Cooking: Difference between revisions

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==Raw Edibles== <!--T:14-->
==Raw Edibles== <!--T:14-->
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's [[Satiety]]. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's [[Satiety]]. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.


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| Rye, spelt, rice, sunflower, amaranth, and cassava grain || 60 || Grain ||
| Rye, spelt, rice, sunflower, amaranth, and cassava grain || 60 || Grain ||
|-
|-
| Boletes and field mushrooms || 80 || Vegetable ||
| Mushrooms || 80 || Vegetable || May deal damage upon consumption.
|-
| Fly agaric mushrooms || 80 || Vegetable || Deals 10 hp damage (!) upon consumption.
|-
|-
| Carrots, onions, parsnips, turnips, cassava, and bell peppers || 100 || Vegetable ||
| Carrots, onions, parsnips, turnips, cassava, and bell peppers || 100 || Vegetable ||
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* Currants include black currant, red currant, and white currant berries.
* Currants include black currant, red currant, and white currant berries.
* In order to make honey, the player must get into [[beekeeping]].
* In order to make honey, the player must get into [[beekeeping]].
=== Mushrooms ===
[[Mushrooms]] are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.<br>
All mushrooms give a satiety of 80 when eaten raw - following is a list of specifically the poisonous mushrooms for easy checking:
{| class="wikitable sortable"
|-
! Name !! Notes
|-
| Bitter Bolete ||  -3 HP
|-
| Fly Agaric || -6.5 HP
|-
| Death Cap || -50 HP
|-
| Earth Ball || -8 HP
|-
| Gold-drop milkcap || -2.5 HP
|-
| Jack'o'lantern mushroom || -6 HP
|-
| Elfin saddle || -7 HP
|-
| Devilstooth mushroom || -2 HP
|}


==Basic Cooking== <!--T:18-->
==Basic Cooking== <!--T:18-->
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| Cooked poultry || 200 || Protein ||
| Cooked poultry || 200 || Protein ||
|-
|-
| Cooked egg || 160 || Protein ||  
| Cooked egg || 160 || Protein || Not implemented at the moment.
|-
|-
| Cooked cattail or papyrus root || 100 || Vegetable ||
| Cooked cattail or papyrus root || 100 || Vegetable ||
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| Charred rice bread || 220 || Grain || Crafted.
| Charred rice bread || 220 || Grain || Crafted.
|}
|}


==Advanced Cooking== <!--T:26-->
==Advanced Cooking== <!--T:26-->
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* '''To cook a single serving of a meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook a single serving of a meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
*'''To cook meals requiring liquids''': liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, LMK to add one portion, RMK to remove it again.
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.  
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
 


===Claypot Cooking Recipes=== <!--T:30-->
===Claypot Cooking Recipes=== <!--T:30-->


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[[File:Mushroom soup.PNG|300px|thumb|right|Mushrooms can be used as a main ingredient with water to make a soup.]]
[[File:Mushroom soup.PNG|300px|thumb|right|Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.]]


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* Add water or honey with a filled bucket. Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.
* Add water or honey with a filled bucket (1L portions) or bowl (0.1L portions). Pick up the bucket with your cursor and drag it over to the empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.


===Claypot Cooking Food Values=== <!--T:34-->
===Claypot Cooking Food Values=== <!--T:34-->
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.<br>
Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.


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! Satiety in Meal
! Satiety in Meal
|-
|-
| Soy Bean || 240 || Field vegetables* || 150 || Flax grain || 120 || Currants* || 120   
| Soy Bean || 240 || Field vegetables<sup>1</sup> || 150 || Flax grain || 120 || Currants<sup>2</sup> || 120   
|-
|-
| Egg || 200 || Cassava || 120 || Rice grain || 280 || Blueberry or Pineapple slice || 120   
| Egg || 200 || Cassava || 120 || Rice grain || 280 || Blueberry or Pineapple slice || 120   
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| Redmeat, cured or fresh || 420 || Cabbage || 450 || Amaranth or Cassava grain || 240 || Saguaro fruit || 90  
| Redmeat, cured or fresh || 420 || Cabbage || 450 || Amaranth or Cassava grain || 240 || Saguaro fruit || 90  
|-
|-
|  ||  || Mushrooms* (Bolete, Field, Fly agaric) || 120 || Sunflower grain || 240 || Honey || 80
|  ||  || Mushrooms<sup>3</sup> (Bolete, Field, Fly agaric) || 120 || Sunflower grain || 240 || Honey || 80
|}
|}


* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.
<sup>1</sup> Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.<br>
* Currants include black currant, red currant, and white currant berries.
<sup>2</sup> Currants include black currant, red currant, and white currant berries.<br>
* Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
<sup>3</sup> Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked. However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
 


==Baking== <!--T:21-->
==Baking== <!--T:21-->
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|A3=Woodbucket filled|B3=Flour flax|C3=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
|Output=Dough flax}}
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A [[Wooden_Bucket|wooden bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a [[Clayforming|clay oven]] should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A [[Wooden_Bucket|wooden bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a [[Clay Forming|clay oven]] should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.


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| Other kinds of filling || varies || varies || As in claypot cooking, minus pickled or cured ingredients.
| Other kinds of filling || varies || varies || As in claypot cooking, minus pickled or cured ingredients.
|}
|}


==Food Storage==  <!--T:37-->
==Food Storage==  <!--T:37-->
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