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[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
   
   
== Nutrition and Satiation==
== Nutrition and Satiation== <!--T:18-->


<!--T:19-->
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.


===Nutrition===
===Nutrition=== <!--T:20-->
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases.  The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.  
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases.  The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.  


===Satiation===
===Satiation=== <!--T:21-->
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500.  The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500.  The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.


<!--T:17-->
=== Simple Food Values === <!--T:17-->
This is a list of food items that are not made in meals, with the exception of bread. A quern and [[Wooden Bucket|bucket]] are required to make bread so it is not included on the "simple" foods list.
 
<!--T:40-->
'''Note:''' Boiled chicken eggs and bass, raw or cooked, cannot be obtained through normal gameplay.


{| class="wikitable sortable"
<!--T:41-->
{| class="wikitable"
|-
! Item !! Satiety !! Category
|-
| Cooked bushmeat || 180 || Protein
|-
| Boiled chicken egg || 160 || Protein
|-
| Bass, raw or cooked || 240 || Protein
|-
| Saguaro fruit || 90 || Fruit
|-
| Cranberry || 90 || Fruit
|-
| Blueberry, currants || 120 || Fruit
|-
| Flax grain || 30 || Grain
|-
| Spelt, rice, and rye grain || 60 || Grain
|-
| Cooked poultry || 200 || Protein
|-
| Cooked redmeat || 280 || Protein
|-
|-
! Protein
| Vintage Beef || 280 || Protein
! Satiation
! Vegetable
! Satiation
! Grain
! Satiation
! Fruit
! Satiation
|-
|-
| Boiled Egg || 160  || Roots: Carrot, Parsnip, Onion, Turnip, Cattail || 100 || Flax || 30 || Currants, Blueberry || 80 
| Cabbage || 300 || Vegetable
|-
|-
| Cooked Bush Meat || 120 || Mushrooms (Bolete, Field) || 80 || Flax Bread || 160 || Cranberry || 60 
| Pumpkin slice || 120 || Vegetable
|-
|-
| Cooked Poultry || 200 || Pumpkin || 120 || All Other Grain|| 60 || Saguaro || 60 
| Pumpkin || 480 || Vegetable
|-
|-
| Cooked Red Meat || 280 || Cabbage || 300  || All Other Bread || 300 || Honey || 60
| Other veggies || 100 || Vegetable
|}
|}


<!--T:22-->
* Saguaro and Honey provide health points to the player when consumed.
* Saguaro and Honey provide health points to the player when consumed.
* "Currants" includes black currant, red currant, and white currant.
* "Other veggies" includes carrot, onion, turnip, parsnip, and cooked cattail root.


== Basic Cooking ==
== Basic Cooking == <!--T:23-->
Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.


<!--T:24-->
Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.
Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.


=== Baking Bread ===
=== Baking Bread === <!--T:25-->
<div style="float:right;">
{{Grid/Crafting|float=right|NoBreak=y
{{Grid/Crafting
|A1=|B1=|C1=
|A1=|B1=|C1=
|A2=|B2=|C2=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
|Output=Dough flax}}
</div>
To bake bread, players must have a [[firepit]], [[Planks|bucket]] and a [[quern]] available.  
To bake bread, players must have a [[firepit]], [[Planks|bucket]] and a [[Quern|quern]] available.  


==== Bread Dough ====
<!--T:42-->
To create bread dough, prepare flour using a [[quern]] to grind grain.  
To create bread dough, prepare flour using a quern to grind grain.  
# Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.  
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.  
# Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.  
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.  
# In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


==== Baking ====
<!--T:43-->
Place the dough into the input slot of the [[firepit]] and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.
Place the dough into the input slot of the [[firepit]] and fuel the fire. Each loaf of bread requires about one piece of firewood. Both dough and bread loaves stack to 32.


== Advanced cooking ==
{{clear|right}}
== Advanced Cooking == <!--T:28-->
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]


<!--T:29-->
To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.   
To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.   


<!--T:30-->
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.


<!--T:31-->
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!


<!--T:32-->
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''


<!--T:33-->
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  


<!--T:34-->
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.


=== Table: Advanced cooking recipes===
===Advanced Cooking Recipes=== <!--T:35-->


<!--T:36-->
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 84: Line 119:
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water''' || '''2 Fruit + 2 Honey'''
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water''' || '''2 Fruit + 2 Honey'''
|-
|-
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry, Red Meat or Egg ||  
| Optional Protein || 0 - 2 Poultry, Red meat or Beans || 0 - 2 Soy beans (pickled or fresh) ||  || 0 - 1 Poultry, Red Meat or Egg ||  
|-
|-
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
Line 95: Line 130:
|}
|}


<!--T:37-->
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.


==Table: Advanced Cooking Food Values==
===Advanced Cooking Food Values=== <!--T:38-->
'''Meals have a 50% extra satiety bonus from the ingredients' total satiety'''.
'''Meals have a 50% extra satiety bonus from the ingredients' total satiety'''.
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 116: Line 152:
| Poultry || 375 || Pumpkin || 180 || Rye || 240 || Saguarro || 90   
| Poultry || 375 || Pumpkin || 180 || Rye || 240 || Saguarro || 90   
|-
|-
| Red Meat || 420 || Mushrooms (Bolete, Field) || 120 || Spelt || 240 || Honey ||
| Red Meat || 420 || Mushrooms (Bolete, Field) || 120 || Spelt || 240 || Honey || 80
|}
|}


<!--T:39-->
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
</translate>

Revision as of 14:03, 11 July 2020


Raw red meat in a fire pit

Nutrition and Satiation

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Nutrition

Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases. The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.

Satiation

Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.

Simple Food Values

This is a list of food items that are not made in meals, with the exception of bread. A quern and bucket are required to make bread so it is not included on the "simple" foods list.

Note: Boiled chicken eggs and bass, raw or cooked, cannot be obtained through normal gameplay.

Item Satiety Category
Cooked bushmeat 180 Protein
Boiled chicken egg 160 Protein
Bass, raw or cooked 240 Protein
Saguaro fruit 90 Fruit
Cranberry 90 Fruit
Blueberry, currants 120 Fruit
Flax grain 30 Grain
Spelt, rice, and rye grain 60 Grain
Cooked poultry 200 Protein
Cooked redmeat 280 Protein
Vintage Beef 280 Protein
Cabbage 300 Vegetable
Pumpkin slice 120 Vegetable
Pumpkin 480 Vegetable
Other veggies 100 Vegetable
  • Saguaro and Honey provide health points to the player when consumed.
  • "Currants" includes black currant, red currant, and white currant.
  • "Other veggies" includes carrot, onion, turnip, parsnip, and cooked cattail root.

Basic Cooking

Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.

Raw or simply cooked foods provide 10 seconds until player satiation starts to drop.

Baking Bread


Woodbucket filled


Flour flax


Dough flax






To bake bread, players must have a firepit, bucket and a quern available.

To create bread dough, prepare flour using a quern to grind grain.

Open the quern GUI and add grain into the input slot on the left of the quern.

  1. Hold

interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.

  1. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.

Place the dough into the input slot of the firepit and fuel the fire. Each loaf of bread requires about one piece of firewood. Both dough and bread loaves stack to 32.

Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

Advanced Cooking Recipes

Advanced Recipes Meat Stew Vegetable Stew Porridge Soup Jam
Required Ingredients 2 Poultry or Red meat 2 Vegetables or Beans 2 Grain 1 Vegetable (Fresh) + 1 Water 2 Fruit + 2 Honey
Optional Protein 0 - 2 Poultry, Red meat or Beans 0 - 2 Soy beans (pickled or fresh) 0 - 1 Poultry, Red Meat or Egg
Optional Vegetable 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh) 0 - 2 Vegetable (pickled or fresh)
Optional Grain 0 - 2 Grain
Optional Fruit 0 - 1 Fruit, Honey 0 - 2 Fruit
Optional Honey 0 - 1 Honey
  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.

Advanced Cooking Food Values

Meals have a 50% extra satiety bonus from the ingredients' total satiety.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Roots: Carrot, Parsnip, Onion, Turnip 150 Flax 120 Currants, Blueberry 120
Egg 200 Cabbage 450 Rice 240 Cranberry 90
Poultry 375 Pumpkin 180 Rye 240 Saguarro 90
Red Meat 420 Mushrooms (Bolete, Field) 120 Spelt 240 Honey 80


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