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<div style="display:flex">
<languages/>
{{Creature
 
|Name=Surface Drifter
{{GameVersion|1.19.1}}
|Image=[[File:Normal Drifter.png|100px]]
 
|Health=12
{{Entity infobox
|BaseAttack=2.5
|<translate><!--T:45--> Drifter</translate>
|Abilities=Climb Ladders
|Normal_Drifter
|SeekRange=15
|type={{ll|Humanoid|<translate><!--T:46--> Humanoid</translate>}}
|DropCode1=Temporal gear
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:47--> Hostile</translate>}}
|DropAvg1=2.6%
|DropCode2=Flax fibers
|DropAvg2=2%
}}
}}
{{Creature
<translate>
|Name=Deep Drifter
 
|Image=[[File:Deep Drifter.png|100px]]
<!--T:38-->
|Health=16
'''Drifters''' are common hostile creatures that have both a melee and ranged attack.  
|BaseAttack=4
 
|Abilities=Climb Ladders
</translate>
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropCode2=Rusty gear
|DropAvg2=2%
|DropCode3=Flax fibers
|DropAvg3=40%
}}
{{Creature
|Name=Tainted Drifter
|Image=[[File:Tainted Drifter.png|100px]]
|Health=22
|BaseAttack=8
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4%
|DropCode2=Rusty gear
|DropAvg2=5%
|DropCode3=Flax fibers
|DropAvg3=60%
}}
{{Creature
|Name=Corrupt Drifter
|Image=[[File:Corrupt Drifter.png|100px]]
|Health=30
|BaseAttack=12
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropCode2=Rusty gear
|DropAvg2=7%
|DropCode3=Flax fibers
|DropAvg3=80%
}}
{{Creature
|Name=Nightmare Drifter
|Image=[[File:Nightmare Drifter.png|100px]]
|Health=40
|BaseAttack=20
|Abilities=Climb Ladders
|SeekRange=15
|DropCode1=Temporal gear
|DropAvg1=5%
|DropCode2=Rusty gear
|DropAvg2=10%
|DropCode3=Flax fibers
|DropAvg3=100%
}}
</div>
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear]]s.
__TOC__
__TOC__
<translate>
== Spawning == <!--T:24-->
<!--T:39-->
Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7.
<!--T:25-->
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a {{ll|temporal rift|temporal rift}}.
<!--T:26-->
Depending on the type of drifter, they are limited to spawning within a certain {{ll|Y level|Y level}} - the more dangerous drifters tending to spawn much deeper in a world.
<!--T:27-->
Double-headed drifters can only spawn during {{ll|temporal storm|temporal storms}}.
== Drops == <!--T:28-->
<!--T:40-->
Upon dying, drifters can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
== Variants == <!--T:29-->
<!--T:41-->
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
</translate>
<table>
<tr><td>
{{Entity infobox
|<translate><!--T:48--> Surface drifter</translate>
|Normal_Drifter
|type={{ll|Humanoid|<translate><!--T:49--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:50--> Hostile</translate>}}
|health=12
|attack=2.5
|tier=0
|groupsize=1 ± 3
|ylevel=0.85 <translate><!--T:100--> to</translate> 2
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:104--> Flax fibers</translate>}} | 20%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:105--> Temporal gear</translate>}}  | 2.66% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:106--> Rusty gear</translate>}} | 1%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:51--> Deep drifter</translate>
|Deep_Drifter
|type={{ll|Humanoid|<translate><!--T:52--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:53--> Hostile</translate>}}
|health=16
|attack=4
|tier=1
|groupsize=1.5 ± 0.5
|ylevel=0.22 <translate><!--T:101--> to</translate> 0.89
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:54--> Flax fibers</translate>}} | 40%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:55--> Temporal gear</translate>}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:56--> Rusty gear</translate>}} | 3%}}
}} </td><td>
{{Entity infobox
|<translate><!--T:57--> Tainted drifter</translate>
|Tainted_Drifter
|type={{ll|Humanoid|<translate><!--T:58--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:59--> Hostile</translate>}}
|health=22
|attack=8
|tier=2
|groupsize=1.5 ± 0.5
|ylevel=0.1 <translate><!--T:102--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:60--> Flax fibers</translate>}} | 60%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:61--> Rusty gear</translate>}} | 7% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:62--> Temporal gear</translate>}} | 4%}}
}}</td></tr>
<tr><td>
{{Entity infobox
|<translate><!--T:63--> Corrupt drifter</translate>
|Corrupt_Drifter
|type={{ll|Humanoid|<translate><!--T:64--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:65--> Hostile</translate>}}
|health=30
|attack=12
|tier=3
|groupsize=1.5 ± 0.5
|ylevel=0.1 <translate><!--T:103--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:66--> Flax fibers</translate>}} | 80%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:67--> Rusty gear</translate>}} | 10% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:68--> Temporal gear</translate>}} | 4.66%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:69--> Nightmare drifter</translate>
|Nightmare_Drifter
|type={{ll|Humanoid|<translate><!--T:70--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:71--> Hostile</translate>}}
|health=40
|attack=20
|tier=4
|groupsize=1.5 ± 0.5
|ylevel=0 to 0.23
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:72--> Flax fibers</translate>}} | 100%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:73--> Rusty gear</translate>}} | 20% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:74--> Temporal gear</translate>}} | 5.33%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:75--> Double-headed drifter</translate>
|creature-drifter-double-headed
|type={{ll|Humanoid|<translate><!--T:76--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:77--> Hostile</translate>}}
|health=54
|attack=24
|tier=4
|groupsize=1.5 ± 0.5
|drops={{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:78--> Rusty gear</translate>}} | 500% ± 250%}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:79--> Flax fibers</translate>}} | 200% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:80--> Temporal gear</translate>}} | 100% ± 40%}}
{{IRow | {{Icon link|Jonasframes-gears01.png|Special:MyLanguage/Jonas part|<translate> <!--T:107--> Jonas part<br>(all types)</translate>}} | 40%}}
}}</td></tr></table>
<translate>
== Behavior == <!--T:30-->
<!--T:43-->
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.


