate>}} | 10% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:68--> Temporal gear</translate>}} | 4.66%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:69--> Nightmare drifter</translate>
|Nightmare_Drifter
|type={{ll|Humanoid|<translate><!--T:70--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:71--> Hostile</translate>}}
|health=40
|attack=20
|tier=4
|groupsize=1.5 ± 0.5
|ylevel=0 to 0.23
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:72--> Flax fibers</translate>}} | 100%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:73--> Rusty gear</translate>}} | 20% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:74--> Temporal gear</translate>}} | 5.33%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:75--> Double-headed drifter</translate>
|creature-drifter-double-headed
|type={{ll|Humanoid|<translate><!--T:76--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:77--> Hostile</translate>}}
|health=54
|attack=24
|tier=4
|groupsize=1.5 ± 0.5
|drops={{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:78--> Rusty gear</translate>}} | 500% ± 250%}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:79--> Flax fibers</translate>}} | 200% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:80--> Temporal gear</translate>}} | 100% ± 40%}}
{{IRow | {{Icon link|Jonasframes-gears01.png|Special:MyLanguage/Jonas part|<translate> <!--T:107--> Jonas part<br>(all types)</translate>}} | 40%}}
}}</td></tr></table>
<translate>
== Behavior == <!--T:30-->
<!--T:43-->
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.


== Spawning ==
=== Attacking === <!--T:31-->
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See [[Drifter#Table|the table]] for both of these values.


== Behaviors ==
==== Melee ==== <!--T:32-->
=== Attacking the Player ===
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.


=== Fleeing in Sunlight ===
<!--T:81-->
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See [[Drifter#Table|the table]] for the exact values.
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.  


=== Receiving damage ===
==== Rock throwing ==== <!--T:33-->
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See [[Drifter#Table|the table]] for the exact values.


== Harvesting ==
<!--T:82-->
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.


== Table ==
=== Fleeing === <!--T:34-->
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
 
{| class="wikitable sortable"
<!--T:83-->
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
</translate>
{| class="wikitable"
|-
|-
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
! <translate><!--T:84--> Type</translate> !! <translate><!--T:85--> Light level</translate>
|-
|-
| Surface || 10 || 70% - 200% || 0.925 || 20%
| <translate><!--T:86--> Surface</translate> || 0.925
|-
|-
| Deep || 8 || 20% - 85% || 0.97 || 20%
| <translate><!--T:87--> Deep</translate> || 0.97
|-
|-
| Tainted || 7 || 10% - 55% || 2 || 5%
| <translate><!--T:88--> Tainted</translate> || 2
|-
|-
| Corrupt || 6 || 0% - 35% || 2 || 2.5%
| <translate><!--T:89--> Corrupt</translate> || 2
|-
|-
| Nightmare || 5 || 0% - 20% || 2 || 1.25%
| <translate><!--T:90--> Nightmare</translate> || 2
|-
| <translate><!--T:91--> Double-headed</translate> || 2
|}
|}
<translate>


== Trivia ==
<!--T:35-->
* Drifters have an uncommon idle animation where they curl up and cry.
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
</translate>
{| class="wikitable"
|-
! <translate><!--T:92--> Type</translate> !! <translate><!--T:93--> Chance</translate>
|-
| <translate><!--T:94--> Surface</translate> || 15%
|-
| <translate><!--T:95--> Deep</translate> || 7%
|-
| <translate><!--T:96--> Tainted</translate> || 3%
|-
| <translate><!--T:97--> Corrupt</translate> || 1.5%
|-
| <translate><!--T:98--> Nightmare</translate> || 1%
|-
| <translate><!--T:99--> Double-headed</translate> || 1%
|}
<translate>
 
 
== History ==
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
 
== Notes ==
 
== Gallery ==
 
== Trivia == <!--T:36-->
 
<!--T:44-->
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


{{Navbox|Vintage Story}}
== See also ==
 
== References ==
<references />
</translate>
 
{{Entities navbox}}
{{Game navbox}}
[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]

Latest revision as of 07:30, 28 February 2024

This page was last verified for Vintage Story version 1.19.1.


Drifter
Normal Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile_creatures| ]]


Drifters are common hostile creatures that have both a melee and ranged attack.

Spawning

Drifters can spawn in any empty or tall grass block with a light level below 7.

On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a temporal rift .

Depending on the type of drifter, they are limited to spawning within a certain Y level - the more dangerous drifters tending to spawn much deeper in a world.

Double-headed drifters can only spawn during temporal storms .

Drops

Upon dying, drifters can be harvested with a knife for a chance to loot a number of Grid Flax fibers.pngflax fibers, Gear-rusty.pngrusty gears and Gear-temporal.pngtemporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.

Variants

There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.

Surface drifter
Normal Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 12
Base attack 2.5
Tier: 0
Spawn
Y level: 0.85 to 2
Group size: 1 ± 3
Drops
Grid Flax fibers.pngFlax fibers 20%
Gear-temporal.pngTemporal gear 2.66%
Gear-rusty.pngRusty gear 1%
Deep drifter
Deep Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 16
Base attack 4
Tier: 1
Spawn
Y level: 0.22 to 0.89
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 40%
Gear-temporal.pngTemporal gear 3.33%
Gear-rusty.pngRusty gear 3%
Tainted drifter
Tainted Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 22
Base attack 8
Tier: 2
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 60%
Gear-rusty.pngRusty gear 7%
Gear-temporal.pngTemporal gear 4%
Corrupt drifter
Corrupt Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 30
Base attack 12
Tier: 3
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 80%
Gear-rusty.pngRusty gear 10%
Gear-temporal.pngTemporal gear 4.66%
Nightmare drifter
Nightmare Drifter.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 40
Base attack 20
Tier: 4
Spawn
Y level: 0 to 0.23
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 100%
Gear-rusty.pngRusty gear 20%
Gear-temporal.pngTemporal gear 5.33%
Double-headed drifter
Creature-drifter-double-headed.png
Type Humanoid
Behavior Hostile[[::Category:Hostile creatures| ]]
Health 54
Base attack 24
Tier: 4
Spawn
Group size: 1.5 ± 0.5
Drops
Gear-rusty.pngRusty gear 500% ± 250%
Grid Flax fibers.pngFlax fibers 200%
Gear-temporal.pngTemporal gear 100% ± 40%
Jonasframes-gears01.png Jonas part
(all types)
40%

Behavior

Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.

Attacking

Melee

If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.

Rock throwing

If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates . The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.

Fleeing

Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:

Type Light level
Surface 0.925
Deep 0.97
Tainted 2
Corrupt 2
Nightmare 2
Double-headed 2

Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:

Type Chance
Surface 15%
Deep 7%
Tainted 3%
Corrupt 1.5%
Nightmare 1%
Double-headed 1%


History

  • Prior to version 1.18, drifters could spawn in light level 9 or below.[1]

Notes

Gallery

Trivia

  • Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
  • According to the story excerpt Ghosts, drifters have a metallic smell.

See also

References




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