Drifter: Difference between revisions
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<div style="display:flex"> | <div style="display:flex;flex-wrap:wrap;"> | ||
{{Creature | {{Creature | ||
|Name=Surface Drifter | |Name=Surface Drifter | ||
|Image= | |Image=File:Normal Drifter.png | ||
|Health=12 | |Health=12 | ||
|BaseAttack=2.5 | |BaseAttack=2.5 | ||
Line 8: | Line 8: | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1=Temporal gear | |DropCode1=Temporal gear | ||
|DropAvg1= | |DropAvg1=2.6% | ||
|DropCode2=Flax fibers | |DropCode2=Flax fibers | ||
|DropAvg2= | |DropAvg2=2% | ||
}} | }} | ||
{{Creature | {{Creature | ||
|Name=Deep Drifter | |Name=Deep Drifter | ||
|Image= | |Image=File:Deep Drifter.png | ||
|Health=16 | |Health=16 | ||
|BaseAttack=4 | |BaseAttack=4 | ||
Line 20: | Line 20: | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1=Temporal gear | |DropCode1=Temporal gear | ||
|DropAvg1= | |DropAvg1=3.3% | ||
|DropCode2=Rusty gear | |DropCode2=Rusty gear | ||
|DropAvg2= | |DropAvg2=2% | ||
|DropCode3=Flax fibers | |DropCode3=Flax fibers | ||
|DropAvg3= | |DropAvg3=40% | ||
}} | }} | ||
{{Creature | {{Creature | ||
|Name=Tainted Drifter | |Name=Tainted Drifter | ||
|Image= | |Image=File:Tainted Drifter.png | ||
|Health=22 | |Health=22 | ||
|BaseAttack=8 | |BaseAttack=8 | ||
Line 34: | Line 34: | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1=Temporal gear | |DropCode1=Temporal gear | ||
|DropAvg1= | |DropAvg1=4% | ||
|DropCode2=Rusty gear | |DropCode2=Rusty gear | ||
|DropAvg2= | |DropAvg2=5% | ||
|DropCode3=Flax fibers | |DropCode3=Flax fibers | ||
|DropAvg3= | |DropAvg3=60% | ||
}} | }} | ||
{{Creature | {{Creature | ||
|Name=Corrupt Drifter | |Name=Corrupt Drifter | ||
|Image= | |Image=File:Corrupt Drifter.png | ||
|Health=30 | |Health=30 | ||
|BaseAttack=12 | |BaseAttack=12 | ||
Line 48: | Line 48: | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1=Temporal gear | |DropCode1=Temporal gear | ||
|DropAvg1= | |DropAvg1=4.7% | ||
|DropCode2=Rusty gear | |DropCode2=Rusty gear | ||
|DropAvg2= | |DropAvg2=7% | ||
|DropCode3=Flax fibers | |DropCode3=Flax fibers | ||
|DropAvg3= | |DropAvg3=80% | ||
}} | }} | ||
{{Creature | {{Creature | ||
|Name=Nightmare Drifter | |Name=Nightmare Drifter | ||
|Image= | |Image=File:Nightmare Drifter.png | ||
|Health=40 | |Health=40 | ||
|BaseAttack=20 | |BaseAttack=20 | ||
Line 62: | Line 62: | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1=Temporal gear | |DropCode1=Temporal gear | ||
|DropAvg1= | |DropAvg1=5% | ||
|DropCode2=Rusty gear | |DropCode2=Rusty gear | ||
|DropAvg2= | |DropAvg2=10% | ||
|DropCode3=Flax fibers | |DropCode3=Flax fibers | ||
|DropAvg3= | |DropAvg3=100% | ||
}} | }} | ||
</div> | </div> | ||
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear]] | '''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear|temporal gears]] and [[rusty gears]]. | ||
__TOC__ | __TOC__ | ||
Line 89: | Line 89: | ||
== Table == | == Table == | ||
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a | Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance | ! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance | ||
|- | |- | ||
| Surface || 10 || | | Surface || 10 || 70% - 200% || 0.925 || 20% | ||
|- | |- | ||
| Deep || 8 || | | Deep || 8 || 20% - 85% || 0.97 || 20% | ||
|- | |- | ||
| Tainted || 7 || | | Tainted || 7 || 10% - 55% || 2 || 5% | ||
|- | |- | ||
| Corrupt || 6 || 0 - | | Corrupt || 6 || 0% - 35% || 2 || 2.5% | ||
|- | |- | ||
| Nightmare || 5 || 0 - | | Nightmare || 5 || 0% - 20% || 2 || 1.25% | ||
|} | |} | ||
Revision as of 12:56, 17 May 2020
Surface Drifter | |
Health | 12 |
Base Attack | 2.5 |
Abilities | Climb Ladders |
Seek Range (m) | 15 |
Drops | |
Temporal gear | 2.6%* |
Flax fibers | 2%* |
Mobs |
Deep Drifter | |
Health | 16 |
Base Attack | 4 |
Abilities | Climb Ladders |
Seek Range (m) | 15 |
Drops | |
Temporal gear | 3.3%* |
Rusty gear | 2%* |
Flax fibers | 40%* |
Mobs |
Tainted Drifter | |
Health | 22 |
Base Attack | 8 |
Abilities | Climb Ladders |
Seek Range (m) | 15 |
Drops | |
Temporal gear | 4%* |
Rusty gear | 5%* |
Flax fibers | 60%* |
Mobs |
Corrupt Drifter | |
Health | 30 |
Base Attack | 12 |
Abilities | Climb Ladders |
Seek Range (m) | 15 |
Drops | |
Temporal gear | 4.7%* |
Rusty gear | 7%* |
Flax fibers | 80%* |
Mobs |
Nightmare Drifter | |
Health | 40 |
Base Attack | 20 |
Abilities | Climb Ladders |
Seek Range (m) | 15 |
Drops | |
Temporal gear | 5%* |
Rusty gear | 10%* |
Flax fibers | 100%* |
Mobs |
Drifters are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop temporal gears and rusty gears.
Spawning
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See the table for both of these values.
Behaviors
Attacking the Player
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
Fleeing in Sunlight
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See the table for the exact values.
Receiving damage
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See the table for the exact values.
Harvesting
Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift+right click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.
Table
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
Tier | Max quantity | Y value range | Flee light level | Flee on damage chance |
---|---|---|---|---|
Surface | 10 | 70% - 200% | 0.925 | 20% |
Deep | 8 | 20% - 85% | 0.97 | 20% |
Tainted | 7 | 10% - 55% | 2 | 5% |
Corrupt | 6 | 0% - 35% | 2 | 2.5% |
Nightmare | 5 | 0% - 20% | 2 | 1.25% |
Trivia
- Drifters have an uncommon idle animation where they curl up and cry.
- According to the story excerpt Ghosts, drifters have a metallic smell.
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