Cooking

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Raw red meat in a fire pit

Nutrition and Satiation

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Nutrition

Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases. The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.

Satiation

Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.

Simple Food Values

This is a list of food items that are not made in meals, with the exception of bread. A quern and bucket are required to make bread so it is not included on the "simple" foods list.

Note: Boiled chicken eggs and bass, raw or cooked, cannot be obtained through normal gameplay.

Item Satiety Category
Cooked bushmeat 180 Protein
Boiled chicken egg 160 Protein
Bass, raw or cooked 240 Protein
Saguaro fruit 90 Fruit
Cranberry 90 Fruit
Blueberry, currants 120 Fruit
Flax grain 30 Grain
Spelt, rice, and rye grain 60 Grain
Cooked poultry 200 Protein
Cooked redmeat 280 Protein
Vintage Beef 280 Protein
Cabbage 300 Vegetable
Pumpkin slice 120 Vegetable
Pumpkin 480 Vegetable
Other veggies 100 Vegetable
  • Saguaro and Honey provide health points to the player when consumed.
  • "Currants" includes black currant, red currant, and white currant.
  • "Other veggies" includes carrot, onion, turnip, parsnip, and cooked cattail root.

Basic Cooking

Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.

Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.

Baking Bread


Woodbucket filled


Flour flax


Dough flax






To bake bread, players must have a firepit, bucket and a quern available.

To create bread dough, prepare flour using a quern to grind grain.

  1. Open the quern GUI and add grain into the input slot on the left of the quern.
  2. Hold interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.

Place the dough into the input slot of the firepit and fuel the fire. Each loaf of bread requires about one piece of firewood. Both dough and bread loaves stack to 32.

Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

Advanced Cooking Recipes

Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water 2 Fruit + 2 Honey
Optional Protein 0 - 2 Poultry, Red meat, Egg or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry, Red Meat or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey 0 - 2 Fruit
Optional Honey 0 - 1 Honey
  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.

Advanced Cooking Food Values

Meals have a 50% extra satiety bonus from the ingredients' total satiety.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Roots: Carrot, Parsnip, Onion, Turnip 150 Flax 120 Currants, Blueberry 120
Egg 200 Cabbage 450 Rice 240 Cranberry 90
Poultry 375 Pumpkin 180 Rye 240 Saguarro 90
Red Meat 420 Mushrooms (Bolete, Field) 120 Spelt 240 Honey 80


Vanilla Game Content
Terrain Blocks

Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil

Construction Blocks

Claybricks-blue.pngCeramic Blocks Glass-plain.pngGlass Planks-oak.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks Grid Stone path.pngPath

Functional Blocks

Grid Barrel.pngBarrel Grid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngCracked Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Large trough.pngTrough

Decorative Blocks

Grid Painting.pngPainting Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers Salvation.pngTapestry

Metal Working

Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve_hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone

Tools & Weapons

Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword

Equipment

Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags

Craftable Resources

Grid Oak board.pngBoards Charcoal.pngCharcoal Coke.pngCoke Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngFlax

Plants

Berrybush red currant ripe.pngBerry Bushes Grid mushroom bolete.pngMushrooms Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Sapling-oak.pngTrees Sapling-oak.pngFruit Trees Flax.pngWild Foods

Mobs

BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf

Mechanics

Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Bone.pngHealth Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making

Guides

Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation