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__TOC__
__TOC__
==Nutrition and Satiation== <!--T:70-->


<!--T:71-->
==Raw Edibles== <!--T:14-->
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's [[Satiety]]. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.


===Satiety=== <!--T:72-->
<!--T:15-->
Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.
 
===Nutrition=== <!--T:73-->
Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.
 
<!--T:74-->
As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.
 
 
==Basic Foods== <!--T:75-->
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.
 
<!--T:76-->
The following table lists all the food items that can be eaten raw:
The following table lists all the food items that can be eaten raw:


<!--T:77-->
<!--T:16-->
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
|-
| Cranberries || 60 || Fruit ||
| Honey<sup>1</sup> (per 0.1 liter) || 30 || Fruit || Liquid. Never spoils.
|-
|-
| Blueberries and currants* || 80 || Fruit ||
| Cherries, lychees || 40 || Fruit ||
|-
|-
| Honey bowl* || 60 || Fruit || Crafted. Restores 0.5 hp upon consumption.
| Cranberries || 60 || Fruit ||
|-
|-
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
|-
|-
| Flax grain || 30 || Grain ||
| Apples (any), blueberries, currants (any), mangoes, oranges,<br>peaches, pears, pomegranates, or pineapple slices || 80 || Fruit ||
|-
|-
| Rice, rye, or spelt grain || 60 || Grain ||
| Breadfruit || 120 || Fruit ||
|-
|-
| Boletes and field mushrooms || 80 || Vegetable ||
| Mushroom (any) || 80 || Vegetable || Some mushroom types may be poisonous and deal damage upon consumption.
|-
|-
| Fly agaric mushroom || 80 || Vegetable || Deals 10 hp damage (!) upon consumption.
| Bell pepper<sup>2</sup>, carrot, olives, onion, parsnip, or turnip || 100 || Vegetable ||
|-
|-
| Carrots, onions, parsnips, turnips || 100 || Vegetable ||
| Cassava (processed) || 100 || Vegetable || Inedible without prior processing.
|-
|-
| Cabbage || 300 || Vegetable ||
| Cabbage || 300 || Vegetable ||
|-
|-
| Pumpkin, slice || 120 || Vegetable || Crafted.
| Pumpkin slice || 140 || Vegetable ||  
|-
|-
| Pumpkin, whole || 480 || Vegetable ||
| Pumpkin (whole) || 480 || Vegetable ||  
|-
|-
| Lump of fat || 200 || Protein ||
| Flax grain || 30 || Grain ||
|-
|-
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
| Amaranth, rice, rye, spelt, or sunflower grain || 60 || Grain ||
|-
| Walnut seed || 40 || Protein || Never spoils.
|-
| Grubs or Termites || 60 || Protein ||
|-
| Peanuts || 160 || Protein ||
|-
| Lump of fat<sup>3</sup> || 200 || Protein || Never spoils.
|-
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption. Never spoils.
|-
| Milk (per 0.1 liter) || 15 || Dairy || Liquid.
|}
|}


<!--T:78-->
<!--T:17-->
* Currants include black currant, red currant, and white currant berries.
<sup>1</sup> Consuming honey used to restore health in older versions. It no longer does as of version 1.16.<br>
* In order to make honey bowls, the player must get into [[beekeeping]].
<sup>2</sup> Bell peppers are unobtainable in survival gameplay as of version 1.16.<br>
<sup>3</sup> Lumps of fat are a valuable crafting material that should be eaten only in emergencies.<br>


=== Mushrooms === <!--T:127-->
[[Mushrooms]] are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.<br>
Following is a list of specifically the poisonous mushrooms for easy checking:


==Basic Cooking== <!--T:79-->
<!--T:128-->
{| class="wikitable sortable"
|-
! Name !! Notes
|-
| Bitter Bolete ||  -3 HP
|-
| '''Death Cap''' || '''-50 HP (!)'''
|-
| Devilstooth mushroom || -2 HP
|-
| Earth Ball || -8 HP
|-
| Elfin saddle || -7 HP
|-
| Fly Agaric || -6.5 HP
|-
| Gold-drop milkcap || -2.5 HP
|-
| Jack'o'lantern mushroom || -6 HP
|}
 
==Basic Cooking== <!--T:18-->
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it is used for baking dough into bread.
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.


