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<languages/>
{{GameVersion|1.16.4}}


<languages/>
<!--T:2-->
[[File:Classes_action.gif|thumb|200px|<span lang="en" dir="ltr" class="mw-content-ltr">Seraphs of different classes.</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
</div>


バージョン1.14から、バフとデバフのある様々なクラスからひとつを選べるようになりました。__TOC__
__TOC__


==クラスの選び方==
==クラスの選び方==


<div class="mw-translate-fuzzy">
新たなワールドに参加した後キャラクター作成画面に入り、5つのクラスから選ぶことができます。
新たなワールドに参加した後キャラクター作成画面に入り、5つのクラスから選ぶことができます。
あるいは<code>.charsel</code>コマンドを実行するとキャラクター作成画面に入ることができますが、一度だけです!  
あるいは<code>.charsel</code>コマンドを実行するとキャラクター作成画面に入ることができますが、一度だけです!  
マルチプレイサーバーでクラスを再選択するには、サーバー管理者に連絡し、<code>/player [name] allowcharselonce</code>コマンドを実行してもらってください。すると前述のコマンドが使えるようになります。
マルチプレイサーバーでクラスを再選択するには、サーバー管理者に連絡し、<code>/player [name] allowcharselonce</code>コマンドを実行してもらってください。すると前述のコマンドが使えるようになります。
</div>


==クラスと特性==
==クラスと特性==


<div lang="en" dir="ltr" class="mw-content-ltr">
As of 1.18.8, the following classes are available:
</div>
[[File:ClassCommoner.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Commoner as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
現在は以下のクラスが選択できます。
現在は以下のクラスが選択できます。
</div>


[[File:CommonerClass.png|300px|thumb|right|ゲーム内のコモナークラス]]
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Leave behind your old life. Crawl into the new world</span>"''</span>
;コモナー
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.</span>"''</span>
コモナーはデフォルトのクラスで、有利な特性も不利な特性もなく「万能選手」と見なされることが多いクラスです。初めてプレイする際には、ゲームに慣れるためにこのクラスを選ぶことをお勧めします。{{-}}
<div lang="en" dir="ltr" class="mw-content-ltr">
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
</div>


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner shirt</span>'''
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner coat</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner gloves</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner trousers</span>'''
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Commoner Boots</span>'''
|}{{-}}
[[File:HunterClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Hunter as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:HunterClass.png|300px|thumb|right|ゲーム内のハンタークラス]]
[[File:HunterClass.png|300px|thumb|right|ゲーム内のハンタークラス]]
;ハンター
;ハンター
Line 27: Line 66:
: <span style="color: green">弓師</span>(粗雑な弓と矢をクラフト可能)
: <span style="color: green">弓師</span>(粗雑な弓と矢をクラフト可能)
: 遠視(近接攻撃ダメージ-15%、鉱石ドロップ率-15%){{-}}
: 遠視(近接攻撃ダメージ-15%、鉱石ドロップ率-15%){{-}}
</div>
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground.</span>"''</span>
<div lang="en" dir="ltr" class="mw-content-ltr">
The Hunter class has the unique ability to craft the crude {{ll|bow|bow}} and {{ll|arrow|arrows}} as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
</div>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Focused</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+20% ranged damage, +30% ranged accuracy, +20% ranged distance</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Resourceful</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% animal loot, +25% animal harvesting speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Bowyer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Farsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Claustrophobic</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ore drop rate, -10% mining speed</span>)
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter cape</span>'''
|-
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter face mask</span>'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter poncho</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter coat</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter gloves</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter leggings</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter boots</span>'''
|} {{-}}
[[File:MalefactorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Malefactor as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:MalefactorClass.png|300px|thumb|right|ゲーム内のメイルファクタークラス]]
;メイルファクター
メイルファクターは体が弱く、採集や廃墟で壊れた容器を見つけることで生き抜くクラスです。
:; 有利な特性と不利な特性
: <span style="color: green">採取者</span>(採取率+10%、野生の作物のドロップ率+20%)
: <span style="color: green">こそ泥</span>(ドロップ率+15%、錆びた歯車のドロップ率+10%、割れた容器を壊さずに回収できる確率5%)
: <span style="color: green">隠密</span>(動物の探索範囲-20%)
: 虚弱(HP-2.5、弓引きの力-25%)
: 神経質(近接攻撃ダメージ-15%){{-}}
</div>
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Terrible things are done in the heart of despair. She is gone, but you remain.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Forager</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">+20% wild crop drop rate</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Pilferer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Furtive</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-35% animal seeking range</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Improviser</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|sling|sling}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor cloak</span>'''
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor mask</span>'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor bloody pendant</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor leather tunic</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped gloves</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor trousers</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor sash</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped boots</span>'''
|} {{-}}
<!--T:28-->
[[File:ClockmakerClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:ClockmakerClass.png|300px|thumb|right|ゲーム内のクロックメーカー]]
;クロックメーカー
クロックメーカーはローカスト(Locust)に対して大きなダメージを与えますが体が弱く、それ以外のものに対してはダメージが小さくなります。
:; 有利な特性と不利な特性
: <span style="color: green">精密</span>(機械に対するダメージ+25%)
: <span style="color: green">技巧</span>(トランスロケーター修理に必要なテンポラル・ギアコスト-1)
: <span style="color: green">俊足</span>(歩行速度+10%)
: 虚弱(HP-2.5、弓引きの力-25%)
: 神経質(近接攻撃ダメージ-15%){{-}}
</div>
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Precise</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+25% damage against mechanicals</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Technical</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-1 temporal gear cost to repair translocators</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Tinkerer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable [[Tuning spear|device]] to tame locusts</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker tunic</span>'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker apron</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker wristguard</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker belt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker pants</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shoes</span>'''
|} {{-}}


