Drifter: Difference between revisions

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add rusty gear link
(Added information from 1.12 prereleases (that might be changed, but it doesn't look like for 7 prerelease versions so far))
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<div style="display:flex;flex-wrap:wrap;">
{{Creature
{{Creature
|Name=Normal Drifter
|Name=Surface Drifter
|Image=[[File:Normal Drifter.png|100px|center]]
|Image=File:Normal Drifter.png
|Health=12
|Health=12
|BaseAttack=2.5
|BaseAttack=2.5
|Abilities=Climb Ladders
|Abilities=Climb Ladders
|SeekRange=15
|SeekRange=15
|Drops=[[Temporal gear]] (1/75)<br />[[Flax Fiber]] (1/5)
|DropCode1=Temporal gear
|}}
|DropAvg1=2.6%
 
|DropCode2=Flax fibers
'''Drifters''' are common humanoid monsters.  
|DropAvg2=2%
}}
{{Creature
|Name=Deep Drifter
|Image=File:Deep Drifter.png
|Health=16
|BaseAttack=4
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropCode2=Rusty gear
|DropAvg2=2%
|DropCode3=Flax fibers
|DropAvg3=40%
}}
{{Creature
|Name=Tainted Drifter
|Image=File:Tainted Drifter.png
|Health=22
|BaseAttack=8
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4%
|DropCode2=Rusty gear
|DropAvg2=5%
|DropCode3=Flax fibers
|DropAvg3=60%
}}
{{Creature
|Name=Corrupt Drifter
|Image=File:Corrupt Drifter.png
|Health=30
|BaseAttack=12
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropCode2=Rusty gear
|DropAvg2=7%
|DropCode3=Flax fibers
|DropAvg3=80%
}}
{{Creature
|Name=Nightmare Drifter
|Image=File:Nightmare Drifter.png
|Health=40
|BaseAttack=20
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=5%
|DropCode2=Rusty gear
|DropAvg2=10%
|DropCode3=Flax fibers
|DropAvg3=100%
}}
</div>
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear|temporal gears]] and [[rusty gears]].
__TOC__
__TOC__


== Spawning ==
== Spawning ==
Drifters spawn on solid blocks below light level 8.
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See [[Drifter#Table|the table]] for both of these values.


== Behaviors ==
== Behaviors ==
=== Attacking the Player ===
=== Attacking the Player ===
Drifters will wander around. When a player comes within 15 blocks of a Drifter it will seek out the player. Drifters have a melee attack that does 2 damage and can attack once per second. Drifters do not try to avoid obstacles when pursuing the player and will easily fall into pits.
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.


=== Receiving Damage ===
=== Fleeing in Sunlight ===
Drifters will on occasion flee upon taking damage.
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See [[Drifter#Table|the table]] for the exact values.
 
=== Receiving damage ===
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See [[Drifter#Table|the table]] for the exact values.


== Harvesting ==
== Harvesting ==
From version 1.12 onwards, you need to butcher the monster using a [[knife]] in the active hand to obtain its drops. Hold Shift + Right Mouse button until the butchering process is complete and the GUI opens to allow players to remove resources.
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.
*Drifters are a source of [[Temporal gear]]s and [[Flax Fiber]]s.  
 
== Table ==
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
{| class="wikitable sortable"
|-
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
|-
| Surface || 10 || 70% - 200% || 0.925 || 20%
|-
| Deep || 8 || 20% - 85% || 0.97 || 20%
|-
| Tainted || 7 || 10% - 55% || 2 || 5%
|-
| Corrupt || 6 || 0% - 35% || 2 || 2.5%
|-
| Nightmare || 5 || 0% - 20% || 2 || 1.25%
|}


== Trivia ==
* Drifters have an uncommon idle animation where they curl up and cry.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


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