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|-
|-
! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
| Honey<sup>1</sup> (per 0.1 liter) || 30 || Fruit || Liquid. Never spoils.
|-
| Cherries, lychees || 40 || Fruit ||
|-
|-
| Cranberries || 60 || Fruit ||
| Cranberries || 60 || Fruit ||
|-
|-
| Blueberries, currants*, and pineapple slices || 80 || Fruit ||
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
|-
|-
| Honey (1 liter) || 300 || Fruit || Crafted. Restores 0.5 hp upon consumption.
| Apples (any), blueberries, currants (any), mangoes, oranges,<br>peaches, pears, pomegranates, or pineapple slices || 80 || Fruit ||
|-
|-
| Saguaro fruits || 60 || Fruit || Restores 1 hp upon consumption.
| Breadfruit || 120 || Fruit ||
|-
|-
| Flax grain || 30 || Grain ||
| Mushroom (any) || 80 || Vegetable || Some mushroom types may be poisonous and deal damage upon consumption.
|-
| Bell pepper<sup>2</sup>, carrot, olives, onion, parsnip, or turnip || 100 || Vegetable ||
|-
| Cassava (processed) || 100 || Vegetable || Inedible without prior processing.
|-
|-
| Rye, spelt, rice, sunflower, amaranth, and cassava grain || 60 || Grain ||
| Cabbage || 300 || Vegetable ||
|-
|-
| Mushrooms || 80 || Vegetable || May deal damage upon consumption.
| Pumpkin slice || 140 || Vegetable ||  
|-
|-
| Carrots, onions, parsnips, turnips, cassava, and bell peppers || 100 || Vegetable ||
| Pumpkin (whole) || 480 || Vegetable ||  
|-
|-
| Cassava || 100 || Vegetable || Needs to be soaked via barrel and it's skin removed using a knife.
| Flax grain || 30 || Grain ||
|-
|-
| Cabbages || 300 || Vegetable ||
| Amaranth, rice, rye, spelt, or sunflower grain || 60 || Grain ||
|-
|-
| Pumpkin slices || 120 || Vegetable ||  
| Walnut seed || 40 || Protein || Never spoils.
|-
|-
| Grubs or Termites || 60 || Protein ||  
| Grubs or Termites || 60 || Protein ||  
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| Peanuts || 160 || Protein ||
| Peanuts || 160 || Protein ||
|-
|-
| Lumps of fat || 200 || Protein ||
| Lump of fat<sup>3</sup> || 200 || Protein || Never spoils.
|-
|-
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption. Never spoils.
|-
| Milk (per 0.1 liter) || 15 || Dairy || Liquid.
|}
|}


<!--T:17-->
<!--T:17-->
* Currants include black currant, red currant, and white currant berries.
<sup>1</sup> Consuming honey used to restore health in older versions. It no longer does as of version 1.16.<br>
* In order to make honey, the player must get into [[beekeeping]].
<sup>2</sup> Bell peppers are unobtainable in survival gameplay as of version 1.16.<br>
<sup>3</sup> Lumps of fat are a valuable crafting material that should be eaten only in emergencies.<br>


=== Mushrooms ===
=== Mushrooms === <!--T:127-->
[[Mushrooms]] are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.<br>
[[Mushrooms]] are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.<br>
All mushrooms give a satiety of 80 when eaten raw - following is a list of specifically the poisonous mushrooms for easy checking:
Following is a list of specifically the poisonous mushrooms for easy checking:


<!--T:128-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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| Bitter Bolete ||  -3 HP
| Bitter Bolete ||  -3 HP
|-
|-
| Fly Agaric || -6.5 HP
| '''Death Cap''' || '''-50 HP (!)'''
|-
|-
| Death Cap || -50 HP
| Devilstooth mushroom || -2 HP
|-
|-
| Earth Ball || -8 HP
| Earth Ball || -8 HP
|-
| Elfin saddle || -7 HP
|-
| Fly Agaric || -6.5 HP
|-
|-
| Gold-drop milkcap || -2.5 HP
| Gold-drop milkcap || -2.5 HP
|-
|-
| Jack'o'lantern mushroom || -6 HP
| Jack'o'lantern mushroom || -6 HP
|-
| Elfin saddle || -7 HP
|-
| Devilstooth mushroom || -2 HP
|}
|}


