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[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
<languages/>
<translate>
=== Nutrition ===


The player starts with 15 base health points and you can increase that until 25 hp by consuming a balanced diet, this where more advanced meals are particularly useful because they let you create mixed nutrition meals. Please be aware though, your nutrition levels do not increase if you eat while completely saturated. You can check your current levels on your character dialog, mapped to 'C' by default. The saturation you receive from eating meals is "equal to the sum of its parts". So what you put into your meal is what you will get in terms of saturation and nutrition. In addition, for every 100 saturation you will get 30 seconds more time until your saturation bar starts dropping again.
</translate>
__TOC__
<translate>


== Basic Cooking ==
==Raw edibles== <!--T:14-->
In its most simple form, cooking is done by placing raw meat, bread dough or cattail roots in the [[Firepit|fire pit]]. This makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.


Raw or simply cooked foods give you 10 seconds until your saturation starts to drop again.
<!--T:143-->
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's {{ll|Satiety|satiety}}. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.


=== Baking Bread ===
<!--T:15-->
The following table lists all the food items that can be eaten raw:


To bake bread, in addition to a firepit, you must have a [[Planks|bucket]] and a [[Quern|quern]] available.  
</translate>
{| class="wikitable sortable"
|-
! <translate><!--T:144--> Item</translate> !! <translate><!--T:145--> Satiety</translate> !! <translate><!--T:146--> Category</translate> !! <translate><!--T:147--> Notes</translate>
|-
| <translate><!--T:148--> Honey</translate><sup>1</sup> (<translate><!--T:149--> per 0.1 liter</translate>) || 30 || {{Item/Food/Category|fruit}} || <translate><!--T:151--> Liquid. Never spoils.</translate>
|-
| <translate><!--T:152--> Cherry, lychee</translate> || 40 || {{Item/Food/Category|fruit}} ||
|-
| <translate><!--T:154--> Cranberry</translate> || 60 || {{Item/Food/Category|fruit}} ||
|-
| <translate><!--T:156--> Saguaro fruit</translate> || 60 || {{Item/Food/Category|fruit}} || <translate><!--T:158--> Restores 1 hp upon consumption.</translate>
|-
| <translate><!--T:159--> Apple, blueberry, red currant, white currant, black currant,</translate><br><translate><!--T:329--> mango, orange, peach, pear, pomegranate, or pineapple slice</translate> || 80 || {{Item/Food/Category|fruit}} ||
|-
| <translate><!--T:161--> Breadfruit</translate> || 200 || {{Item/Food/Category|fruit}} ||
|-
| <translate><!--T:163--> Mushroom</translate> || 80 || {{Item/Food/Category|vegetable}} || <translate><!--T:165--> Some mushroom types may be poisonous and deal damage upon consumption.</translate>
|-
| <translate><!--T:166--> Bell pepper</translate><sup>2</sup>, <translate><!--T:167--> carrot, olive, onion, parsnip, or turnip</translate> || 100 || {{Item/Food/Category|vegetable}} ||
|-
| <translate><!--T:169--> Cassava (processed)</translate> || 100 || {{Item/Food/Category|vegetable}} || <translate><!--T:171--> Inedible without prior processing.</translate>
|-
| <translate><!--T:172--> Cabbage</translate> || 300 || {{Item/Food/Category|vegetable}} ||
|-
| <translate><!--T:174--> Pumpkin slice</translate> || 140 || {{Item/Food/Category|vegetable}} ||
|-
| <translate><!--T:176--> Pumpkin (whole)</translate> || 480 || {{Item/Food/Category|vegetable}} || <translate><!--T:325--> Since version 1.19, it is no longer possible to eat a whole pumpkin.</translate>
|-
| <translate><!--T:178--> Flax grain</translate> || 30 || {{Item/Food/Category|grain}} ||
|-
| <translate><!--T:180--> Amaranth, rice, rye, spelt, or sunflower grain</translate> || 60 || {{Item/Food/Category|grain}} ||
|-
| <translate><!--T:182--> Walnut seed</translate> || 40 || {{Item/Food/Category|protein}} || <translate><!--T:184--> Never spoils.</translate>
|-
| <translate><!--T:185--> Termite</translate> || 60 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:187--> Peanut</translate> || 160 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:189--> Lump of fat</translate><sup>3</sup> || 200 || {{Item/Food/Category|protein}} || <translate><!--T:191--> Never spoils.</translate>
|-
| <translate><!--T:192--> Vintage Beef</translate> || 280 || {{Item/Food/Category|protein}} || <translate><!--T:194--> Rare ruin loot. Restores 2 hp upon consumption. Never spoils.</translate>
|-
| <translate><!--T:195--> Milk (per 0.1 liter)</translate> || 15 || {{Item/Food/Category|dairy}} || <translate><!--T:197--> Liquid.</translate>
|-
| <translate><!--T:198--> Fish</translate> || 220 || {{Item/Food/Category|protein}} ||
|}
<translate>