<!--T:80-->
<!--T:19-->
The following table lists all the food items that can be processed in the firepit:
The following table lists all the food items that can be processed in the firepit:


<!--T:81-->
<!--T:20-->
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Item !! Satiety !! Category !! Notes
! Item !! Satiety !! Category !! Notes
|-
|-
| Cooked bushmeat || 120 || Protein ||
| Cooked cattail or papyrus root || 100 || Vegetable ||
|-
| Cooked redmeat || 280 || Protein ||
|-
|-
| Cooked poultry || 200 || Protein ||
| Charred flax bread || 100 || Grain || Requires prior processing.
|-
|-
| Cooked egg || 160 || Protein || Recipe currently defunct.
| Charred amaranth, cassava, rye, spelt, or sunflower bread || 210 || Grain || Requires prior processing.
|-
|-
| Cooked cattail root || 100 || Vegetable ||
| Charred rice bread || 220 || Grain || Requires prior processing.
|-
|-
| Flax bread || 160 || Grain || Crafted.
| Cooked bushmeat || 120 || Protein ||
|-
|-
| Rye or spelt bread || 300 || Grain || Crafted.
| Cooked poultry || 200 || Protein ||
|-
|-
| Rice bread || 330 || Grain || Crafted.
| Cooked redmeat || 280 || Protein ||
|}
|}


===Making Bread=== <!--T:82-->
==Advanced Cooking== <!--T:26-->
{{Grid/Crafting|float=right|NoBreak=y
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.


<!--T:83-->
<!--T:129-->
In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.


<!--T:84-->
To create bread dough, prepare flour using a quern to grind grain.
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


 
===Claypot Cooking=== <!--T:126-->
==Advanced Cooking== <!--T:85-->
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


<!--T:86-->
<!--T:27-->
Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.
Claypot cooking is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.


<!--T:87-->
<!--T:28-->
To begin, craft at least one bowl and one claypot using the [[Clay_Forming|clay forming]] mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.
To begin, craft at least one bowl and one claypot using the [[Clay_Forming|clay forming]] mechanic, and fire them like all ceramics in a [[Pit_Kiln|pit kiln]]. Placing the fired claypot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.


<!--T:88-->
<!--T:29-->
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook a single serving of a meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
*'''To cook meals requiring liquids''': liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, LMK to add one portion, RMK to remove it again.
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


===Claypot Cooking Recipes=== <!--T:30-->


===Advanced Cooking Recipes=== <!--T:89-->
<!--T:31-->
[[File:Mushroom soup.PNG|300px|thumb|right|Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.]]


<!--T:90-->
<!--T:32-->
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam !! Scrambled Eggs
|-
|-
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
| '''Required Ingredients''' || '''2 poultry or red meat (cured or fresh)''' || '''2 vegetables or soyeans'''  || '''2 grain''' || '''1 vegetable (fresh) + 1L water'''<sup>1</sup> || '''2 fruit + 2x 0.2L honey'''<sup>1</sup> || '''2 egg'''
|-
|-
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry, Red Meat or Egg ||  
| Optional Protein || 0 - 2 protein || 0 - 2 soybeans ||  || 0 - 1 poultry or red meat (cured or fresh), or egg || ||
|-
|-
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| Optional Vegetable || 0 - 2 vegetable || 0 - 2 vegetable || 0 - 2 vegetable || 0 - 2 vegetable || || 0 - 2 vegetable
|-
|-
| Optional Grain ||  ||  || 0 - 2 Grain ||  ||  
| Optional Grain ||  ||  || 0 - 2 grain ||  || ||
|-
|-
| Optional Fruit || 0 - 1 Fruit, Honey* ||  || 0 - 2 Fruit ||  ||  
| Optional Fruit || 0 - 1 fruit, 0L - 0.2L honey<sup>1</sup> ||  || 0 - 2 fruit, 0L - 0.2L honey<sup>1</sup> ||  || ||
|-
|-
| Optional Honey ||  ||  || 0 - 1 Honey* ||  ||  
| Optional Dairy ||  ||  || ||  || || 0 - 2 cheese
|}
|}


<!--T:91-->
<!--T:33-->
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
<sup>1</sup> Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.


===Claypot Cooking Food Values=== <!--T:34-->
The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.


===Advanced Cooking Food Values=== <!--T:92-->
<!--T:137-->
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.


