Debugging: Difference between revisions
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* Whats your graphics settings and what graphics card and RAM capacity do you have? | * Whats your graphics settings and what graphics card and RAM capacity do you have? | ||
* Whats the current memory usage? How long have you been playing? Is it single player or multiplayer? | * Whats the current memory usage? How long have you been playing? Is it single player or multiplayer? | ||
* Make a screenshot of the frame profiler output (hit CTRL+F10 to toggle) | * Make a screenshot of the frame profiler output (hit CTRL+F10 to toggle). You can also type the command <code>.edi</code> to get additional frame profiler output. | ||
* On just individual lag spikes, please run the command | * On just individual lag spikes, please run the command <code>.debug logticks 40</code> let it run for a while and then send us the client-main.txt, it's found in %appdata%/VintagestoryData/Logs |
Revision as of 05:48, 19 August 2019
Some info on how to track down issues. For players and modders alike.
Debugging performance issues
If you want to report a vanilla game performance issue, please supply the following info
- The type of lag: Overally low framerate, short or long lag spikes?
- Is it Client or Server lag: If on client the framerate will be low or the screen will be frozen. If its server lag you might get a disconnected icon on the top right corner, have blocks reappearing or animals not moving
If its client lag
- Whats the framerate and fps graph look like? (hit CTRL+F3 to see)
- Whats your graphics settings and what graphics card and RAM capacity do you have?
- Whats the current memory usage? How long have you been playing? Is it single player or multiplayer?
- Make a screenshot of the frame profiler output (hit CTRL+F10 to toggle). You can also type the command
.edi
to get additional frame profiler output. - On just individual lag spikes, please run the command
.debug logticks 40
let it run for a while and then send us the client-main.txt, it's found in %appdata%/VintagestoryData/Logs