==== Bread Dough ====
</translate>
To create bread dough, first use a quern to grind grain into flour.  
<sup>1</sup> <translate><!--T:200--> Consuming honey used to restore health in older versions. It no longer does as of version 1.16.</translate><br>
# With grain in your hand, right click on the quern and add the grain into the input slot (left) of the quern.  
<sup>2</sup> <translate><!--T:201--> Bell peppers are unobtainable in survival gameplay as of version 1.16.</translate><br>
# Right Click on the quern to grind the grain into flour, which will appear in the output slot (right) of the quern).  
<sup>3</sup> <translate><!--T:202--> Lumps of fat are a valuable crafting material that should be eaten only in emergencies.</translate>
# In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water holds enough water to create 10 dough)
<translate>
# Place the dough into the input slot of the [[Firepit|fire pit]] and fuel the fire. (It takes about one piece of firewood to bake each loaf of bread.)


== Advanced cooking ==
=== Mushrooms === <!--T:127-->
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
To prepare more wholesome meals, you need to craft yourself a clay pot using the [[Clay_Forming|clay forming]] mechanic. Once you have a burned claypot, place it back into the fire pit input slot (left) and you are ready to cook some meals.


There are 4 base types of meals. Each meal type requires TWO mandatory ingredients and allows up to TWO optional ingredients. Which meal you create is determined by what you put into the claypot, but the ingredients do not have to be in any particular order when placing them into the claypot. To create a serving of a meal, you must put 1 item per slot in the claypot. For example, a porridge requires "two grain", you must add two individual pieces of grain, one in each of two slots, but you can put these in any slot in the clay pot. You don't have to put the grain in the "first two slots" of the claypot, but placing two grain in one slot of the claypot will not create a porridge. Adding optional items in the other input slots of the claypot will increase the nutrition value and saturation of the meal depending on which ingredients you choose to add. When you have created a valid meal recipe by combining correct ingredients, a message will appear in the claypot dialog box informing you of what you will create when you cook your meal.
<!--T:203-->
{{ll|Mushrooms|Mushrooms}} are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.


The claypot allows you to cook up to 6 servings at a time. You can increase the amount of servings by increasing the number of items in all slots. If you are trying to create multiple servings and you do not increase all the items in the input slots by the same amount, your food will not cook!
<!--T:204-->
Following is a list of specifically poisonous mushrooms for easy checking:


To eat a meal, place your pot of cooked food onto the ground or table, then right click on with a empty bowl in hands, or vice versa.
</translate>
{| class="wikitable sortable"
|-
! <translate><!--T:205--> Name</translate> !! <translate><!--T:206--> Notes</translate>
|-
| <translate><!--T:207--> Bitter bolete</translate> ||  -3 hp
|-
| '''<translate><!--T:208--> Death cap</translate>''' || '''-50 hp (!)'''
|-
| <translate><!--T:209--> Devilstooth mushroom</translate> || -2 hp
|-
| <translate><!--T:210--> Earth ball</translate> || -8 hp
|-
| <translate><!--T:211--> Elfin saddle</translate> || -7 hp
|-
| <translate><!--T:212--> Fly agaric</translate> || -6.5 hp
|-
| '''<translate><!--T:213--> Funeral bell</translate>''' || '''-40 hp (!)'''
|-
| <translate><!--T:214--> Gold-drop milkcap</translate> || -2.5 hp
|-
| <translate><!--T:215--> Jack'o'lantern mushroom</translate> || -6 hp
|-
| <translate><!--T:216--> Pink bonnet</translate> || -10 hp
|}
<translate>


===Porridge===
==Basic cooking== <!--T:18-->
To make a porridge you need at least 2 grain. The porridge is the only exception on the "sum of its parts" rule. A cooked piece of grain will yield double the saturation.


