Crafting: Difference between revisions

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Crafting is a game mechanic that allows the player to create new items from a specific combination of existing items. One of the most unique things about Vintage Story is the number of different crafting methods available to the player. This page is a summary of all the crafting methods currently available in VS, with links to more detailed information below.  
Crafting is a game mechanic that allows the player to create new items from a specific combination of existing items. One of the most unique things about Vintage Story is the number of different crafting methods available to the player. This page is a summary of all the crafting methods currently available in VS, with links to more detailed information below.  
{{Protip |Players can help each other knap tool heads (when holding a stone), form clay items (when holding a piece of clay), or smith items (when holding hammers).}}


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== Grid ==
== Grid ==
Grid-based crafting is available at the beginning of the game by pressing the 'E' key, by default, and laying out items in a specific pattern in the grid on the right side of the screen. During game play, grid crafting recipes are provided in the handbook, accessed using H (default). Grid crafting is often combined with other crafting mechanics, for example: any tool head (knapped, cast, or smithed) must be placed in the crafting grid with a stick to add a handle and complete the tool.  
Grid-based crafting is available at the beginning of the game. Players access the crafting grid by pressing the 'E' key (default), which appears on the right side of the screen. To use, players place items from the hotbar or inventory in specific patterns within the 3 X 3 grid. During game play, grid crafting recipes are provided in the handbook, accessed using H (default). Grid crafting is often combined with other crafting mechanics, for example: most tool heads (knapped, cast, or smithed) must be placed in the crafting grid with a stick (handle) to complete the tool.  


== Knapping ==
== Knapping ==
[[Knapping]] is a crafting method that allows the player to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head.  
[[Knapping]] is a crafting method that allows players to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head.  


* Knapping requires two pieces of flint or [[Rock|small stones]] of an appropriate type (Basalt, Granite, Obsidian, etc).
* Knapping requires two pieces of flint or [[Rock|small stones]] of an appropriate type (Basalt, Granite, Obsidian, etc).


Hold left Shift to sneak and right click on a solid block to open the dialog and select the item to craft. Use the second flint or small stone to remove all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.
With flint in the active hand, Sneak + Right Mouse Button (Left Shift, Default) on a solid block to open the dialog and select the item to craft. The selected item will appear on the surface with voxels marked in orange. Use the second flint or small stone to "break" (Left Mouse Button) or remove orange voxels and finish the shape. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.


[[File:Knapping.png|330px]]
[[File:Knapping.png|330px]]
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* Clay forming requires [[clay]], a [[Firepit|firepit]] and [[Fuel|fuel]].  
* Clay forming requires [[clay]], a [[Firepit|firepit]] and [[Fuel|fuel]].  


With clay in the active hand, press left Shift + Right click while pointing at the top of a block. This opens the clay forming dialog where the desired item can be selected. The first layer of the item to be crafted will appear on the selected surface. Clay items are built in layers by adding clay to fill green voxels, and removing clay from orange voxels. Pressing "F" with clay in the active hand allows the player to change the size/number of clay voxels filled or removed at a time. All items made using clay must be burned in a [[Firepit|firepit]] before use. Burned items turn into a dark color and have "burned" added to their name. Most of these items are used in conjunction with other game mechanics including molds for casting, vessels for storage, pots and bowls for cooking.
With clay in the active hand, Sneak + Right Mouse Button (Left Shift, Default) on a solid block to open the dialog and select the item to craft. The first layer of the selected item will appear on the selected surface. Clay items are built in layers by adding clay to fill green voxels, and removing clay from orange voxels. Pressing "F" with clay in the active hand allows the player to change the size/number of clay voxels filled or removed with each action. All clay items must be fired in a [[Firepit|firepit]] before use. Fired items appear dark brown and have "fired" added to their name. Most of these items are used in conjunction with other game mechanics including molds for casting, vessels for storage, pots and bowls for cooking.


== Casting Metals ==
== Casting ==
[[Casting]] is used to make the first metal tools from copper and bronze, which are smelted and "cast" into tool heads using molds.
[[Casting]] is used to make the first metal tools from copper and bronze, which are smelted and "cast" into tool heads using molds.


* Casting requires: [[Crucible|crucible]], [[Clay_Forming|molds]], fuel ([[peat bricks]], [[Coal|coal]], or [[Charcoal|charcoal]]), and [[Metal|metal]] ores.
* Casting requires: [[Crucible|crucible]], [[Clay_Forming|molds]], fuel ([[peat bricks]], [[Coal|coal]], or [[Charcoal|charcoal]]), and [[Metal|metal]] ores.