[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
<!--T:29-->
;Clockmaker
[[File:BlackguardClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Backguard as depicted in-game</span>]]
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
<div lang="en" dir="ltr" class="mw-content-ltr">
:; Additional Positive and Negative Traits
===Blackguard===
: Precise - 0.25 damage multiplier against locusts
</div>
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Fleetfooted - Walkspeed +10%
: Frail - -2.5 extra maxhealth
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}


[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</span>"''</span>
;Malefactor
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</span>"''</span>
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
<span lang="en" dir="ltr" class="mw-content-ltr">The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</span>
:; Additional Positive and Negative Traits
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: Forager - Forage harvest +10%, Wildcrop harvest +20%
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Soldier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%</span>)
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Hardy</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% mining speed, +5 health points</span>)
: Furtive - Animal aggro range -20%
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Merciless</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</span>)
: Frail - -2.5 extra maxhealth
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Ravenous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% hunger rate</span>)
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nearsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ranged damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Heavyhanded</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from cracked vessels, -15% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">-20% wild crop drop rate</span>)


[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
;Blackguard
|-
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
:; Additional Positive and Negative Traits
|-
: Soldier - melee damage +20%
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
: Hardy - Miningspeed +10%, +5 HP
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shirt</span>'''
: Ravenous - Hunger rate +30%
|-
: Nearsighted - Ranged Damage -15%
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard pin</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard belt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard leggings</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shoes</span>'''
|} {{-}}


[[File:TailorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}
</div>
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Making a fitting garb, so we may walk with grace once more.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Clothier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Mender</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% armor durability</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Civil</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from foraging</span><sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Weak</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2 health points, -10% mining speed</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Kind</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% animal loot, -25% harvesting speed</span>)
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor face mask</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor blouse</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor jacket</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor belt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor needle puff</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor glove</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor trouser</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor shoes</span>'''
|} {{-}}
<!--T:15-->
; <span class="anchor" id="Explanations"><span><span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
<!--T:16-->
<sup>1</sup> <div lang="en" dir="ltr" class="mw-content-ltr">
Items affected by the foraging bonus include:
* Berries
* Saguaro fruit
* Mushrooms
* Resin
* Sticks
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
<references />
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Video Tutorials ==
</div>
{| class="wikitable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed look at the classes introduced with version 1.14</span>
|-
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
|}
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[[Category:Guides{{#translation:}}]]
[[Category:Game mechanics]]
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