Difference between revisions of "Cooking"

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== Advanced cooking ==
== Advanced cooking ==
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Put each ingredient in their own slot and keep the stack size equal for all ingredients.]]
To prepare more wholesome meals, you need to craft yourself a clay pot using the [[Clay_Forming|clay forming]] mechanic. Once you have a burned claypot, place it back into the fire pit input slot (left) and you are ready to cook some meals.  
To prepare more wholesome meals, you need to craft yourself a clay pot using the [[Clay_Forming|clay forming]] mechanic. Once you have a burned claypot, place it back into the fire pit input slot (left) and you are ready to cook some meals.  

Revision as of 11:36, 2 December 2019

Raw red meat in a fire pit

Nutrition and Satiation

You can check your current nutrition and satiety levels in your character dialog, mapped to 'C' by default.


Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increase. The player starts with 15 base health points and you can increase that to 25 hp by consuming a balanced diet including all four nutrients. This where more advanced meals are particularly useful because they let you create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, your nutrition levels do not increase if you eat while completely satiated.


Player satiety is how "hungry" or "well-fed" you are and has a maximum value of 1500. The satiation you receive from eating simple foods is given in the table below. The satiation you receive from eating meals is "equal to the sum of its parts". So what you put into your meal is what you will get in terms of satiation and nutrition. In addition, for every 100 satiation you fill, you will get 30 seconds more time until your satiety bar starts dropping again.

Food Satiation Health Nutrition
Roots (Carrot, Turnip, Onion, Parsnip, Cattail Root) 100 0 Vegetable
Vegetable (Cabbage) 300 0 Vegetable
Vegetable (Pumpkin) 480 0 Vegetable
Berries 80 0 Fruit
Honey 60 +0.5 Fruit
Mushrooms (Bolete, Field) 80 0 Vegetable
Saguaro 60 +4 Fruit
Grain (Flax) 30 0 Grain
Grain (Rice, Rye, Spelt) 60 0 Grain
Bread (Flax) 160 0 Grain
Bread (Rice, Rye, Spelt) 300 0 Grain
Soy Bean 150 0 Protein
Chicken Egg, Boiled 160 0 Protein
Bush Meat 120 0 Protein
Cooked Poultry 200 0 Protein
Cooked Meat 280 0 Protein

Basic Cooking

In its most simple form, cooking is done by placing raw meat, bread dough or cattail roots in the fire pit. This makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.

Raw or simply cooked foods give you 10 seconds until your satiation starts to drop again.

Baking Bread

To bake bread, in addition to a firepit, you must have a bucket and a quern available.

Bread Dough

To create bread dough, first use a quern to grind grain into flour.

  1. With grain in your hand, right click on the quern and add the grain into the input slot (left) of the quern.
  2. Right Click on the quern to grind the grain into flour, which will appear in the output slot (right) of the quern).
  3. In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water holds enough water to create 10 dough)

Woodbucket filled

Flour flax

Dough flax


Place the dough into the input slot of the fire pit and fuel the fire. (It takes about one piece of firewood to bake each loaf of bread.)

Advanced cooking

Cooking a stew in a fire pit
Put each ingredient in their own slot and keep the stack size equal for all ingredients.

To prepare more wholesome meals, you need to craft yourself a clay pot using the clay forming mechanic. Once you have a burned claypot, place it back into the fire pit input slot (left) and you are ready to cook some meals.

There are 5 base types of meals. Which meal you create is determined by what you put into the claypot, but the ingredients do not have to be in any particular order when placing them into the claypot. To create a serving of a meal, you must put 1 item per slot in the claypot. For example, a porridge requires "two grain", you must add two individual pieces of grain, one in each of two slots, but you can put these in any slot in the clay pot. You don't have to put the grain in the "first two slots" of the claypot, but placing two grain in one slot of the claypot will not create a porridge. Adding optional items in the other input slots of the claypot will increase the nutrition value and satiation of the meal depending on which ingredients you choose to add. When you have created a valid meal recipe by combining correct ingredients, a message will appear in the claypot dialog box informing you of what you will create when you cook your meal.