Required ingredients:
</translate>
* 2 Grain
[[File:MeatInFirepit.png|200px|thumb|right|<translate><!--T:217--> Raw red meat in a fire pit</translate>]]
Optional ingredients:
<translate>
* 0 - 2 Grain
<!--T:218-->
* 0 - 2 Berries
The first opportunity for making better food comes with the {{ll|firepit|firepit}}. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.
* 0 - 2 Vegetable, Pumpkin or Mushroom
* 0 - 1 Honey


===Soup===
<!--T:19-->
To make a soup you need at least 1 portion of water and 1 vegetable. You can add water with a filled water bucket. Left click to add one portion of water, right click to remove one portion.
The following table lists all the food items that can be processed in the firepit:


Required ingredients:
</translate>
* 1 Water
{| class="wikitable sortable"
* 1 Vegetable
|-
Optional ingredients:
! <translate><!--T:219--> Item</translate> !! <translate><!--T:220--> Satiety</translate> !! <translate><!--T:221--> Category</translate> !! <translate><!--T:222--> Notes</translate>
* 0-2 Vegetable, Pumpkin or Mushroom
|-
* 0-1 Poultry, Red meat or Chicken Egg
| <translate><!--T:223--> Cooked cattail or papyrus root</translate> || 100 || {{Item/Food/Category|vegetable}} ||
|-
| <translate><!--T:225--> Cooked bushmeat</translate> || 120 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:227--> Cooked poultry</translate> || 200 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:229--> Cooked redmeat</translate> || 280 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:231--> Cooked fish</translate> || 200 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:233--> Charred flax bread</translate> || 100 || {{Item/Food/Category|grain}} || <translate><!--T:235--> Requires prior processing.</translate>
|-
| <translate><!--T:236--> Charred amaranth, cassava, rye, spelt, or sunflower bread</translate> || 210 || {{Item/Food/Category|grain}} || <translate><!--T:238--> Requires prior processing.</translate>
|-
| <translate><!--T:239--> Charred rice bread</translate> || 220 || {{Item/Food/Category|grain}} || <translate><!--T:241--> Requires prior processing.</translate>
|}
<translate>


===Meat Stew===
==Advanced cooking== <!--T:26-->
To make a stew you need at least 2 portions of meat


Required ingredients:
<!--T:129-->
* 2 Poultry or Red meat
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.
Optional ingredients:
* 0-2 Poultry or Red meat
* 0-2 Chicken Egg
* 0-1 Berry
* 0-1 Honey
* 0-2 Vegetable, Pumpkin, Mushroom or Soy beans


===Cooked Vegetable Stew===
===Cooking meals=== <!--T:126-->
Requires at least 2 vegetables.


Required ingredients:
<!--T:242-->
* 2 Vegetables, Pumpkin, Soy beans
:''See also: {{ll|Meal|Meal}}''
Optional ingredients:
* 0-2 Vegetables, Pumpkin, Soy beans
* 0-2 Mushroom


</translate>
[[File:PotInFirepit.png|300px|thumb|right|<translate><!--T:243--> Cooking a stew in a fire pit.</translate>]]
[[File:Jam.png|300px|thumb|right|<translate><!--T:244--> Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.</translate>]]
<translate>


{{Navbox|Vintage Story}}
<!--T:27-->
Cooking a meal is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; eating warm meals will warm the player up; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.
 
<!--T:28-->
To begin, craft at least one {{ll|bowl|bowl}} and one {{ll|cooking pot|cooking pot}} using the {{ll|clay forming|clay forming}} mechanic, and fire them like all ceramics in a {{ll|pit kiln|pit kiln}}. Placing the fired cooking pot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the cooking pot first.
 
