Classes/ja: Difference between revisions

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<languages/>
<languages/>


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バージョン1.14から、バフとデバフのある様々なクラスからひとつを選べるようになりました。__TOC__
バージョン1.14から、バフとデバフのある様々なクラスからひとつを選べるようになりました。__TOC__
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==クラスの選び方==
==クラスの選び方==
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==クラスと特性==
==クラスと特性==


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現在は以下のクラスが選択できます。
現在は以下のクラスが選択できます。
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The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
[[File:CommonerClass.png|300px|thumb|right|ゲーム内のコモナークラス]]
 
;コモナー
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
コモナーはデフォルトのクラスで、有利な特性も不利な特性もなく「万能選手」と見なされることが多いクラスです。初めてプレイする際には、ゲームに慣れるためにこのクラスを選ぶことをお勧めします。{{-}}
|-
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! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''Commoner shirt'''
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''Commoner coat'''
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''Commoner gloves'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''Commoner trousers'''
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''Commoner Boots'''
|} {{-}}
[[File:HunterClass.png|130px|thumb|left|The Hunter as depicted in-game]]


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: 遠視(近接攻撃ダメージ-15%、鉱石ドロップ率-15%){{-}}
: 遠視(近接攻撃ダメージ-15%、鉱石ドロップ率-15%){{-}}
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The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
: <span style="color: green">Focused</span> (+20% ranged damage, +30% ranged accuracy)
: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Bowyer</span> (Exclusive craftable [[crude bow|crude bows]] and [[arrow|arrows]])
: <span style="color: maroon">Farsighted</span> (-15% melee damage)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | '''Hunter cape'''
|-
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | '''Hunter face mask'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''Hunter poncho'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''Hunter shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''Hunter coat'''
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''Hunter gloves'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''Hunter leggings'''
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''Hunter boots'''
|} {{-}}
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[[File:MalefactorClass.png|300px|thumb|right|ゲーム内のメイルファクタークラス]]
;メイルファクター
メイルファクターは体が弱く、採集や廃墟で壊れた容器を見つけることで生き抜くクラスです。
:; 有利な特性と不利な特性
: <span style="color: green">採取者</span>(採取率+10%、野生の作物のドロップ率+20%)
: <span style="color: green">こそ泥</span>(ドロップ率+15%、錆びた歯車のドロップ率+10%、割れた容器を壊さずに回収できる確率5%)
: <span style="color: green">隠密</span>(動物の探索範囲-20%)
: 虚弱(HP-2.5、弓引きの力-25%)
: 神経質(近接攻撃ダメージ-15%){{-}}
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{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''Malefactor cloak'''
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''Malefactor mask'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''Malefactor bloody pendant'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''Malefactor shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''Malefactor leather tunic'''
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped gloves'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''Malefactor trousers'''
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''Malefactor sash'''
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped boots'''
|} {{-}}


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{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
[[File:MalefactorClass.png|300px|thumb|right|ゲーム内のメイルファクタークラス]]
|-
;メイルファクター
! colspan=2 | Starting Clothes
メイルファクターは体が弱く、採集や廃墟で壊れた容器を見つけることで生き抜くクラスです。
|-
:; 有利な特性と不利な特性
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
: <span style="color: green">採取者</span>(採取率+10%、野生の作物のドロップ率+20%)
| style="text-align:center;" | '''Clockmaker shirt'''
: <span style="color: green">こそ泥</span>(ドロップ率+15%、錆びた歯車のドロップ率+10%、割れた容器を壊さずに回収できる確率5%)
|-
: <span style="color: green">隠密</span>(動物の探索範囲-20%)
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
: 虚弱(HP-2.5、弓引きの力-25%)
| style="text-align:center;" | '''Clockmaker tunic'''
: 神経質(近接攻撃ダメージ-15%){{-}}
|-
</div>
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''Clockmaker apron'''
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''Clockmaker wristguard'''
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''Clockmaker belt'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''Clockmaker pants'''
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''Clockmaker shoes'''
|} {{-}}


[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
===Blackguard===
===Blackguard===
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
: <span style="color: #5f6160">''"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."''</span>
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}}
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | '''Blackguard shirt'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | '''Blackguard pin'''
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''Blackguard belt'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''Blackguard leggings'''
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''Blackguard shoes'''
|} {{-}}


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{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''Tailor face mask'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''Tailor blouse'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''Tailor jacket'''
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''Tailor belt'''
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''Tailor needle puff'''
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''Tailor glove'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''Tailor trouser'''
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''Tailor shoes'''
|} {{-}}


; <span class="anchor" id="Explanations"><span>Notes
; <span class="anchor" id="Explanations"><span>Notes


<sup>1</sup> things affected by the foraging bonus include:
<sup>1</sup> Items affected by the foraging bonus include:
* berries
* Berries
* saguaro fruit
* Saguaro fruit
* mushrooms
* Mushrooms
* resin
* Resin
* sticks, when picked up from the ground
* Sticks


== Video Tutorials ==
== Video Tutorials ==
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