Coordinates: Difference between revisions

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     <th style="background-color: rgba(0,0,0,0.2);">Notation</th>
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<th style="background-color: grey;">Explanation</th>
<th style="background-color: grey;">Explanation</th>
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'''Example:''' Teleport to the absolute coordinates 0, 50, 0<br>
<code>/tp =0 50 =0</code>

Revision as of 14:00, 14 April 2020

Coordinates

The coordinate system expects positive values on every axis. The world map is generated from the origin point of x: 0, z: 0, y: 0, extending to x: world with in blocks, z: world depth in blocks, y: world height in blocks.
Some misconception can arise from the coordinate system, as the in-game HUD displays coordinates based on the center point of the x and z axis of the world, and the player's relation to them.
Example: For a world size of 1000000 blocks in width and depth, the absolute player position on spawn would be x: 500000, z: 500000. In the HUD, this would be displayed as x: 0, z: 0

Notation

For use in commands, coordinates use the following notation.

Coordinate Explanation
x Relative to the center of the world.
=x Absolute. Relative to the world as a whole.
~x Relative to the player.

Example: Teleport to the absolute coordinates 0, 50, 0
/tp =0 50 =0