<!--T:29-->
* '''To cook a single serving of a meal''': place one of each required item into two separate cooking pot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the cooking pot. Placing two grain in one input slot of the cooking pot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the cooking pot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the cooking pot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The cooking pot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
*'''To cook meals requiring liquids''': liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, {{LMB}} to add one portion, {{RMB}} to remove it again.
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a cooking pot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use {{RMB}} on the cooking pot or crock. Bowls and crocks may be filled with meals while the cooking pot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using {{RMB}}. Players will eat until full, which may leave partial portions of food in the bowl.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
 
===Meal recipes=== <!--T:30-->
 
</translate>
[[File:Mushroom soup.PNG|300px|thumb|right|<translate><!--T:245--> Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.</translate>]]
<translate>
 
</translate>
{| class="wikitable sortable"
|-
! <translate><!--T:246--> Advanced recipes</translate> !! <translate><!--T:247--> Meat stew</translate> !! <translate><!--T:248--> Vegetable stew</translate> !! <translate><!--T:249--> Porridge</translate> !! <translate><!--T:250--> Soup</translate> !! <translate><!--T:251--> Jam</translate> !! <translate><!--T:252--> Scrambled eggs</translate>
|-
| '''<translate><!--T:253--> Required ingredients</translate>''' || '''<translate><!--T:254--> 2 poultry or red meat or raw fish (cured or fresh)</translate>''' || '''<translate><!--T:255--> 2 vegetables or soybeans</translate>'''  || '''<translate><!--T:256--> 2 grain</translate>''' || '''<translate><!--T:257--> 1 vegetable (fresh) + 1L water</translate>'''<sup>1</sup> || '''<translate><!--T:258--> 2 fruit + 2x 0.2L honey</translate>'''<sup>1</sup> || '''<translate><!--T:259--> 2 egg</translate>'''
|-
| <translate><!--T:260--> Optional protein</translate> || 0 - 2 <translate><!--T:261--> protein</translate> || 0 - 2 <translate><!--T:262--> soybean</translate> ||  || 0 - 1 <translate><!--T:263--> poultry or red meat or raw fish (cured or fresh), or egg</translate> || ||
|-
| <translate><!--T:264--> Optional vegetable</translate> || 0 - 2 <translate><!--T:265--> vegetable</translate> || 0 - 2 <translate><!--T:266--> vegetable</translate> || 0 - 2 <translate><!--T:267--> vegetable</translate> || 0 - 2 <translate><!--T:268--> vegetable</translate> || || 0 - 2 <translate><!--T:269--> vegetable</translate>
|-
| <translate><!--T:270--> Optional grain</translate> ||  ||  || 0 - 2 <translate><!--T:271--> grain</translate> ||  || ||
|-
| <translate><!--T:272--> Optional fruit</translate> || 0 - 1 <translate><!--T:273--> fruit</translate>, <translate><!--T:274--> 0L - 0.2L honey</translate><sup>1</sup> ||  || 0 - 2 <translate><!--T:275--> fruit</translate>, <translate><!--T:276--> 0L - 0.2L honey</translate><sup>1</sup> ||  || ||
|-
| <translate><!--T:277--> Optional dairy</translate> ||  ||  ||  ||  || || 0 - 2 <translate><!--T:278--> cheese</translate>
|}
<translate>
 
</translate>
<sup>1</sup> <translate><!--T:279--> Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use {{LMB}} to add one portion, {{RMB}} to remove one portion.</translate>
<translate>
 
===Meal food values=== <!--T:34-->
 
<!--T:280-->
The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.
 
<!--T:137-->
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.
 
<!--T:138-->
Ingredients not listed in this table cannot be used in cooking pot meals.
 
<!--T:35-->
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.
 
