Coordinates: Difference between revisions
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'''Example:''' Teleport to the absolute coordinates 0, 50, 0<br> | '''Example:''' Teleport to the absolute coordinates 0, 50, 0<br> | ||
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//Note that the Y value is by default interpreted as an absolute value | //Note that the Y value is by default interpreted as an absolute value | ||
/tp =0 50 =0 | /tp =0 50 =0 | ||
</ | </syntaxhighlight> |
Revision as of 14:20, 14 April 2020
Coordinates
The coordinate system expects positive values on every axis. The world map is generated from the origin point of x: 0, y: 0, z: 0
, extending to x: world with in blocks, y: world height in blocks, z: world depth in blocks
.
Some misconception can arise from the coordinate system, as the in-game HUD displays coordinates based on the center point of the x and z axis of the world, and the player's relation to them.
Example: For a world size of 1000000 blocks in width and depth, the absolute player position on spawn would be x: 500000, z: 500000
. In the HUD, this would be displayed as x: 0, z: 0
Notation
For use in commands, coordinates use the following notation.
Coordinate | Explanation |
---|---|
x | Relative to the center of the world. |
=x | Absolute. Relative to the world as a whole. |
~x | Relative to the player. |
Example: Teleport to the absolute coordinates 0, 50, 0
//Note that the Y value is by default interpreted as an absolute value
/tp =0 50 =0