== Spawning ==
=== Attacking === <!--T:31-->
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See [[Drifter#Table|the table]] for both of these values.


== Behaviors ==
==== Melee ==== <!--T:32-->
=== Attacking the Player ===
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.


=== Fleeing in Sunlight ===
<!--T:81-->
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See [[Drifter#Table|the table]] for the exact values.
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.  


=== Receiving damage ===
==== Rock throwing ==== <!--T:33-->
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See [[Drifter#Table|the table]] for the exact values.


== Harvesting ==
<!--T:82-->
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.


== Table ==
=== Fleeing === <!--T:34-->
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
 
{| class="wikitable sortable"
<!--T:83-->
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
</translate>
{| class="wikitable"
|-
|-
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
! <translate><!--T:84--> Type</translate> !! <translate><!--T:85--> Light level</translate>
|-
|-
| Surface || 10 || 70% - 200% || 0.925 || 20%
| <translate><!--T:86--> Surface</translate> || 0.925
|-
|-
| Deep || 8 || 20% - 85% || 0.97 || 20%
| <translate><!--T:87--> Deep</translate> || 0.97
|-
|-
| Tainted || 7 || 10% - 55% || 2 || 5%
| <translate><!--T:88--> Tainted</translate> || 2
|-
|-
| Corrupt || 6 || 0% - 35% || 2 || 2.5%
| <translate><!--T:89--> Corrupt</translate> || 2
|-
|-
| Nightmare || 5 || 0% - 20% || 2 || 1.25%
| <translate><!--T:90--> Nightmare</translate> || 2
|-
| <translate><!--T:91--> Double-headed</translate> || 2
|}
|}
<translate>


== Trivia ==
<!--T:35-->
* Drifters have an uncommon idle animation where they curl up and cry.
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
</translate>
{| class="wikitable"
|-
! <translate><!--T:92--> Type</translate> !! <translate><!--T:93--> Chance</translate>
|-
| <translate><!--T:94--> Surface</translate> || 15%
|-
| <translate><!--T:95--> Deep</translate> || 7%
|-
| <translate><!--T:96--> Tainted</translate> || 3%
|-
| <translate><!--T:97--> Corrupt</translate> || 1.5%
|-
| <translate><!--T:98--> Nightmare</translate> || 1%
|-
| <translate><!--T:99--> Double-headed</translate> || 1%
|}
<translate>
 
 
== History ==
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
 
== Notes ==
 
== Gallery ==
 
== Trivia == <!--T:36-->
 
<!--T:44-->
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


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== See also ==
 
== References ==
<references />
</translate>
 
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[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
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