<!--T:93-->
<!--T:138-->
Ingredients not listed in this table cannot be used in claypot meals.
 
<!--T:35-->
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.


<!--T:94-->
<!--T:36-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Protein
! Protein
! Satiation in Meal
! Satiety in Meal
! Vegetable
! Vegetable
! Satiation in Meal
! Satiety in Meal
! Grain
! Grain
! Satiation in Meal
! Satiety in Meal
! Fruit
! Fruit
! Satiation in Meal
! Satiety in Meal
! Dairy
! Satiety in Meal
|-
| Soybean || 240 || Field vegetables<sup>1</sup> or olives || 150 || Flax grain || 120 || Blueberries or currants (any) || 120  || Blue cheese (slice) || 200
|-
| Egg || 200 || Cassava || 120 || Rice grain || 280 ||  Tree fruits<sup>2</sup> or pineapple slice || 120 || Cheddar (slice) || 240
|-
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye or spelt grain || 240 || Cranberries or saguaro fruit<sup>3</sup> || 90  ||  || 
|-
| Redmeat, cured or fresh || 420 || Cabbage || 450 || Amaranth or cassava grain || 240 || Honey (0.2L) || 80 ||  ||
|-
|  ||  || Mushrooms<sup>3</sup> (any) || 120 || Sunflower grain || 240 ||  ||  ||  ||
|}
 
<!--T:130-->
<sup>1</sup> Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.<br>
<sup>2</sup> Tree fruits include apples, breadfruit, cherries, lychees, mangoes, oranges, peaches, pears, and pomegranates.<br>
<sup>3</sup> Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!
 
==Baking== <!--T:21-->
{{Grid/Crafting|float=right|NoBreak=y
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A [[quern]] must be available, which requires metal tools to craft. Additionally, a [[Clay Forming|clay oven]] should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a [[Wooden Bucket]], a [[Jug]] or a [[Bowl]] is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
 
<!--T:22-->
In return, baking is one of the best ways to process grains that exists in the game, with up to a five-fold yield multiplier compared to eating the raw grain.
 
<!--T:23-->
To create dough, prepare flour by using a quern to grind grain, then mix the flour with water.
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.
 
 
===Bread=== <!--T:24-->
Put firewood into the clay oven and light it with a torch. After the fire has burned out, the oven will remain hot enough to bake for quite a while - temperatures of above 200°C and falling until 160°C are sufficient. Up to four pieces of dough can be inserted at a time, and as much as four sets may be fully baked with the heat from a six-firewood preheating. The oven's temperature can be increased by firing it again, but it will never exceed 300°C.
 
<!--T:131-->
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!
 
<!--T:132-->
{| class="wikitable sortable"
|-
! Item !! Satiety !! Category !! Notes
|-
| Flax bread || 160 || Grain || Requires prior processing.
|-
| Rye, spelt, sunflower, amaranth, or cassava bread || 300 || Grain || Requires prior processing.
|-
| Rice bread || 330 || Grain || Requires prior processing.
|}
 
===Pies=== <!--T:133-->
Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a [[Boards|table]].
# Holding at least two dough in your hotbar, sneak-{{Using|place}} it onto the table to create an empty pie crust.
# Fill the pie crust with four layers of ingredients. Multiple pieces of ingredients may be required for each individual layer, depending on the ingredient. Almost anything that can be used for claypot cooking can also be used to bake a pie, with the exception of pickled or cured foods. Additionally, cheese may be used to create a pie that provides dairy nutrition. Different ingredients of the same food group may be combined, but different food groups may not.
# Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.
 
<!--T:134-->
Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a [[knife]] into four pieces.
 
<!--T:135-->
'''Note:''' If you leave food in the oven for too long, it will burn and become charred, reducing its food value!
 
<!--T:136-->
'''Note:''' for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.
 