Copper and Bronze alloys can be cast into ingots or tool molds to make tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form new metals, which are stronger than their components. To cast metals or alloys, combine the ore nuggets in a crucible and heat them to liquid form. Liquid Copper and Bronze alloys are then poured from the crucible into fired molds created by the clay forming interface. Base metals and alloys can also be cast into [[Ingot_Mold|ingot or tool molds]]. Tool head and ingot molds generally require 100 units of metal to completely fill the mold, with the exception of the [[Anvil|anvil]]. Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.
Copper and Bronze alloys can be [[molds|molded]] into [[ingots]] or tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form metals that are more durable than base component metals. To cast metals or alloys, combine the ore nuggets in a [[crucible]] and heat the metals to liquid form. Liquid copper and bronze alloys (100 units/mold) are poured from the crucible into fired [[Molds|ingot or tool molds]] (created using the clay forming interface). Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.


== Smithing Metals ==
== Smithing ==
[[Smithing]] allows players to shape [[Metal|metal]] ingots into weapon heads, tool heads and plates used to create lanterns and armor pieces.
[[Smithing]] allows players to shape [[Metal|metal]] ingots into weapon heads, tool heads and plates used to create lanterns and armor pieces.


* Smithing requires [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.
* Smithing requires [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.


To start smithing, ingots are created using [[casting]] or the [[bloomery]] and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (shift + right click), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools down too much, the item will need to be reheated in the forge. If there is not enough metal to fill all the blue voxels while forging an item material can be added by placing another heated ingot on top of the work item.
[[Ingots]] are created using [[casting]] or the [[bloomery]], and heated using the [[forge]]. Heated ingots are placed on the [[anvil]] (Sneak + Right Mouse Button), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the [[Hammer|hammer]]. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a [[Hammer|hammer]] in the active hand allows the player to change the tool mode. If the work item cools before completion, the item must be reheated in the forge. If one ingot does not contain enough metal to fill the blue voxels required to forge an item, material can be added by placing another heated ingot on top of the work item.


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 08:41, 3 October 2020

Crafting is a game mechanic that allows the player to create new items from a specific combination of existing items. One of the most unique things about Vintage Story is the number of different crafting methods available to the player. This page is a summary of all the crafting methods currently available in VS, with links to more detailed information below.

Protip:
Players can help each other knap tool heads (when holding a stone), form clay items (when holding a piece of clay), or smith items (when holding hammers).


Grid

Grid-based crafting is available at the beginning of the game. Players access the crafting grid by pressing the 'E' key (default), which appears on the right side of the screen. To use, players place items from the hotbar or inventory in specific patterns within the 3 X 3 grid. During game play, grid crafting recipes are provided in the handbook, accessed using H (default). Grid crafting is often combined with other crafting mechanics, for example: most tool heads (knapped, cast, or smithed) must be placed in the crafting grid with a stick (handle) to complete the tool.

Knapping

Knapping is a crafting method that allows players to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head.

  • Knapping requires two pieces of flint or small stones of an appropriate type (Basalt, Granite, Obsidian, etc).

With flint in the active hand, Sneak + Right Mouse Button (Left Shift, Default) on a solid block to open the dialog and select the item to craft. The selected item will appear on the surface with voxels marked in orange. Use the second flint or small stone to "break" (Left Mouse Button) or remove orange voxels and finish the shape. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.

Knapping.png

Clay Forming

Clay forming is a crafting method that allows the player to place and remove voxels of clay to form a shaped container.

With clay in the active hand, Sneak + Right Mouse Button (Left Shift, Default) on a solid block to open the dialog and select the item to craft. The first layer of the selected item will appear on the selected surface. Clay items are built in layers by adding clay to fill green voxels, and removing clay from orange voxels. Pressing "F" with clay in the active hand allows the player to change the size/number of clay voxels filled or removed with each action. All clay items must be fired in a firepit before use. Fired items appear dark brown and have "fired" added to their name. Most of these items are used in conjunction with other game mechanics including molds for casting, vessels for storage, pots and bowls for cooking.

Casting

Casting is used to make the first metal tools from copper and bronze, which are smelted and "cast" into tool heads using molds.

Copper and Bronze alloys can be molded into ingots or tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form metals that are more durable than base component metals. To cast metals or alloys, combine the ore nuggets in a crucible and heat the metals to liquid form. Liquid copper and bronze alloys (100 units/mold) are poured from the crucible into fired ingot or tool molds (created using the clay forming interface). Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.

Smithing

Smithing allows players to shape metal ingots into weapon heads, tool heads and plates used to create lanterns and armor pieces.

Ingots are created using casting or the bloomery, and heated using the forge. Heated ingots are placed on the anvil (Sneak + Right Mouse Button), which opens a dialog allowing the player to choose what to tool/weapon to craft. To smith the selected item, the metal from voxels within the current "ingot" shape must be moved into the finished item shape using the hammer. Hitting the work item with the hammer in different modes allows the player to fill the empty blue voxels with metal and remove metal from filled orange voxels. Pressing 'F' with a hammer in the active hand allows the player to change the tool mode. If the work item cools before completion, the item must be reheated in the forge. If one ingot does not contain enough metal to fill the blue voxels required to forge an item, material can be added by placing another heated ingot on top of the work item.


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