The claypot allows you to cook up to 6 servings at a time. You can increase the amount of servings by increasing the number of items in all slots. If you are trying to create multiple servings and you do not increase all the items in the input slots by the same amount, your food will not cook!

To eat a meal, place your pot of cooked food onto the ground or table, then right click on with a empty bowl in hands, or vice versa. You can also put your cooked meals in an empty crock afterwards by placing the pot onto the ground or table and then right click with an empty crock to fill it with up to 4 servings.


To make a porridge you need at least 2 grain. The porridge is the only exception to the "sum of its parts" rule. A cooked piece of grain will yield double the satiation.

Required ingredients:

  • 2 Grain

Optional ingredients:

  • 0 - 2 Grain
  • 0 - 2 Berries
  • 0 - 2 Vegetable, Pumpkin or Mushroom
  • 0 - 1 Honey


To make a soup you need at least 1 portion of water and 1 vegetable. You can add water with a filled water bucket. Left click to add one portion of water, right click to remove one portion.

Required ingredients:

  • 1 Water
  • 1 Vegetable

Optional ingredients:

  • 0-2 Vegetable, Pumpkin or Mushroom
  • 0-1 Poultry, Red meat or Chicken Egg

Meat Stew

To make a stew you need at least 2 portions of meat

Required ingredients:

  • 2 Poultry or Red meat

Optional ingredients:

  • 0-2 Poultry or Red meat
  • 0-2 Chicken Egg
  • 0-1 Berry
  • 0-1 Honey
  • 0-2 Vegetable, Pumpkin, Mushroom or Soy beans

Cooked Vegetable Stew

Requires at least 2 vegetables.

Required ingredients:

  • 2 Vegetables, Pumpkin, Soy beans

Optional ingredients:

  • 0-2 Vegetables, Pumpkin, Soy beans
  • 0-2 Mushroom


To make jam you need 2 portions of honey and 2 berries. You can add honey with a filled honey bucket. Left click to add one portion of honey, right click to remove one portion.

Required ingredients:

  • 2 Honey
  • 2 Berry

Vintage Story: Vanilla Game Content
Terrain Blocks Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil
Construction Blocks Grid Blue clay bricks.pngCeramic Blocks Grid Glass.pngGlass Grid Oak plank.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks
Functional Blocks Grid Barrel.pngBarrelGrid Woodbucket.pngWooden Bucket Grid Wooden bed.pngBed Grid Chest.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngLoot Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Quern granite.pngQuern
Decorative Blocks Grid Painting.pngPaintings Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpaper
Metal Working Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelvehammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal
Tools & Weapons Grid Copper axe.pngAxe Grid Bow.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Grid Copper hoe.pngHoe Grid Copper knife.pngKnife Grid Copper pickaxe.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Grid Copper scythe.pngScythe Grid Copper shears.pngShears Grid Copper shovel.pngShovel Grid Copper spear.pngSpear Grid Copper sword.pngSword
Equipment Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags
Craftable Resources Grid Oak board.pngBoards Grid Charcoal.pngCharcoal Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Grid Flax twine.pngLinen
Plants Berrybush red currant ripe.pngBerry Bushes link=Cooper%27s_Reed_(Cattail)Cooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Grid Oak sapling.pngTrees Flax.pngWild Foods
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf
Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Grid Copper sword.pngCombat Grid Spelt bread.pngCooking Grid Lore Book.pngCrafting Recipes Grid Copper hoe.pngFarming Grid Charcoal.pngFuel Grid Flint arrow head.pngKnapping Grid Raw hide.pngLeather Working Heat Torch.pngLight sources Grid Angled Gears.pngMechanical Power Grid Copper pickaxe.pngMining Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Grid Lore Scroll.pngStarter Guide