<!--T:25-->
{| class="wikitable sortable"
|-
|-
| Soy Bean || 240 || Carrot, Parsnip, Onion, Turnip || 150 || Flax grain || 120 || Currants* || 120 
! Item !! Satiety !! Category !! Notes
|-
|-
| Egg || 200 || Cabbage || 450 || Rice grain || 280 || Blueberry || 120 
| Flax pie crust || 120 || Grain || Requires prior processing.
|-
|-
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye grain || 240 || Cranberry || 90 
| Amaranth, cassava, rye, spelt, or sunflower pie crust || 240 || Grain || Requires prior processing.
|-
|-
| Redmeat, cured or fresh || 420 || Pumpkin, whole || 720 || Spelt grain || 240 || Saguaro fruit || 90
| Rice pie crust || 280 || Grain || Requires prior processing.
|-
|-
| ||  || Mushrooms* (Bolete, Field, Fly agaric) || 120 || || || Honey || 80
| Filling (1 - 4 layers) || varies || varies || As in claypot cooking, minus pickled or cured ingredients.
|}
|}


<!--T:95-->
==Food Storage== <!--T:37-->
* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
Check the [[Food preservation]] page to learn how to best store all those delicious meals!
* Currants include black currant, red currant, and white currant berries.
* Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!


{{Protip
|Check the [[[Food Preservation]] page to find out how best to store all those delicious meals!
}}


== Video Tutorials == <!--T:39-->
== Video Tutorials == <!--T:38-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! Advanced Cooking (no real changes since version 1.12)
! Claypot Cooking (no real changes since version 1.12)
|-
|-
| <youtube width="400" height="240">4g6cFdKyUOk</youtube>
| <youtube width="400" height="240">4g6cFdKyUOk</youtube>
|}
|}


<!--T:40-->
{{Navbox|Vintage Story}}


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Revision as of 12:56, 13 February 2022


Raw Edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's Satiety. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Honey1 (per 0.1 liter) 30 Fruit Liquid. Never spoils.
Cherries, lychees 40 Fruit
Cranberries 60 Fruit
Saguaro fruit 60 Fruit Restores 1 hp upon consumption.
Apples (any), blueberries, currants (any), mangoes, oranges,
peaches, pears, pomegranates, or pineapple slices
80 Fruit
Breadfruit 120 Fruit
Mushroom (any) 80 Vegetable Some mushroom types may be poisonous and deal damage upon consumption.
Bell pepper2, carrot, olives, onion, parsnip, or turnip 100 Vegetable
Cassava (processed) 100 Vegetable Inedible without prior processing.
Cabbage 300 Vegetable
Pumpkin slice 140 Vegetable
Pumpkin (whole) 480 Vegetable
Flax grain 30 Grain
Amaranth, rice, rye, spelt, or sunflower grain 60 Grain
Walnut seed 40 Protein Never spoils.
Grubs or Termites 60 Protein
Peanuts 160 Protein
Lump of fat3 200 Protein Never spoils.
Vintage Beef 280 Protein Rare ruin loot. Restores 2 hp upon consumption. Never spoils.
Milk (per 0.1 liter) 15 Dairy Liquid.

1 Consuming honey used to restore health in older versions. It no longer does as of version 1.16.
2 Bell peppers are unobtainable in survival gameplay as of version 1.16.
3 Lumps of fat are a valuable crafting material that should be eaten only in emergencies.

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
Following is a list of specifically the poisonous mushrooms for easy checking:

Name Notes
Bitter Bolete -3 HP
Death Cap -50 HP (!)
Devilstooth mushroom -2 HP
Earth Ball -8 HP
Elfin saddle -7 HP
Fly Agaric -6.5 HP
Gold-drop milkcap -2.5 HP
Jack'o'lantern mushroom -6 HP

Basic Cooking

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.

The following table lists all the food items that can be processed in the firepit:

Item Satiety Category Notes
Cooked cattail or papyrus root 100 Vegetable
Charred flax bread 100 Grain Requires prior processing.
Charred amaranth, cassava, rye, spelt, or sunflower bread 210 Grain Requires prior processing.
Charred rice bread 220 Grain Requires prior processing.
Cooked bushmeat 120 Protein
Cooked poultry 200 Protein
Cooked redmeat 280 Protein

Advanced Cooking

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.


Claypot Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Claypot cooking is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one claypot using the clay forming mechanic, and fire them like all ceramics in a pit kiln. Placing the fired claypot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.

  • To cook a single serving of a meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To cook meals requiring liquids: liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, LMK to add one portion, RMK to remove it again.
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

Claypot Cooking Recipes

Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.
Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam Scrambled Eggs
Required Ingredients 2 poultry or red meat (cured or fresh) 2 vegetables or soyeans 2 grain 1 vegetable (fresh) + 1L water1 2 fruit + 2x 0.2L honey1 2 egg
Optional Protein 0 - 2 protein 0 - 2 soybeans 0 - 1 poultry or red meat (cured or fresh), or egg
Optional Vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable
Optional Grain 0 - 2 grain
Optional Fruit 0 - 1 fruit, 0L - 0.2L honey1 0 - 2 fruit, 0L - 0.2L honey1
Optional Dairy 0 - 2 cheese

1 Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.