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! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
|-
| Cooked bushmeat || 120 || Protein ||
| Cooked cattail or papyrus root || 100 || Vegetable ||
|-
|-
| Cooked redmeat || 280 || Protein ||
| Charred flax bread || 100 || Grain || Requires prior processing.
|-
|-
| Cooked poultry || 200 || Protein ||
| Charred amaranth, cassava, rye, spelt, or sunflower bread || 210 || Grain || Requires prior processing.
|-
|-
| Cooked egg || 160 || Protein || Not implemented at the moment.
| Charred rice bread || 220 || Grain || Requires prior processing.
|-
|-
| Cooked cattail or papyrus root || 100 || Vegetable ||
| Cooked bushmeat || 120 || Protein ||
|-
|-
| Charred flax bread || 100 || Grain || Crafted.
| Cooked poultry || 200 || Protein ||
|-
|-
| Charred rye, spelt, sunflower, amaranth, or cassava bread || 210 || Grain || Crafted.
| Cooked redmeat || 280 || Protein ||
|-
| Charred rice bread || 220 || Grain || Crafted.
|}
|}


==Advanced Cooking== <!--T:26-->
==Advanced Cooking== <!--T:26-->


<!--T:129-->
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.




===Claypot Cooking=== <!--T:26-->
===Claypot Cooking=== <!--T:126-->
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


<!--T:27-->
<!--T:27-->
Claypot cooking increases the food values of all ingredients used, and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.
Claypot cooking is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.


<!--T:28-->
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam !! Scrambled Eggs
|-
|-
| '''Required Ingredients''' || '''2 Poultry or Red meat (cured or fresh)''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 0.4L Honey*'''
| '''Required Ingredients''' || '''2 poultry or red meat (cured or fresh)''' || '''2 vegetables or soyeans'''  || '''2 grain''' || '''1 vegetable (fresh) + 1L water'''<sup>1</sup> || '''2 fruit + 2x 0.2L honey'''<sup>1</sup> || '''2 egg'''
|-
|-
| Optional Protein || 0 - 2 Poultry or Red meat (cured or fresh), Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry or Red Meat(cured or fresh) or Egg ||  
| Optional Protein || 0 - 2 protein || 0 - 2 soybeans ||  || 0 - 1 poultry or red meat (cured or fresh), or egg || ||
|-
|-
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| Optional Vegetable || 0 - 2 vegetable || 0 - 2 vegetable || 0 - 2 vegetable || 0 - 2 vegetable || || 0 - 2 vegetable
|-
|-
| Optional Grain ||  ||  || 0 - 2 Grain ||  ||  
| Optional Grain ||  ||  || 0 - 2 grain ||  || ||
|-
|-
| Optional Fruit || 0 - 1 Fruit, Honey* ||  || 0 - 2 Fruit ||  ||  
| Optional Fruit || 0 - 1 fruit, 0L - 0.2L honey<sup>1</sup> ||  || 0 - 2 fruit, 0L - 0.2L honey<sup>1</sup> ||  || ||
|-
|-
| Optional Honey ||  ||  || 0 - 1 Honey* ||  ||  
| Optional Dairy ||  ||  || ||  || || 0 - 2 cheese
|}
|}


<!--T:33-->
<!--T:33-->
* Add water or honey with a filled bucket (1L increments) or bowl (0.1L increments). Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.
<sup>1</sup> Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.


===Claypot Cooking Food Values=== <!--T:34-->
===Claypot Cooking Food Values=== <!--T:34-->
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.
 
<!--T:137-->
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.
 
<!--T:138-->
Ingredients not listed in this table cannot be used in claypot meals.


<!--T:35-->
<!--T:35-->
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! Satiety in Meal
! Satiety in Meal
! Fruit
! Fruit
! Satiety in Meal
! Dairy
! Satiety in Meal
! Satiety in Meal
|-
|-
| Soy Bean || 240 || Field vegetables* || 150 || Flax grain || 120 || Currants* || 120  
| Soybean || 240 || Field vegetables<sup>1</sup> or olives || 150 || Flax grain || 120 || Blueberries or currants (any) || 120 || Blue cheese (slice) || 200
|-
|-
| Egg || 200 || Cassava || 120 || Rice grain || 280 || Blueberry or Pineapple slice || 120  
| Egg || 200 || Cassava || 120 || Rice grain || 280 || Tree fruits<sup>2</sup> or pineapple slice || 120 || Cheddar (slice) || 240
|-
|-
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye or Spelt grain || 240 || Cranberry || 90   
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye or spelt grain || 240 || Cranberries or saguaro fruit<sup>3</sup> || 90 ||  ||  
|-
|-
| Redmeat, cured or fresh || 420 || Cabbage || 450 || Amaranth or Cassava grain || 240 || Saguaro fruit || 90
| Redmeat, cured or fresh || 420 || Cabbage || 450 || Amaranth or cassava grain || 240 || Honey (0.2L) || 80 ||  ||  
|-
|-
|  ||  || Mushrooms* (Bolete, Field, Fly agaric) || 120 || Sunflower grain || 240 || Honey || 80
|  ||  || Mushrooms<sup>3</sup> (any) || 120 || Sunflower grain || 240 || ||  ||  ||  
|}
|}


* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.
<!--T:130-->
* Currants include black currant, red currant, and white currant berries.
<sup>1</sup> Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.<br>
* Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
<sup>2</sup> Tree fruits include apples, breadfruit, cherries, lychees, mangoes, oranges, peaches, pears, and pomegranates.<br>
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
<sup>3</sup> Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!
 


==Baking== <!--T:21-->
==Baking== <!--T:21-->
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|A3=Woodbucket filled|B3=Flour flax|C3=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
|Output=Dough flax}}
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A [[Wooden_Bucket|wooden bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a [[Clayforming|clay oven]] should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A [[quern]] must be available, which requires metal tools to craft. Additionally, a [[Clay Forming|clay oven]] should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a [[Wooden Bucket]], a [[Jug]] or a [[Bowl]] is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.


<!--T:22-->
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===Bread===<!--T:24-->
===Bread=== <!--T:24-->
Put firewood into the clay oven and light it with a torch. After the fire has burned out, the oven will remain hot enough to bake (above 200°C) for quite a while. Up to four pieces of dough can be inserted at a time, and as much as four sets may be fully baked with the heat from a six-firewood preheating. The oven's temperature can be increased by firing it again, but it will never exceed 300°C.
Put firewood into the clay oven and light it with a torch. After the fire has burned out, the oven will remain hot enough to bake for quite a while - temperatures of above 200°C and falling until 160°C are sufficient. Up to four pieces of dough can be inserted at a time, and as much as four sets may be fully baked with the heat from a six-firewood preheating. The oven's temperature can be increased by firing it again, but it will never exceed 300°C.


<!--T:131-->
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!


<!--T:132-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
|-
| Flax bread || 160 || Grain || Crafted.
| Flax bread || 160 || Grain || Requires prior processing.
|-
|-
| Rye, spelt, sunflower, amaranth, or cassava bread || 300 || Grain || Crafted.
| Rye, spelt, sunflower, amaranth, or cassava bread || 300 || Grain || Requires prior processing.
|-
|-
| Rice bread || 330 || Grain || Crafted.
| Rice bread || 330 || Grain || Requires prior processing.
|}
|}


 
===Pies=== <!--T:133-->
===Pies===
Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a [[Boards|table]].
Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a [[Boards|table]].
# Holding at least two dough in your hotbar, sneak-{{Using|place}} it onto the table to create an empty pie crust.
# Holding at least two dough in your hotbar, sneak-{{Using|place}} it onto the table to create an empty pie crust.
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# Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.
# Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.


<!--T:134-->
Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a [[knife]] into four pieces.
Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a [[knife]] into four pieces.


<!--T:135-->
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!


<!--T:136-->
'''Note:''' for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.
'''Note:''' for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.


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! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
|-
| Flax pie crust || 120 || Grain || Crafted.
| Flax pie crust || 120 || Grain || Requires prior processing.
|-
|-
| Rye, spelt, sunflower, amaranth, or cassava pie crust || 240 || Grain || Crafted.
| Amaranth, cassava, rye, spelt, or sunflower pie crust || 240 || Grain || Requires prior processing.
|-
|-
| Rice pie crust || 280 || Grain || Crafted.
| Rice pie crust || 280 || Grain || Requires prior processing.
|-
|-
| Blue cheese filling || 200 || Dairy || Crafted.
| Filling (1 - 4 layers) || varies || varies || As in claypot cooking, minus pickled or cured ingredients.
|-
| Cheddar cheese filling || 240 || Dairy || Crafted.
|-
| Other kinds of filling || varies || varies || As in claypot cooking, minus pickled or cured ingredients.
|}
|}


 
==Food Storage== <!--T:37-->
==Food Storage== <!--T:37-->
Check the [[Food preservation]] page to learn how to best store all those delicious meals!
Check the [[Food preservation]] page to learn how to best store all those delicious meals!


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