Drifter: Difference between revisions

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<div style="display:flex;flex-wrap:wrap;">
{{Creature
{{Creature
|Name=Normal Drifter
|Name=Surface Drifter
|Image=[[File:Normal Drifter.png|100px|center]]
|Image=File:Normal Drifter.png
|Health=12
|Health=12
|BaseAttack=2.5
|BaseAttack=2.5
|Abilities=Climb Ladders
|Abilities=Climb Ladders
|SeekRange=15
|SeekRange=15
|Drops=[[Temporal gear]] (1/75)<br />[[Flax Fiber]] (1/5)
|DropCode1=Temporal gear
|}}
|DropAvg1=2.6%
 
|DropCode2=Flax fibers
'''Drifters''' are common humanoid monsters.  
|DropAvg2=2%
}}
{{Creature
|Name=Deep Drifter
|Image=File:Deep Drifter.png
|Health=16
|BaseAttack=4
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropCode2=Rusty gear
|DropAvg2=2%
|DropCode3=Flax fibers
|DropAvg3=40%
}}
{{Creature
|Name=Tainted Drifter
|Image=File:Tainted Drifter.png
|Health=22
|BaseAttack=8
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4%
|DropCode2=Rusty gear
|DropAvg2=5%
|DropCode3=Flax fibers
|DropAvg3=60%
}}
{{Creature
|Name=Corrupt Drifter
|Image=File:Corrupt Drifter.png
|Health=30
|BaseAttack=12
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropCode2=Rusty gear
|DropAvg2=7%
|DropCode3=Flax fibers
|DropAvg3=80%
}}
{{Creature
|Name=Nightmare Drifter
|Image=File:Nightmare Drifter.png
|Health=40
|BaseAttack=20
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=5%
|DropCode2=Rusty gear
|DropAvg2=10%
|DropCode3=Flax fibers
|DropAvg3=100%
}}
</div>
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear|temporal gears]] and [[rusty gears]].
__TOC__
__TOC__


== Spawning ==
== Spawning ==
Drifters spawn on solid blocks below light level 8.
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See [[Drifter#Table|the table]] for both of these values.


== Behaviors ==
== Behaviors ==
=== Attacking the Player ===
=== Attacking the Player ===
Drifters will wander around. When a player comes within 15 blocks of a Drifter it will seek out the player. Drifters have a melee attack that does 2 damage and can attack once per second. Drifters do not try to avoid obstacles when pursuing the player and will easily fall into pits.
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.


=== Receiving Damage ===
=== Fleeing in Sunlight ===
Drifters will on occasion flee upon taking damage.
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See [[Drifter#Table|the table]] for the exact values.
 
=== Receiving damage ===
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See [[Drifter#Table|the table]] for the exact values.


== Harvesting ==
== Harvesting ==
From version 1.12 onwards, you need to butcher the monster using a [[knife]] in the active hand to obtain its drops. Hold Shift + Right Mouse button until the butchering process is complete and the GUI opens to allow players to remove resources.
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.
*Drifters are a source of [[Temporal gear]]s and [[Flax Fiber]]s.  
 
== Table ==
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
{| class="wikitable sortable"
|-
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
|-
| Surface || 10 || 70% - 200% || 0.925 || 20%
|-
| Deep || 8 || 20% - 85% || 0.97 || 20%
|-
| Tainted || 7 || 10% - 55% || 2 || 5%
|-
| Corrupt || 6 || 0% - 35% || 2 || 2.5%
|-
| Nightmare || 5 || 0% - 20% || 2 || 1.25%
|}


== Trivia ==
* Drifters have an uncommon idle animation where they curl up and cry.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 12:56, 17 May 2020

Surface Drifter
Normal Drifter.png
Health 12
Base Attack 2.5
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 2.6%*
Flax fibers 2%*
Mobs


Deep Drifter
Deep Drifter.png
Health 16
Base Attack 4
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 3.3%*
Rusty gear 2%*
Flax fibers 40%*
Mobs


Tainted Drifter
Tainted Drifter.png
Health 22
Base Attack 8
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 4%*
Rusty gear 5%*
Flax fibers 60%*
Mobs


Corrupt Drifter
Corrupt Drifter.png
Health 30
Base Attack 12
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 4.7%*
Rusty gear 7%*
Flax fibers 80%*
Mobs


Nightmare Drifter
Nightmare Drifter.png
Health 40
Base Attack 20
Abilities Climb Ladders
Seek Range (m) 15
Drops
Temporal gear 5%*
Rusty gear 10%*
Flax fibers 100%*
Mobs

Drifters are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop temporal gears and rusty gears.

Spawning

All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See the table for both of these values.

Behaviors

Attacking the Player

Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.

Fleeing in Sunlight

Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See the table for the exact values.

Receiving damage

Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See the table for the exact values.

Harvesting

Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift+right click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.

Table

Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.

Tier Max quantity Y value range Flee light level Flee on damage chance
Surface 10 70% - 200% 0.925 20%
Deep 8 20% - 85% 0.97 20%
Tainted 7 10% - 55% 2 5%
Corrupt 6 0% - 35% 2 2.5%
Nightmare 5 0% - 20% 2 1.25%

Trivia

  • Drifters have an uncommon idle animation where they curl up and cry.
  • According to the story excerpt Ghosts, drifters have a metallic smell.


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