Claypot Cooking Food Values

The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.

Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.

Ingredients not listed in this table cannot be used in claypot meals.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Protein Satiety in Meal Vegetable Satiety in Meal Grain Satiety in Meal Fruit Satiety in Meal Dairy Satiety in Meal
Soybean 240 Field vegetables1 or olives 150 Flax grain 120 Blueberries or currants (any) 120 Blue cheese (slice) 200
Egg 200 Cassava 120 Rice grain 280 Tree fruits2 or pineapple slice 120 Cheddar (slice) 240
Poultry, cured or fresh 375 Pumpkin slice 180 Rye or spelt grain 240 Cranberries or saguaro fruit3 90
Redmeat, cured or fresh 420 Cabbage 450 Amaranth or cassava grain 240 Honey (0.2L) 80
Mushrooms3 (any) 120 Sunflower grain 240

1 Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
2 Tree fruits include apples, breadfruit, cherries, lychees, mangoes, oranges, peaches, pears, and pomegranates.
3 Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!

Baking


Woodbucket filled


Flour flax


Dough flax






Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A quern must be available, which requires metal tools to craft. Additionally, a clay oven should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a Wooden Bucket, a Jug or a Bowl is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.

In return, baking is one of the best ways to process grains that exists in the game, with up to a five-fold yield multiplier compared to eating the raw grain.

To create dough, prepare flour by using a quern to grind grain, then mix the flour with water.

Open the quern GUI and add grain into the input slot on the left of the quern.

  1. Hold

interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
During later stages of the game, a windmill may be used to drive the quern.

  1. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


Bread

Put firewood into the clay oven and light it with a torch. After the fire has burned out, the oven will remain hot enough to bake for quite a while - temperatures of above 200°C and falling until 160°C are sufficient. Up to four pieces of dough can be inserted at a time, and as much as four sets may be fully baked with the heat from a six-firewood preheating. The oven's temperature can be increased by firing it again, but it will never exceed 300°C.

Note: If you leave food in the oven for too long, it will burn and become charred, reducing its food value!

Item Satiety Category Notes
Flax bread 160 Grain Requires prior processing.
Rye, spelt, sunflower, amaranth, or cassava bread 300 Grain Requires prior processing.
Rice bread 330 Grain Requires prior processing.

Pies

Instead of baking dough into bread, the dough may also be used to create pies, which behave very similar to claypot cooking. They can satisfy two food groups at once, can reach very high food values in a single item, will never cause waste from overeating, and will halt satiety loss entirely for a short time. To begin, the player must have crafted a table.

  1. Holding at least two dough in your hotbar, sneak-

place it onto the table to create an empty pie crust.

  1. Fill the pie crust with four layers of ingredients. Multiple pieces of ingredients may be required for each individual layer, depending on the ingredient. Almost anything that can be used for claypot cooking can also be used to bake a pie, with the exception of pickled or cured foods. Additionally, cheese may be used to create a pie that provides dairy nutrition. Different ingredients of the same food group may be combined, but different food groups may not.
  2. Optionally, add another two dough to the pie once it is fully filled, to close it. This is not required, but the extra dough will add extra grain nutrition to the finished product.

Pies are baked in the clay oven, in exactly the same way as bread; however, only one pie may be baked at a time. The finished pie must be placed back down on a table, where it can be cut with a knife into four pieces.

Note: If you leave food in the oven for too long, it will burn and become charred, reducing its food value!

Note: for every 100 satiation filled by consuming a pie, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Item Satiety Category Notes
Flax pie crust 120 Grain Requires prior processing.
Amaranth, cassava, rye, spelt, or sunflower pie crust 240 Grain Requires prior processing.
Rice pie crust 280 Grain Requires prior processing.
Filling (1 - 4 layers) varies varies As in claypot cooking, minus pickled or cured ingredients.

Food Storage

Check the Food preservation page to learn how to best store all those delicious meals!


Video Tutorials

Claypot Cooking (no real changes since version 1.12)



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