Drifter: Difference between revisions

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{{GameVersion|1.16.4}}
<languages/><translate>
<!--T:1-->
<div style="display:flex;flex-wrap:wrap;">
{{Creature
{{Creature
|Name=Normal Drifter
|Name=Surface Drifter
|Image=[[File:Normal Drifter.png|100px|center]]
|Image=File:Normal Drifter.png
|Health=12
|Health=12
|BaseAttack=2.5
|BaseAttack=2.5
|Abilities=Climb Ladders
|DamageTier=0
|SeekRange=15
|Abilities=Climb Ladders, Throw Stones
|Drops=[[Temporal gear]] (1/75)<br />[[Flax Fiber]] (1/5)
|SeekRange=20
|}}
|DropCode1=Temporal gear
 
|DropAvg1=2.6%
'''Drifters''' are common humanoid monsters.  
|DropCode2=Flax fibers
|DropAvg2=20%
|DropCode3=​
|DropAvg3=​
}}
{{Creature
|Name=Deep Drifter
|Image=File:Deep Drifter.png
|Health=16
|BaseAttack=4
|DamageTier=1
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropCode2=Rusty gear
|DropAvg2=2%
|DropCode3=Flax fibers
|DropAvg3=40%
}}
{{Creature
|Name=Tainted Drifter
|Image=File:Tainted Drifter.png
|Health=22
|BaseAttack=8
|DamageTier=2
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=4%
|DropCode2=Rusty gear
|DropAvg2=5%
|DropCode3=Flax fibers
|DropAvg3=60%
}}
{{Creature
|Name=Corrupt Drifter
|Image=File:Corrupt Drifter.png
|Health=30
|BaseAttack=12
|DamageTier=3
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropCode2=Rusty gear
|DropAvg2=7%
|DropCode3=Flax fibers
|DropAvg3=80%
}}
{{Creature
|Name=Nightmare Drifter
|Image=File:Nightmare Drifter.png
|Health=40
|BaseAttack=20
|DamageTier=4
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=5%
|DropCode2=Rusty gear
|DropAvg2=10%
|DropCode3=Flax fibers
|DropAvg3=100%
}}
{{Creature
|Name=Double-Headed Drifter
|Image=File:Creature-drifter-double-headed.png
|Health=48
|BaseAttack=24
|DamageTier=4
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=100%
|DropCode2=Rusty gear
|DropAvg2=500%
|DropCode3=Flax fibers
|DropAvg3=200%
}}
</div>
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear|temporal gears]] and [[rusty gears]].
__TOC__
__TOC__


== Spawning ==
== Spawning == <!--T:2-->
Drifters spawn on solid blocks below light level 8.
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See [[Drifter#Table|the table]] for both of these values.


== Behaviors ==
== Behaviors == <!--T:3-->
=== Attacking the Player ===
=== Attacking the Player ===
Drifters will wander around. When a player comes within 15 blocks of a Drifter, it will seek the player. Drifters have a melee attack that does 2 damage and can attack once per second. Drifters do not try to avoid obstacles when pursuing the player and will easily fall into pits.
Drifters will wander around (preferring areas with light level 15 or less) until a player comes within 20 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
 
=== Rock Throwing === <!--T:10-->
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw rocks at the player. Rocks deal 1 damage, regardless of the drifter's type, and due to their knockback, may dislodge the player from a ladder or defensive pillar. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. Drifters often hit themselves or other drifters with thrown rocks if they ricochet off of a surface and can start drifter-vs-drifter fights.
 
=== Fleeing in Sunlight === <!--T:4-->
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See [[Drifter#Table|the table]] for the exact values.
 
=== Receiving damage === <!--T:5-->
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See [[Drifter#Table|the table]] for the exact values.
 
== Harvesting == <!--T:6-->
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.


=== Receiving Damage ===
== Table == <!--T:7-->
Drifters will on occasion flee upon taking damage.
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
{| class="wikitable sortable"
|-
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
|-
| Surface || 14 || 85% - 200% || 0.925 || 15%
|-
| Deep || 8 || 22% - 89% || 0.97 || 7%
|-
| Tainted || 7 || 10% - 55% || 2 || 3%
|-
| Corrupt || 6 || 0% - 35% || 2 || 1.5%
|-
| Nightmare || 5 || 0% - 23% || 2 || 1%
|-
| Double-Headed || 0 || N/A * || 2 || 1%
|}


== Harvesting ==
<!--T:11-->
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. Hold Sneak + Right Mouse button until the butchering process is complete and the GUI opens to allow players to remove [[Temporal gear]]s and [[Flax Fiber]]s.  
* Double-headed drifters only spawn during [[Temporal Stability#Temporal Storms|Temporal Storms]].


== Trivia == <!--T:8-->
* Drifters have two uncommon idle animations one called "cry" in which it curls up and cries, and another called "think" where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


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{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
</translate>
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