</translate>
{| class="wikitable sortable"
|-
! {{Item/Food/Category|protein}}
! <translate><!--T:282--> Satiety in a meal</translate>
! {{Item/Food/Category|vegetable}}
! <translate><!--T:284--> Satiety in a meal</translate>
! {{Item/Food/Category|grain}}
! <translate><!--T:286--> Satiety in a meal</translate>
! {{Item/Food/Category|fruit}}
! <translate><!--T:288--> Satiety in a meal</translate>
! {{Item/Food/Category|dairy}}
! <translate><!--T:290--> Satiety in a meal</translate>
|-
| <translate><!--T:291--> Soybean</translate> || 240 || <translate><!--T:292--> Field vegetable</translate><sup>1</sup> <translate><!--T:293--> or olive</translate> || 150 || <translate><!--T:294--> Flax grain</translate> || 120 || <translate><!--T:295--> Blueberry, red currant, white currant or black currant</translate> || 120  || <translate><!--T:296--> Blue cheese (slice)</translate> || 200
|-
| <translate><!--T:297--> Egg</translate> || 200 || <translate><!--T:298--> Cassava</translate> || 120 || <translate><!--T:299--> Rice grain</translate> || 280 || <translate><!--T:300--> Tree fruits</translate><sup>2</sup> <translate><!--T:301--> or pineapple slice</translate> || 120 || <translate><!--T:302--> Cheddar (slice)</translate> || 240
|-
| <translate><!--T:303--> Poultry, cured or fresh</translate> || 375 || <translate><!--T:304--> Pumpkin slice</translate> || 180 || <translate><!--T:305--> Rye or spelt grain</translate> || 240 || <translate><!--T:306--> Cranberries or saguaro fruit</translate><sup>3</sup> || 90  ||  || 
|-
| <translate><!--T:307--> Redmeat, cured or fresh</translate> || 420 || <translate><!--T:308--> Cabbage</translate> || 450 || <translate><!--T:309--> Amaranth or cassava grain</translate> || 240 || <translate><!--T:310--> Honey (0.2L)</translate> || 80 ||  ||
|-
|  ||  || <translate><!--T:311--> Mushroom</translate><sup>3</sup> || 120 || <translate><!--T:312--> Sunflower grain</translate> || 240 || <translate><!--T:313--> Breadfruit</translate> || 250 ||  ||
|-
|
|
|
|
|
|
| <translate><!--T:314--> Cherry or lychee</translate>
| 60
|
|
|}
<translate>
 
</translate>
<sup>1</sup> <translate><!--T:326--> Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.</translate><br>
<sup>2</sup> <translate><!--T:327--> Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.</translate><br>
<sup>3</sup> <translate><!--T:328--> Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!</translate>
<translate>
 
==Baking== <!--T:21-->
 
<!--T:315-->
:''See also: {{ll|Bread|Bread}} and {{ll|Pie|Pie}}''
 
</translate>
{{Grid/Crafting|float=right|NoBreak=y
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|A3-link=Special:MyLanguage/Wooden_bucket|A3_name=<translate><!--T:316--> Wooden bucket of water</translate>
|B3=Flour flax|B3-link=Special:MyLanguage/Flour|B3_name=<translate><!--T:317--> Flour</translate>
|C3=
|Output=Dough flax|Output_link=Special:MyLanguage/Dough|Output_name=<translate><!--T:318--> Dough</translate>
}}
<translate>
 
<!--T:319-->
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A {{ll|quern|quern}} must be available, which requires metal tools to craft. Additionally, a {{ll|clay oven|clay oven}} should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a {{ll|Wooden bucket|wooden bucket}}, a {{ll|Jug|jug}} or a {{ll|Bowl|bowl}} is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
 
<!--T:22-->
In return, baking is one of the best ways to process grains that exists in the game, with up to a five-fold yield multiplier compared to eating the raw grain.
 
<!--T:23-->
To create {{ll|dough|dough}}, prepare flour by using a quern to grind grain, then mix the flour with water.
</translate><ol>
<li><translate><!--T:320--> {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.</translate></li>
<li><translate><!--T:321--> Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br>During later stages of the game, a {{ll|Mechanical_Power|windmill}} may be used to drive the quern.</translate></li>
<li><translate><!--T:322--> In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).</translate></li>
</ol>
<translate>
 
<!--T:142-->
Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of them represent a significant advantage over consuming grain as {{ll|porridge|porridge}}, and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.
 
==Food Storage== <!--T:37-->
 
<!--T:323-->
Check the {{ll|Food preservation|food preservation}} page to learn how to best store all those delicious meals!
 
== Video Tutorials == <!--T:38-->
 
</translate>
{| class="wikitable"
|-
! <translate><!--T:324--> Claypot Cooking (no real changes since version 1.12)</translate>
|-
| <youtube width="400" height="240">4g6cFdKyUOk</youtube>
|}
<translate>
 
</translate>
{{-}}
{{Cooking navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
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