Client startup parameters: Difference between revisions

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Added possible values to be use with --playStyle parameter
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To get a list of all the startup parameters currently implemented, go to your game directory and call <code>VintageStory.exe --help</code>.
To get a list of all the startup parameters currently implemented, go to your game directory and call <code>VintageStory.exe --help</code>.
Parameters with multiple values can be supplied with the values separated by space, for example: <code>VintageStory.exe --addModPath="path/to/dir1" "path/to/dir2"
Parameters with multiple values can be supplied with the values separated by space, for example: <code>VintageStory.exe --addModPath="path/to/dir1" "path/to/dir2"</code>


Currently implemented startup parameters are:
Currently implemented startup parameters are:
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<code>--rndWorld</code> Creates a new world with a random name. Use -p modifier to set playstyle
<code>--rndWorld</code> Creates a new world with a random name. Use -p modifier to set playstyle


<code>-p, --playStyle</code> (Default: creativebuilding) Used when creating a new world
<code>-p, --playStyle</code> (Default: creativebuilding) Used when creating a new world. Possible values are "creativebuilding", "preset-surviveandbuild", "preset-exploration", and "preset-wildernesssurvival"


<code>--dataPath</code> Set a custom data path, default is Environment.SpecialFolder.ApplicationData
<code>--dataPath</code> Set a custom data path, default is Environment.SpecialFolder.ApplicationData
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