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{{Creature
<languages/>
|Name=Drifter
|Image=[[File:Drifter.png|100px|thumb|center]]
|Mod=Vanilla
|Health=12
|Height=1.2
|Hitbox=(X:1.6,Y:1.3)
|BaseAttack=2
|Abilities=Can Climb
|Drops=temporal gear
|}}


{{GameVersion|1.19.1}}


{{Entity infobox
|<translate><!--T:45--> Drifter</translate>
|Normal_Drifter
|type={{ll|Humanoid|<translate><!--T:46--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:47--> Hostile</translate>}}
}}
<translate>


<!--T:38-->
'''Drifters''' are common hostile creatures that have both a melee and ranged attack.


Drifter is a common humanoid hostile mob.
</translate>
__TOC__
<translate>


== Spawning ==
== Spawning == <!--T:24-->


Drifters spawn on solid blocks below light level 8.
<!--T:39-->
Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7.


== Behaviors ==
<!--T:25-->
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a {{ll|temporal rift|temporal rift}}.


=== Attacking the Player ===
<!--T:26-->
Drifters will wander around. When a player comes within 15 blocks of a Drifter it will seek out the player. Drifters have a melee attack that does 2 damage and can attack once per second. Drifters do not try to avoid obstacles when pursuing the player and will easily fall into pits.
Depending on the type of drifter, they are limited to spawning within a certain {{ll|Y level|Y level}} - the more dangerous drifters tending to spawn much deeper in a world.


=== Receiving Damage ===
<!--T:27-->
Drifters will on occasion flee upon taking damage.
Double-headed drifters can only spawn during {{ll|temporal storm|temporal storms}}.
 
== Drops == <!--T:28-->
 
<!--T:40-->
Upon dying, drifters can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
 
== Variants == <!--T:29-->
 
<!--T:41-->
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
 
</translate>
<table>
<tr><td>
{{Entity infobox
|<translate><!--T:48--> Surface drifter</translate>
|Normal_Drifter
|type={{ll|Humanoid|<translate><!--T:49--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:50--> Hostile</translate>}}
|health=12
|attack=2.5
|tier=0
|groupsize=1 ± 3
|ylevel=0.85 <translate><!--T:100--> to</translate> 2
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:104--> Flax fibers</translate>}} | 20%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:105--> Temporal gear</translate>}}  | 2.66% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:106--> Rusty gear</translate>}} | 1%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:51--> Deep drifter</translate>
|Deep_Drifter
|type={{ll|Humanoid|<translate><!--T:52--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:53--> Hostile</translate>}}
|health=16
|attack=4
|tier=1
|groupsize=1.5 ± 0.5
|ylevel=0.22 <translate><!--T:101--> to</translate> 0.89
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:54--> Flax fibers</translate>}} | 40%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:55--> Temporal gear</translate>}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:56--> Rusty gear</translate>}} | 3%}}
}} </td><td>
{{Entity infobox
|<translate><!--T:57--> Tainted drifter</translate>
|Tainted_Drifter
|type={{ll|Humanoid|<translate><!--T:58--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:59--> Hostile</translate>}}
|health=22
|attack=8
|tier=2
|groupsize=1.5 ± 0.5
|ylevel=0.1 <translate><!--T:102--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:60--> Flax fibers</translate>}} | 60%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:61--> Rusty gear</translate>}} | 7% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:62--> Temporal gear</translate>}} | 4%}}
}}</td></tr>
<tr><td>
{{Entity infobox
|<translate><!--T:63--> Corrupt drifter</translate>
|Corrupt_Drifter
|type={{ll|Humanoid|<translate><!--T:64--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:65--> Hostile</translate>}}
|health=30
|attack=12
|tier=3
|groupsize=1.5 ± 0.5
|ylevel=0.1 <translate><!--T:103--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:66--> Flax fibers</translate>}} | 80%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:67--> Rusty gear</translate>}} | 10% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:68--> Temporal gear</translate>}} | 4.66%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:69--> Nightmare drifter</translate>
|Nightmare_Drifter
|type={{ll|Humanoid|<translate><!--T:70--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:71--> Hostile</translate>}}
|health=40
|attack=20
|tier=4
|groupsize=1.5 ± 0.5
|ylevel=0 to 0.23
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:72--> Flax fibers</translate>}} | 100%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:73--> Rusty gear</translate>}} | 20% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:74--> Temporal gear</translate>}} | 5.33%}}
}}</td><td>
{{Entity infobox
|<translate><!--T:75--> Double-headed drifter</translate>
|creature-drifter-double-headed
|type={{ll|Humanoid|<translate><!--T:76--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:77--> Hostile</translate>}}
|health=54
|attack=24
|tier=4
|groupsize=1.5 ± 0.5
|drops={{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:78--> Rusty gear</translate>}} | 500% ± 250%}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:79--> Flax fibers</translate>}} | 200% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:80--> Temporal gear</translate>}} | 100% ± 40%}}
{{IRow | {{Icon link|Jonasframes-gears01.png|Special:MyLanguage/Jonas part|<translate> <!--T:107--> Jonas part<br>(all types)</translate>}} | 40%}}
}}</td></tr></table>
<translate>
 
== Behavior == <!--T:30-->
 
<!--T:43-->
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
 
=== Attacking === <!--T:31-->
 
==== Melee ==== <!--T:32-->
 
<!--T:81-->
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
 
==== Rock throwing ==== <!--T:33-->
 
<!--T:82-->
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
 
=== Fleeing === <!--T:34-->
 
<!--T:83-->
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
</translate>
{| class="wikitable"
|-
! <translate><!--T:84--> Type</translate> !! <translate><!--T:85--> Light level</translate>
|-
| <translate><!--T:86--> Surface</translate> || 0.925
|-
| <translate><!--T:87--> Deep</translate> || 0.97
|-
| <translate><!--T:88--> Tainted</translate> || 2
|-
| <translate><!--T:89--> Corrupt</translate> || 2
|-
| <translate><!--T:90--> Nightmare</translate> || 2
|-
| <translate><!--T:91--> Double-headed</translate> || 2
|}
<translate>
 
<!--T:35-->
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
</translate>
{| class="wikitable"
|-
! <translate><!--T:92--> Type</translate> !! <translate><!--T:93--> Chance</translate>
|-
| <translate><!--T:94--> Surface</translate> || 15%
|-
| <translate><!--T:95--> Deep</translate> || 7%
|-
| <translate><!--T:96--> Tainted</translate> || 3%
|-
| <translate><!--T:97--> Corrupt</translate> || 1.5%
|-
| <translate><!--T:98--> Nightmare</translate> || 1%
|-
| <translate><!--T:99--> Double-headed</translate> || 1%
|}
<translate>
 
 
== History ==
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
 
== Notes ==
 
== Gallery ==
 
== Trivia == <!--T:36-->
 
<!--T:44-->
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
 
== See also ==
 
== References ==
<references />
</translate>
 
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[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
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