Coordinates: Difference between revisions
From Vintage Story Wiki
m (→Coordinates) |
m (→Notation) |
||
Line 8: | Line 8: | ||
<table class="wikitable"> | <table class="wikitable"> | ||
<tr style="background-color: rgba(0,0,0,0.2);"> | <tr style="background-color: rgba(0,0,0,0.2);"> | ||
<th style="background-color: rgba(0,0,0,0.2);"> | <th style="background-color: rgba(0,0,0,0.2);">Coordinate</th> | ||
<th style="background-color: grey;">Explanation</th> | <th style="background-color: grey;">Explanation</th> | ||
</tr> | </tr> | ||
Line 24: | Line 24: | ||
</tr> | </tr> | ||
</table> | </table> | ||
'''Example:''' Teleport to the absolute coordinates 0, 50, 0<br> | |||
<code>/tp =0 50 =0</code> |
Revision as of 14:00, 14 April 2020
Coordinates
The coordinate system expects positive values on every axis. The world map is generated from the origin point of x: 0, z: 0, y: 0
, extending to x: world with in blocks, z: world depth in blocks, y: world height in blocks
.
Some misconception can arise from the coordinate system, as the in-game HUD displays coordinates based on the center point of the x and z axis of the world, and the player's relation to them.
Example: For a world size of 1000000 blocks in width and depth, the absolute player position on spawn would be x: 500000, z: 500000
. In the HUD, this would be displayed as x: 0, z: 0
Notation
For use in commands, coordinates use the following notation.
Coordinate | Explanation |
---|---|
x | Relative to the center of the world. |
=x | Absolute. Relative to the world as a whole. |
~x | Relative to the player. |
Example: Teleport to the absolute coordinates 0, 50, 0
/tp =0 50 =0